Name: Chibiithii “Two Feet”
Gender: Gender Male
Race: Drall
- Race XP 90
- Race Ability: Drall begin the game with one rank in Knoweldge [education]. they may not train Knowledge [Education] above rank 2 during character creation. Drall have a mind for problems and their solutions. In addition to using Skill or Characterisitc, a Drall adds to the dice pool when providing skilled assistance.
- Brawn: 1 Agility: 1 Intellect: 4 Cunning: 2 Willpower: 2 Presence: 2
Background
Background:
State Background Type
Chibiithii was born to a small clan dedicated to the protection of the sacred location. The antiquated mansion and long abandoned Kaibab crystal mines were little more than dilapidated buildings. His ancestors has been the caretakers and guardians of these buildings for centuries and when they were abandoned that charge continued. Chibiithii was selected at birth with his twin brother to be a clan leader. He was taught in the ancient language and raised to revere the giants of the fire swords. For many years he pursued this path, learning the lore, history and religion of his people. During his early pre-pubescent years, a feeling started to awaken in Chibiithii which seemed to call him deeper into the sacred caves. Entrance beyond the most superficial depths was strictly forbidden but this only severed to fuel chibiithii's curiosity and he drung his brother along on many adventures within the forbidden depths. together they encountered many residents of the mine. Creatures like those who's skulls were found in the sacred halls of worship. They learned to avoid them and eventually to battle and win against them; well, the smaller ones anyways. Exploring the cave brought chibitthii and his brother great strength and fortitude (as far as their people go). The closeness and the sensations of the cave seemed to enhance Chibiithii's ability to feel the suffering and pain of his people and know how to treat their injuries. He developed some healing abilities and became known as a sort of healer amongst his people.
Shortly before reaching the age of ascension when he would be begin duties as a tribal leader and healer, Chibiithii and his brother found a strange artifact within the deep caves. A handle in appearance similar to that of a spear, which looked reminiscent to those in the great images. He played with the artifact accidentally igniting a flame sword. The surprise caused him to drop the artifact which sliced through his brother's foot cauterizing the wound in an instant. In shame Chibiithii helped his brother limp back to their home. The chieftain seeing the injury inquired what had happened. Together the brothers confessed to their transgressions. Chibiithii’s years of service to the clan, went ignored as the chieftain passed the ultimate penalty upon him, that of being outcast. His brother was spared this punishment, the loss of his foot factoring in to the chiefs decision to spare him a life of wandering in the wilderness. Chibiithii's brother was stripped of his title and position and shunned by most of his fellows. Being allowed within the clan, but with no real place or acceptance was in effect being outcast. His brother took to exploring around the camp escaping to spend time with his brother. Together they went hunting and fishing and exploring.
Guards had been placed on the cave preventing them from gaining further access. Though Chibiithii quickly learned ways around the guards. His brother swore off the caves vowing never again to enter, and accepted his punishment. Chibiithii was not so accepting. He felt a growing resentment from being banned from the caves, not that this stopped him from entering them. His resentment was only hightend by the treatment of his brother, the only individual who had not forsaken him. Chibiithii recently moved within the caves, deciding not to leave until he fully understood their secrets. He left a note hidden in the meeting place set up with his brother, but went some time without hearing from him. As he searched the caves he found the remains of several of the Giants, strange metallic disks filled what remaind of their pockets and various broken weapons. On one body Chibiithii found a spear like weapon which ignited like a fire sword. Its beam was much less potent, but more so than the ancient spear he carried. He adopted the weapon as his own keeping its light off as often as possible but striking fear with it when necessary. After several months Chibiithii could hear the cries of his brother from within the cave. He encounter him engaged in battle with one of the creatures and together they defeated the beast. His brother was badly wounded and Chibiithii moved him to the safety of a metal alcove treating his wound as best he could without medicine or bandages. His brother told him of the giants of the flame swords who were seeking to enter the cave and with his dying breath swore his brother to prevent them form suffering as he had done when they came. With what Chibiithii thought was the corpse of his brother lying still, he moved away from the shadows waiting for the giants to come. He didn't have to wait long as the buffoon's made loud noises and battled their way through the cave. He observed from a distance, startled when they revived his brother. Determined to learn their secrets he kept following the giants until the encountered the great beast and power of the cave.
