The Gerrenthum Run (OOC)
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The Gerrenthum Run (OOC)
I posted a proposal by Toryn Farr. Hopefully, it is to everyone's liking. I think it is a bit 'sandbox' in that YOU figure out how out make it happen. I think that plays to your individual skills. Let me know what you think.
@SavageBob @swrider
@SavageBob @swrider
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- DeepSpacer
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Re: The Gerrenthum Run (OOC)
The PC's each have a fair amount of credits, each having received 5k from the Ione raid.
Also, Vesper can make a combined Knowledge: Warfare AVG check (2 Ranks for Kettel with Vesper's 4 INT). @SavageBob
Helios can make a AVG Streetwise Check for ideas the GM can suggest. @swrider
Narrate the results, IC, as you see fit.
Also, Vesper can make a combined Knowledge: Warfare AVG check (2 Ranks for Kettel with Vesper's 4 INT). @SavageBob
Helios can make a AVG Streetwise Check for ideas the GM can suggest. @swrider
Narrate the results, IC, as you see fit.
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Re: The Gerrenthum Run (OOC)
After a Warfare check from @SavageBob , you can consider if you want to spend a precious Destiny Point to say you DID get a few Imperial Uniforms, intact.
Re: The Gerrenthum Run (OOC)
Did we flip a ls point?
Also I think it first step is to get some cargo to transport. Hell will pony up 4k keeping 1k in reserve insane repairs etc are needed. Hopefully we can make a profit on the shipment, but the cover is more important.
Also I think it first step is to get some cargo to transport. Hell will pony up 4k keeping 1k in reserve insane repairs etc are needed. Hopefully we can make a profit on the shipment, but the cover is more important.
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Re: The Gerrenthum Run (OOC)
Looks like it, yes (DP flipped). I rather expected Hell to export some of those hot peppers, if just for entertainment's sake. lol
I am sure that 4k of commercial goods can be found.
I am sure that 4k of commercial goods can be found.
Re: The Gerrenthum Run (OOC)
Ok. Did you want any rolls for that or just say it happens? I'm fine either way.
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Re: The Gerrenthum Run (OOC)
No rolls. Just a prop for the act.
Re: The Gerrenthum Run (OOC)
Sounds good. I am good with a jump to arriving at the destination, once everyone else had had a chance to chime in. No hurry.
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Re: The Gerrenthum Run (OOC)
Previous Gerrenthum info:
Spoiler:
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Re: The Gerrenthum Run (OOC)
@SavageBob Vesper and Helios each ponying up 4k in credits should fill the cargo hold with tangibly marketable goods to sell in Gerrenthum. Perhaps by doing business there one can come across some information?
{EDIT} +50cr each for the docking fee.
{EDIT} +50cr each for the docking fee.
Re: The Gerrenthum Run (OOC)
So, I'm late to the game. If I want to have purchased some equipment prior to arriving on Garrenthum, do I need to roll Negotiation for it? I'm thinking an Urban Compass would be helpful.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: The Gerrenthum Run (OOC)
Sure. You can roll for it.
Re: The Gerrenthum Run (OOC)
Vesper; Uprising; Negotiation:
3 Successes, 2 Advantages
Rarity 1, and assumed help from Hell and Kettel, but ignore that if not applicable. What's the charge from the base of 125 credits?
3 Successes, 2 Advantages
Rarity 1, and assumed help from Hell and Kettel, but ignore that if not applicable. What's the charge from the base of 125 credits?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: The Gerrenthum Run (OOC)
We'll say 110 credits.SavageBob wrote: ↑Tue Feb 18, 2020 9:36 pmVesper; Uprising; Negotiation:
3 Successes, 2 Advantages
Rarity 1, and assumed help from Hell and Kettel, but ignore that if not applicable. What's the charge from the base of 125 credits?
Re: The Gerrenthum Run (OOC)
My bad on the roll. Should I reroll the dice? I saw this because the roller orders them from highest to lowest iirc.
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Re: The Gerrenthum Run (OOC)
No reroll needed. I just remove the one green. No marked difference on the result.
We will see what the other @SavageBob results say. Sort of sandbox, but letting the dice determine what leads come up.
Re: The Gerrenthum Run (OOC)
You didn't list Xenology as a suggested skill, but I figure Vesper would pay attention to non-humans and how they seemed to fit in (or not). Hope that's OK!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: The Gerrenthum Run (OOC)
Sure! If you can rationalize it.
Re: The Gerrenthum Run (OOC)
OK! Tried to do so and rolled.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: The Gerrenthum Run (OOC)
Hell is going to idea some gambling as a way to make potential contacts, perhaps not the bookies but the gamblers. I'm not sure what you would want for rolls for this. But that is my idea, I like the idea of someone going with the pass as well.
Also about the cargo, I am assuming we sell it in the background? I'm not really interested in roll playing that through, but if there is potential to make a contact through it/ that might be worth pursuing.
Also about the cargo, I am assuming we sell it in the background? I'm not really interested in roll playing that through, but if there is potential to make a contact through it/ that might be worth pursuing.
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Re: The Gerrenthum Run (OOC)
Glad you could free up some time this weekend, Swrider! I, for one, was busy most of the weekend. I will get to things as I can!
Helios has failed his previous Streetwise check, but made his Underworld check. He knows, maybe, where to make those kinds of wagers or who to speak to. If he wants to find a shadowy figure (a bookie) here at the game, it'll be a HARD Streetwise check at .
Gerrenthum Raiders favored over the Mexeluine Tracers. For the street odds, you'll have to make the roll to find a bookie.
Helios has failed his previous Streetwise check, but made his Underworld check. He knows, maybe, where to make those kinds of wagers or who to speak to. If he wants to find a shadowy figure (a bookie) here at the game, it'll be a HARD Streetwise check at .
Gerrenthum Raiders favored over the Mexeluine Tracers. For the street odds, you'll have to make the roll to find a bookie.
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Re: The Gerrenthum Run (OOC)
@swrider
By 'Gambling', I think you meant the Streetwise check I asked for. Helios has Two Ranks in Streetwise. You rolled 3 Green. Up to you. You can keep THIS or reroll all the positive dice YYG.
By 'Gambling', I think you meant the Streetwise check I asked for. Helios has Two Ranks in Streetwise. You rolled 3 Green. Up to you. You can keep THIS or reroll all the positive dice YYG.
Re: The Gerrenthum Run (OOC)
Lol I misread own character sheet. I'll keep the roll. Why temp fate
Re: The Gerrenthum Run (OOC)
I went ahead and deducted credits for a field pass and the wager. I think I did that right, I dont gamble so I am not familar witht he parlance.
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