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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#326
Post
by kanila » Sun Dec 09, 2018 3:08 am
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#327
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by swrider » Sun Dec 09, 2018 3:50 am
Yup.
It is stuck a pretty weapon though.
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#328
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by swrider » Mon Dec 10, 2018 2:08 pm
swrider wrote: ↑Mon Dec 10, 2018 2:07 pm
Rookies episode finish
All players get +40 xp
All players except blast get +5 duty
Blast gets +10 duty (It was his mission to set off the warning signal).
Group total duty: 30
All players still at contribution rank 2 except Blast at Contribution Rank 0
Great job on another mission well done guys! One more episode down
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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#329
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by kanila » Mon Dec 10, 2018 3:06 pm
Already spent the xp haha.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#330
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by DeepSpacer » Mon Dec 10, 2018 4:55 pm
kanila wrote: ↑Mon Dec 10, 2018 3:06 pm
Already spent the xp haha.
Ah....Well-Rounded!!! One of the best Talents in the game, IMO.
Computers & Mechanics, very good!
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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#331
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by kanila » Mon Dec 10, 2018 5:17 pm
I figured I’m already putting points in both so it wouldn’t hurt to make it cheaper.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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Spiritbw
- Flyboy
- Posts: 610
- Joined: Sat Sep 22, 2018 3:04 am
#332
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by Spiritbw » Mon Dec 10, 2018 6:56 pm
I kind of like leaving that end with Fuse's quote there.
Also, yay! XP and Duty!
Blast is going to leave comments in his report on this mission as to how to improve the outposts. Mainly having a physical override of the signal in the control room that can't be hacked and making the antenna not so well defended if the point is the signal goes down during an attack.
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crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
#333
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by crazybirdman » Mon Dec 10, 2018 8:15 pm
REQUISITION REQUEST:
I'd like to replace my used ion grenades (back up to 4) and Detonite charge.
I'd like to swap out my DC-17 blaster pistol for a DC-15A blaster rifle with a
grenade launcher attachment. I think I can use duty for this if need be.
I guess I'd like my camo repainted in dark colors, unless the next mission is a snow planet?
Also, what are we going to do for a ship? Did we ever decide on one?
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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#334
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by kanila » Mon Dec 10, 2018 9:08 pm
Well our ship exploded when landed haha. Probably need a new one!
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#335
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by DeepSpacer » Mon Dec 10, 2018 9:09 pm
REQUISITION REQUEST:
I'd like to replace my used ion grenades and a stimpack.
+2 Frag Grenades (50cr each, Rarity 5).
A Weapon Sling (100cr, Rarity 0)
Augmented Spin Barrel (1,750cr, Rarity 4)
A ship? Depends on the next mission(s).
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#336
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by swrider » Thu Dec 13, 2018 3:28 pm
I'm having trouble deciding which episode to do next. So many of the episodes revolve around the Jedi only. It makes sense to continue with the invasion on Kamino but that does not pick up again until season three of the series. The next being clone episodes are the battle on Ryloth
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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#337
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by kanila » Thu Dec 13, 2018 3:37 pm
Could always place us in charge of training some new recruits (newest clones ready for combat) while you decide. That way it can be as long or short as it needs to be. Could make for some interesting RPing.
Could even make it to where we have to lead a sort of squad on squad thing if you want to play around with the mass combat mechanics.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#338
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by DeepSpacer » Thu Dec 13, 2018 4:27 pm
Yeah, I looked ahead a bit (I had not done so before.)I am okay moving way ahead. Even, out of order. Find the next one that translates to a good PBP.
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crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
#339
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by crazybirdman » Thu Dec 13, 2018 5:14 pm
I haven't seen the show, only a few random episodes and the movie. So this is all new to me!
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#340
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by swrider » Thu Dec 13, 2018 7:46 pm
I think it makes sense to jump to the battle for Kamino. I think that will be the next mission. There are two phases to the battle the space battle and the planetary battle. Do you guys have interest in taking part in the space battle?