Motivation:
State Motivation Type(s)
Power, Force Knowledge
You could assume that Chibiithii was motivated to return to his people, but that assumption would be false. His people turned on him content to idle in ignorance. He had no loyalty to these betrayers. The cave held many secrets, it drew him in providing power and knowledge unlike any previously known to his people. Chibiithii saught the power of the cave, to learn of it, to harness it, to never be dependent on this clan again. He further saught to free his brother from his accepted ignorance and together learn the secrets of the giants of the fire swords.
Moral Strength:
State Strength Type(s)
Describe Motivation
Courage: Chibiithii is not afraid to venture out on his own or into the forbidden. He has been on his own for a long time and his curiosity and quest for power overrides any fear he may experience.
Moral Weakness:
State Weakness Type(s)
Pride: Chibiithii feels he is superior to the ignorant to live in superstition. This superiority has protected him within only minimal harm and will continue to protect him.
Morality: Value 50
Career
Career: State Career Guardian
List Career Skills
Brawl, Cool, Discipline, Melee, Resilience, Vigilance,
+1 Brawl | +1 Vigilance | +1 Cool | +1 Discipline
Specialisation: Specialisation Protector Talent Tree
List Specialisation Skills
Athletics, Medicine, Ranged (Light), Resiliance
+1 Medicine | +1 Athletics
Experience Spend
Earned:
Base (Race XP) 90
Morality +10
Bonus XP +75
Spent:
Char Gen
Brawl (2) -20xp
Brawl (3) -30 xp
Agility (2) - 20xp
Talents
- Grit: Rank 1/ 2
- Toughened: Rank 1
- Force Protection: Rank 1
- Center of Being: Rank 1
- Heightened Awareness: Rank 1
- Dedication (Brawn): Rank 1
Date Spent
Skill (Rank) (-Cost)
+1 Ranked Talent (-Cost)
Unranked Talent (-Cost)
Total XP: 170 | Spent: 170 | Current XP: 0
Current Stats:
Attributes:
WT: WT 16 (8+BR +2 x 2 toughened | ST 16 (12+ Will + 1 x 2 grit) Soak: 5 Defense: 0/0
Skills:
Skill(Derived Attribute) | Rank | Dice Pool | Type |
Knowledge (In) | 1 | R | |
Brawl (BR) | 1 | C | |
Discipline (Will) | 1 | C | |
Cool (PR) | 1 | C | |
Vigilance (Will) | 1 | X | |
Athletics (BR) | 1 | S | |
Medicine (In) | 1 | S |
Talents:
Talent Name: Rank #
The character removes [setback] per rank of Plausible Deniability from his Coercion and Deception checks.
- Grit: Rank 2
Gain +1 Strain Threshold. - Toughened: Rank 1
Gain +2 Wound Threshold. - Force Protection: Rank 1
Perform the Force Protection Maneuver. Suffer 1 strain and commit Force Die up to ranks of force protection. Increase soak by number of Force Die Committed Unill Beginning of Next Turn. Suffer 1 strain every turn Force Die Committed. - Center of Being: Rank 1
Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being. - Heightened Awareness: Rank 1
Allies within short range add to Perception or Vigilance checks. Engaged allies add - Dedication (Brawn): Rank 1
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Power Name: Basic
Description
- Upgrade (Rank #): Description
Gear:
Credits: credits
Equipped
Weapon (Qualification if applicable e.g. Qty 2) | Skill | Damage (damage) | Cit (crit value) | Range (range) | Encumbrance (encumbrance) | Hard Points (hard points) | Price (price) | Rarity (rarity) |Quality (rank)
Training Forcepike | Lightsaber | Damage (6) | Cit (-) | Range (Engaged) | Encumbrance (1) | Hard Points (5) | Price (400) | Rarity (6) | Stun damage
Armour/Clothing | Defense (defense) | Soak (soak) | Price (price) | Encumbrance (encumbrance) | Hard Points (hard points) | Rarity (rarity)
Padded Armor | Defense (0) | Soak (2) | Price (500) | Encumbrance (2) | Hard Points (0) | Rarity (1)
Storage | Price (price) | Encumbrance (+encumbrance added) | Rarity (rarity)
Backpack | Price (50) | Encumbrance (+4) | Rarity (1) | [/color]
Gear (Qualification if applicable) | Price (price) | Encumbrance (encumbrance) | Rarity (rarity) | [Description of mechanical effects]
Ration Pack (10) | Price (5) | Encumbrance (0) | Rarity (0) | [/color]
Encumbrance Threshold: (base encumbrance threshold+storage)=total encumbrance threshold | Current Encumbrance: current encumbrance
Unequipped
Character Rolls
Starting credits = 31