Act 1 Never Tell Me the Odds
Re: Act 1 Never Tell Me the Odds
Hell rushes over quickly examining the machine before poping open a hatch, slicing a coupple of wires and splicing them back together again. As the machine comes back on he uses it to get the boxes out of the way.
Spoiler:
Re: Act 1 Never Tell Me the Odds
With the boxes now clear, the opening in the wall can be seen. Just outside, their police speeder sits. It is night again. They must have been in the warehouse for several hours.
Re: Act 1 Never Tell Me the Odds
"So do we go after this guy? We don't have any other leads, but the last time we tried to find him we got stun blasted..."
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Act 1 Never Tell Me the Odds
"Captain's probably flipping out about our absence. He'll probably think 'kidnapping' was a lazy excuse for our failure to show up. We should probably radio in."
(How would we know it was night (again)? We came at night and probably think it is the same night as when we came.)
(How would we know it was night (again)? We came at night and probably think it is the same night as when we came.)
Re: Act 1 Never Tell Me the Odds
Hell jumps into the pilot seat kissing the controls " It's ok baby daddy is back. Did the mean man hurt you?"
Re: Act 1 Never Tell Me the Odds
Alamy gets in the back seat and yawns. "So much for that Gamorrean bar, I guess."
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Act 1 Never Tell Me the Odds
"Open 24 hours a day 368 days a year." Shifts eyes back and forth between the part members."Or so I hear."
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Re: Act 1 Never Tell Me the Odds
can we please not go there please. We've got a bit of explaining to our boss. That and only 24 hours till the heist.
I solemnly swear that I am up to no good
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Re: Act 1 Never Tell Me the Odds
(Monty)"That's probably true. We SHOULD report our findings to our superiors. They can't ALL be corrupt After all, what are a handful of beings going to do against such a large heist? If it does take place...Matt Skywalker wrote: ↑Mon Oct 30, 2017 1:15 amcan we please not go there please. We've got a bit of explaining to our boss. That and only 24 hours till the heist.
Re: Act 1 Never Tell Me the Odds
"Do what you need to do. But we shouldn't dilly-dally too long. Anjali's got a bead on this Sixxkiller, and he can't stun bomb us everywhere we follow him!"
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Act 1 Never Tell Me the Odds
"What say you all? Radio this in and then pursue Sixxkiller??"
Re: Act 1 Never Tell Me the Odds
"Did anyone check the speeder for trackers? It makes me uneasy that it was just left here, untouched," Anjali ponders.
"I'd definitely like to pay back the bastard that did this to us. Find me a computer port at his location, and I can probably do some damage." Anjali has a bit of a malicious smirk on her face.
"I'd definitely like to pay back the bastard that did this to us. Find me a computer port at his location, and I can probably do some damage." Anjali has a bit of a malicious smirk on her face.
Re: Act 1 Never Tell Me the Odds
Anjali responds, "If we do that, I wouldn't tell them where exactly we're going next. That might tip them off."DeepSpacer wrote: ↑Mon Oct 30, 2017 3:39 am"What say you all? Radio this in and then pursue Sixxkiller??"
Re: Act 1 Never Tell Me the Odds
Hell gets out and starts searching the speeder for trackers "Lets get the bastard. If HQ isn't in on this they will be worried about us by now."
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Re: Act 1 Never Tell Me the Odds
"Roger, that." says Monty as he looks around at everyone before he makes the call. "What is the deal with leaving us locked up in an unattended warehouse?" he wonders out loud.
Calling into HQ...
"This is Commander Peppard calling HQ, come in over."
Calling into HQ...
"This is Commander Peppard calling HQ, come in over."
Re: Act 1 Never Tell Me the Odds
Isk..britsk.keesssshhh The com static breaks with a female voice, “This is dispatch, please provide a status. Over.”
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Re: Act 1 Never Tell Me the Odds
"Squad returning to base momentarily, Peppard out."
Re: Act 1 Never Tell Me the Odds
Alamy slumps in her seat. "You and your base," she says with a tinge of sarcasm. "I'm still a bit woozy from that stun attack, but we can't let this guy get away again!"
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Act 1 Never Tell Me the Odds
Hell reves the speeders engine in response ready to leave the site.
Re: Act 1 Never Tell Me the Odds
Anjali sits in the speeder, and then leans forward with her elbows on her knees, fingers massaging her temples. It is some relief, but damn that grenade hurt. Still, it would've been a lot worse if it had been explosive.
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Re: Act 1 Never Tell Me the Odds
"Don't worry, Alamy. I DID say "momentarily". We have things to do one the way back." says Monty with a wink and a nod.
Re: Act 1 Never Tell Me the Odds
AAA makes sure all her gear is in place and says, "That's more like it! Ready when you are."
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Act 1 Never Tell Me the Odds
But then AAA notices the boss groaning and clutching his stomach.
"You don't look so good. Here, need a stim? Not as good as the stuff my friends at school can get, but it'll do the trick."
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Act 1 Never Tell Me the Odds
As Hell directs the speeder to sector 943, Alamy remembers something about it.
SECTOR 943 was known as the Works, this once-thriving manufacturing area for companies such as Serv-O-Droid, Inc.; Hunvicko; and Nebula Manufacturing is now a rundown sprawl. Duracrete slugs, stone mites, conduit worms, and worse vermin can be found throughout the area, and travelers are advised to steer clear of the decaying buildings. Though much of the industry has moved off world to cheaper, less restricted factories, many of the plants here still function under long-forgotten automated processes. On the western fringe of Sector 943 lies the Nova-CORE kelerium processing plant. The mineral is used in a great number of manufacturing practices, and the plant has been operating for centuries. It is a massive complex stretching across a third of the sector. The plant is nearly 100% automated, with droids carrying out the majority of the work. A small contingent of NovaCORE employees maintains an office in the north tower in case of emergencies.
Location A: Landing Pad
The barely lit landing pad on the southern corner of the complex is perpetual covered in waves of steam emanating from nearby exhaust ports. Small track of lights in the center are the only markers to assist in navigation through the hazards. A number of crates, boxes and other neglected shipments sit on the outskirts of the landing pad, still waiting for attention from the factory workers. As the team exits the speeder, they see two paths leading off the pad, one to the NovaCORE offices and the other toward the kelerium storage tanks that feed the refinery.
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