OOC: To Dxun
- Doctor Who
- Jedi Initiate
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Re: OOC: To Dxun
Sorry, I went to a Plain White T's concert over the weekend.
I'm good with scenarios that aren't just killing. Episodic seems the most fun, IMO, less for the gM to keep track of and gears can shift if it gets stale.
I'm good with scenarios that aren't just killing. Episodic seems the most fun, IMO, less for the gM to keep track of and gears can shift if it gets stale.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
- DeepSpacer
- Jedi Initiate
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OOC Destiny Point Roll
Commander Monty
Monty; A-Squad; Destiny Point:
, 2 Light Side
@Flamiel @Doctor Who
Make your DP rolls for next session.
AA can roll 1d10 morality (-1 for conflict)
Monty; A-Squad; Destiny Point:
, 2 Light Side
@Flamiel @Doctor Who
Make your DP rolls for next session.
AA can roll 1d10 morality (-1 for conflict)
Re: OOC: To Dxun
Should I go ahead and do the rolls and narration for lightsaber construction and shopping? Also wound and crit healing.
Morality roll:
Anjali; Alpha Squad; Morality Roll:
Numeric Roll: 1D10+-1=7
Destiny Roll:
Anjali; Alpha Squad; Destiny Roll:
, 2 Light Side
+1 for Light Side Paragon.
Morality roll:
Anjali; Alpha Squad; Morality Roll:
Numeric Roll: 1D10+-1=7
Destiny Roll:
Anjali; Alpha Squad; Destiny Roll:
, 2 Light Side
+1 for Light Side Paragon.
- Doctor Who
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Re: OOC: To Dxun
Sorry, was doing stuff all weekend. I'll catch up and stuff tomorrow.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
- DeepSpacer
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Re: OOC: To Dxun
WHOA!!!! 5 Lightside Pips thus far!!!! No pressure, Doc.Doctor Who wrote: ↑Tue Feb 13, 2024 1:13 amSorry, was doing stuff all weekend. I'll catch up and stuff tomorrow.
- Doctor Who
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Re: OOC: To Dxun
Spoiler:
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: OOC: To Dxun
The Force Awakens
@DeepSpacer
Ok, so for lightsaber crafting, below is what Anjali is looking at. Question is can I apply Master Artisan to each of these rolls, to reduce diff by 1 (minimum of Easy), at cost of 2 strain? The talent is once per round, which says to me it can be used repetitively round after round. Have Mental Tools, Inventor, and Force Manipulate (Mechanics) for additional assistance.
Purchased Weapon Maintenance Kit (Lightsaber): Adds when repair, maintain, or modify lightsaber.
Lightsaber hilt material: 300cr
Average Mechanics to craft hilt.
Will then attach the Sorian crystal and mod it with Mechanics checks. Will add additional boosts/setbacks depending on / results. Might flip DP as it gets more difficult.
1. Innate Talent (Parry): free
2. Disorient 1: 100cr and
3. Damage 1 100cr and
4. Damage 1 100cr and
5. Damage 1 100cr and
Will then add additional attachments as hardpoints allow. Sorian takes 3 of the 4 on basic hilt, but if I generate 3 or more on the hilt crafting, can add additional hardpoint.
Additional Purchase:
BPEA-1A CASCADER: 1,800cr, rarity 8 (not restricted). Upgrades Charm, Leadership, and Deception checks. That would be a Daunting Negotiation check to locate, though if we're swinging by Coruscant, that diff is reduced by 2.
@DeepSpacer
Ok, so for lightsaber crafting, below is what Anjali is looking at. Question is can I apply Master Artisan to each of these rolls, to reduce diff by 1 (minimum of Easy), at cost of 2 strain? The talent is once per round, which says to me it can be used repetitively round after round. Have Mental Tools, Inventor, and Force Manipulate (Mechanics) for additional assistance.
Purchased Weapon Maintenance Kit (Lightsaber): Adds when repair, maintain, or modify lightsaber.
Lightsaber hilt material: 300cr
Average Mechanics to craft hilt.
Will then attach the Sorian crystal and mod it with Mechanics checks. Will add additional boosts/setbacks depending on / results. Might flip DP as it gets more difficult.
1. Innate Talent (Parry): free
2. Disorient 1: 100cr and
3. Damage 1 100cr and
4. Damage 1 100cr and
5. Damage 1 100cr and
Will then add additional attachments as hardpoints allow. Sorian takes 3 of the 4 on basic hilt, but if I generate 3 or more on the hilt crafting, can add additional hardpoint.