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kanila
- Jedi Initiate
- Posts: 4260
- Joined: Fri Sep 22, 2017 4:34 pm
#341
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by kanila » Thu Dec 13, 2018 7:58 pm
I’m good with whatever the majority wants.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#342
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by DeepSpacer » Thu Dec 13, 2018 8:30 pm
Sure. Good call. Space battle sounds fine. BigTen's is a Commander, Squadron Leader. I had already upped to 3R in Piloting.
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#343
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by swrider » Thu Dec 13, 2018 8:34 pm
OK you guys need to make an offical decision on your new ship for the duty award at your last contribution rank. If it has already been made please remind me.
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Spiritbw
- Flyboy
- Posts: 610
- Joined: Sat Sep 22, 2018 3:04 am
#344
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by Spiritbw » Fri Dec 14, 2018 2:37 am
DeepSpacer wrote: ↑Thu Dec 13, 2018 8:30 pm
Sure. Good call. Space battle sounds fine. BigTen's is a Commander, Squadron Leader. I had already upped to 3R in Piloting.
Dibs on the gunners position!
As to the ship, don’t think there was an official position but the Nu-class shuttle came up a number of times.
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ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#345
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by ThreeBFour » Fri Dec 14, 2018 3:11 am
Spiritbw wrote: ↑Fri Dec 14, 2018 2:37 am
DeepSpacer wrote: ↑Thu Dec 13, 2018 8:30 pm
Sure. Good call. Space battle sounds fine. BigTen's is a Commander, Squadron Leader. I had already upped to 3R in Piloting.
Dibs on the gunners position!
As to the ship, don’t think there was an official position but the Nu-class shuttle came up a number of times.
I'm good with whatever choice, Wook can do the space battle, especially if the is a secondary gunner's position.
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#346
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by DeepSpacer » Fri Dec 14, 2018 3:17 am
N u-Shuttle. No stats for it??? Only found this:
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#348
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by swrider » Fri Dec 14, 2018 5:28 pm
How about you each lead a fighter squadron. Squad rules so you won't die easily. Two seater starfighter with an npc YGG in piloting as a chip pilot or pilot. @DeepSpacer could either choose the copilot a Droid or a nicer ship since he has invested in piloting. This won't count against your duty reward.
Each pc would lead a squad of five including their ship. That means you must likely survive the first four hits
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#349
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by DeepSpacer » Fri Dec 14, 2018 8:05 pm
I probably prefer one big ship right now. I'll get more Squadron leader abilities as we go on.
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swrider
- ISB Deputy Director
- Posts: 7524
- Joined: Thu Aug 10, 2017 2:36 am
- Location: Phoenix, AZ
#350
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by swrider » Fri Dec 14, 2018 9:09 pm
How about the kappa class shuttle. It seems to have what everyone is going for. It also has a two month set of consumables which allows for better missions. One of the two Hard points can be used now if the group desires.
Kappa-Class Shuttle (Rebellion)
Please see page 63 of the Desperate Allies Sourcebook for details.
Armor 4
HT 28
ST 14
Sil 4
speed 3
handling 0
Source(s): Desperate Allies, Page 63
Hull Type: Shuttle
Categories: Non-Fighter Starship,Starship
Hyperdrive: Primary Class 2,Backup Class 18
Navicomputer: Yes
Sensor Range: Short
Ship's Complement: One pilot, one co-pilot/engineer, two gunners
Encumbrance Capacity: 250
Passenger Capacity: 40
Consumables: Two months
Cost: 110,000
Rarity: 5 ➲
Customization Hard Points: 2 (2 Remaining)
Weapons:
(1) Dorsal Turret Mounted Twin Heavy Blaster Cannon (Fire Arc: All; Damage: 5; Critical: ωωωω; Range: Close; Qualities: Linked 1)
(2) Wing-Mounted Mounted Auto-Blaster (Fire Arc: Forward; Damage: 3; Critical: ωωωωω; Range: Close; Qualities: Auto Fire)
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