Character
Name: Raven
Gender: Male
Race: Human: Tall, lean, dark skin, shaved head
Homeworld: Unknown
- Race XP = 110 XP
- Race Ability +1 rank in two non-career skills (Cool | Lightsaber)
- Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Background:
For a long as he could remember, Raven saw glimpses of upcoming events. Not knowing what to do, or how to control them, he joined a group of holy men not far from his town. He emulated them and followed their customs, but the men there couldn't help stop or interpret the visions.
Then one evening, Raven saw a force vision that led him to believe that the Empire needed to succeed. He tried and tried his hardest to get more details, but instead of the force revealing more information, it led him to the nearest person that could teach him. Vidarr Hoss was understandably amazed when Raven showed up at the door to his academy unannounced, and undetected. Figuring that feat was as good a test as any, Raven was taken in to the program. Vidar taught Raven how to better control and enhance his visions, and also how to use the force to sense his surroundings. Raven survived the academy, not by being the best fighter, but by using his skill to be more prepared than others. 10 years later, Raven is ready for the missions he will be sent on, but more important to him, growing strong enough in the force to know and act on the visions he sees.
Motivation:
Faith; Empire
After seeing the vision (Which he hasn't told anyone about), he has no doubt that the Empire needs to prosper.
Moral Strength/Weakness:
Justice/Cruelty
Absolutely believes that he is doing the right thing by supporting the Empire. Even if some people have to suffer for the greater good.
Morality: 50
Career
Career: Mystic
Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance
Ranks chosen: Charm | Perception | Vigilance
Specialization: Seer
Discipline, Knowledge (Lore), Survival, Vigilance
Ranks chosen: Discipline | Knowledge Lore
Experience Spend
Earned:
Base (+110) | Starting Morality Bonus (+10) | Starting Bonus (+65)
Spent at Char Gen:
Cunning 3 (-30), Presence 3 (-30), Presence 4 (-40)
Force Power(s): Foresee (-10) + Control upgrade (-10)
Starting Bonus:
Uncanny Reactions Rank 1 (-5) | Keen Eyed Rank 1 (-10)
Foresee - Strength Rank 1 (-5) | Foresee - Strength Rank 2 (-5)
Foresee - Duration Rank 1 (-5) | Foresee - Magnitude Rank 1 (-5)
Foresee - Control (-10)
Sense - Basic (-10) | Sense - Control (-10)
Total XP: 185 | Spent: 185 | Current XP: 0
Current Stats:
Attributes:
Brawn: 2 | Agility: 2 | Intellect: 2 | Cunning: 3 | Willpower: 2 | Presence: 4
WT: 12 | ST: 12
Skills:WT: 12 | ST: 12
General Skills (Rank) | Combat Skills (Rank) | Knowledge Skills |
Charm (1) | Lightsaber (1) | Knowledge Lore (1) |
Cool (1) | ||
Discipline (1) | ||
Perception (1) | ||
Vigilance (1) |
Talent trees - talents in bold have been purchased
Seer Tree | |||
Forager | Uncanny Reactions | Grit | Expert Tracker |
Rapid Reaction | Keen Eyed | Uncanny Reactions | Toughened |
The Force user can feel the Force flowing around everything, seeing what is and what will be. | |||
Control Upgrade: When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. | Strength | ||
Magnitude | Range | Control | Duration |
Magnitude | Range | Range | Strength |
The Force user can sense the world interacting with the world around him. The User Many spend force points to sense all living things within short range (including sentient and non-sentient beings) The User Many spend force points to sense the current emotional state of one living engaged target. |
Control upgrade |
Duration |
Strength |
Control |
Gear:
Credits: 794
Spoiler:
Walking Stick | Lightsaber skill | Damage (+1) | Crit (5) | Range (Engaged) | Encumbrance (2) | Hard Points (0) | Price (35) | Rarity (3) | Accurate (1), Disorient (1), Stun Damage
Lightsaber (shoto) | Lightsaber skill | Damage (5) | Crit (2) | Range (Engaged) | Encumbrance (1) | Hard Points (3) | Price (400) | Rarity (9) | Accurate 1, breach 1, Sunder
Nomad Greatcoat | Defense (0) | Soak (1) | Price (100) | Encumbrance (1) | Hard Points (0) | Rarity (4) Reduces difficulty of resilience checks to cold by one AND remove one setback to added to checks due to cold temperatures
Imperial Uniform
Gear
Backpack | Price (50) | Encumbrance (+4) | Rarity (1)
Comlink (Handheld) | Price (25) | Encumbrance (0) | Rarity (0)
Stimpacks: 2 (Handheld) | Price (25 each) | Encumbrance (0) | Rarity (2)
Encumbrance Threshold: (7+4)= 11 | Current Encumbrance: 2
Unequipped
N/A
Character Rolls
54 (added to credits)
Pocket change: 1d100 54