Additional Purchase:
BPEA-1A CASCADER: 1,800cr, rarity 8 (not restricted). Upgrades Charm, Leadership, and Deception checks. That would be a Daunting Negotiation check to locate, though if we're swinging by Coruscant, that diff is reduced by 2.
Last edited by Flamiel on Fri Mar 01, 2024 9:55 pm, edited 1 time in total.
- DeepSpacer
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- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: OOC: To Dxun
I think you can go ahead and make that Daunting Negotiation check. Then, some creation checks.
Re: OOC: To Dxun
Well, dang, looks like a miss with 5 . That generally means you got some concessions from the target if it was a failed check. Maybe the merchant has the Weapon Maintenance Kit I was looking for for dirt cheap?DeepSpacer wrote: ↑Wed Feb 21, 2024 2:16 amI think you can go ahead and make that Daunting Negotiation check. Then, some creation checks.
Anjali; Alpha Squad; Caspo Anjali Negotiation Influence for BPEA-1A:
3 Failures, 3 Advantages, 2 Light Side , 1 Dark Side
- DeepSpacer
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Re: OOC: To Dxun
100%. Yes. Has it and half off.
- DeepSpacer
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Re: OOC: To Dxun
Nothing I can think of. Feel free to toss some more Darkside flips my way.
Currently at 4 LS / 2 DS
Re: OOC: To Dxun
6 6 to craft the hilt.
140cr
3 = +1 hard point
2 = Disguised (add to identify lightsaber as such when it is not ignited)
1 = meh, not much to choose from, so just pass a boost to next crafting check.
Take 2 strain (Master Artisan)
Attach Sorian crystal (4 HP)
Sorian mod - Quality (Disorient 1) Mod
5 5 1
100cr
Pass 2 boosts and upgrade next check
Regain 2 strain.
Sorian mod - Damage 1
5 7
100cr
Pass 4 boosts.
Sorian mod - Damage 1
8 9
100cr
Take 2 strain (Master Artisan)
Regain 2 strain.
Pass 4 boosts
Sorian mod - Damage 1
8 7 (I had one extra boost by mistake, so dropping the last one rolled which is 2 )
100cr.
Take 2 strain (Master Artisan).
Regain 2 strain.
Pass 3 boosts (will go toward next attachment's mod)
Attached Custom Grip (1 HP)
Mod Accurate 1
4 10
100cr
Pass 5 boosts (will go toward next attachment's mod)
Attached Magnetic Weapon Tether (1 HP)
250cr
Mod Quick Draw
1 12 (LOL almost failed that)
100cr
Whew! Will post a montage about that in IC.
140cr
3 = +1 hard point
2 = Disguised (add to identify lightsaber as such when it is not ignited)
1 = meh, not much to choose from, so just pass a boost to next crafting check.
Take 2 strain (Master Artisan)
Spoiler:
Sorian mod - Quality (Disorient 1) Mod
5 5 1
100cr
Pass 2 boosts and upgrade next check
Regain 2 strain.
Spoiler:
5 7
100cr
Pass 4 boosts.
Spoiler:
8 9
100cr
Take 2 strain (Master Artisan)
Regain 2 strain.
Pass 4 boosts
Spoiler:
8 7 (I had one extra boost by mistake, so dropping the last one rolled which is 2 )
100cr.
Take 2 strain (Master Artisan).
Regain 2 strain.
Pass 3 boosts (will go toward next attachment's mod)
Spoiler:
Mod Accurate 1
4 10
100cr
Pass 5 boosts (will go toward next attachment's mod)
Spoiler:
250cr
Mod Quick Draw
1 12 (LOL almost failed that)
100cr
Spoiler:
Whew! Will post a montage about that in IC.
Re: OOC: To Dxun
Healing Anjali's crit (Stinger - 40). @DeepSpacer @Doctor Who do you have any crits you need healed?
Spoiler:
Re: OOC: To Dxun
@Doctor Who I'm trying to shed some encumbrance. Want to carry our emergency medpac (Enc 1)?
- DeepSpacer
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Re: OOC: To Dxun
Comm Peppard has not critical to heal that I have written down.
- Doctor Who
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Re: OOC: To Dxun
Yes, I can carry that
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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