What's his Discipline? Coerce and Deception both use Discipline for the difficulty.
Guild Headquarters Discussion
- DeepSpacer
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Re: Guild Headquarters Discussion
Re: Guild Headquarters Discussion
Just poking in, but you could say it was against a knowledge Xenology if you are trying to play off the Aqualish tradition angle.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
Re: Guild Headquarters Discussion
Deepspacer I'll wait for your roll before posting. Let's say average difficulty.
- DeepSpacer
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Re: Guild Headquarters Discussion
Not a bad idea. Only, there ISN'T a traditional code of honor ritual combat The Aqualish. I think I am certainly trying to to taunt him while also fooling him. Even if he does not buy that a honor fight even exists, he just might have enough pride to want a piece of me 1-on-1.
Thanks for lurking!! I've been doing the same, observing the harem Achex is forming.
Re: Guild Headquarters Discussion
But that’s why I would say Deception vs xeno knowledge. You are trying to fake something that he would know is false if he knew the Xenology knowledge.
Haha, yea the harem is definitely strong there, except of course my new mechanic haha.
Haha, yea the harem is definitely strong there, except of course my new mechanic haha.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
- DeepSpacer
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Re: Guild Headquarters Discussion
Destiny Points 5/0??? I think we were at 2/3 Feb 18th. I am spending one to taunt this guy, since it is so important (IMO) to keep him occupied.
DP's 1 LS / 4 DS
DP's 1 LS / 4 DS
Re: Guild Headquarters Discussion
I have a history for the force pool but it does not appear to be working. I'll have to look into that.
Re: Guild Headquarters Discussion
The dp contest takes a moment to refresh but appears correct.
That is his response to accepting the challenge. Your initiative turn.
That is his response to accepting the challenge. Your initiative turn.
- DeepSpacer
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Re: Guild Headquarters Discussion
Dancing about, wasting time!!! Making a good display of things!! 2 Successes!!!
If all goes well, then hostilities will break out and this guy will realize he's been had, perhaps. Or, maybe he will think Gonan and the new emergency are NOT connected? Maybe Streetwise check for him to make the connection, if we get there?
If all goes well, then hostilities will break out and this guy will realize he's been had, perhaps. Or, maybe he will think Gonan and the new emergency are NOT connected? Maybe Streetwise check for him to make the connection, if we get there?
Re: Guild Headquarters Discussion
That is awesome. I w want to think for a bit before posting a reply. Very funny though.
Re: Guild Headquarters Discussion
Crazy week sorry for the delays.
- DeepSpacer
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Re: Guild Headquarters Discussion
I think its been super slow across the gaming world. Almost nil activity PBP, email, gaming table.... Tuesday game cancelled out.
I was working on a 1d100 random item table for SW FFG. Almost done with that. Not all-encompassing, but most all encum 0-1 items on one list, sub-tables for weapons and grenades. Dabbled in a some encum 2 items listings. Higher rolls = more rare or restricted items. I used it once last week for two players and they rolled "Thermal Detonator" ( 1 in 100 chance) and a DVI vehicle controller. Great...... a Thermal Detonator....
Re: Guild Headquarters Discussion
Sorry for the delay. I started posting yesterday but was pulled away by kids. I'll get something up in the other game soon. They waist whatever initiative they would have had making you dance. You get to surprise them.
- DeepSpacer
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Re: Guild Headquarters Discussion
It has been about a two-week 'delay' for everyone on the board. Don't know what is going on. Shadow was even late on TotOR. It happens.
- DeepSpacer
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Re: Guild Headquarters Discussion
No, I have Padded Armor (+2 Soak), no defense. I'll take the Boost Die.
Was it a minion group? My turn, then?
Re: Guild Headquarters Discussion
Yes it is a minion group (have to keep you guessing) and it is your turn.
- DeepSpacer
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Re: Guild Headquarters Discussion
3 Adv again!
If the opponent goes down, the 3 adv for: Free Maneuver to take cover (2) and +1 Strain recovery.
If people come shooting this turn, then +1 Ranged defense.
If the opponent is up, then inflict a critical injury.
If the opponent goes down, the 3 adv for: Free Maneuver to take cover (2) and +1 Strain recovery.
If people come shooting this turn, then +1 Ranged defense.
If the opponent is up, then inflict a critical injury.
Spoiler:
- DeepSpacer
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Re: Guild Headquarters Discussion
OOPS!! I added two Setback dice, not two upgrades!! Rerolling difficulty.
Removed SB, added Red Die = same result.
Sorry, I thought running down the alley was the guy running AT me. He is running AWAY from me.
Is it THEIR action, now, or do they just suppression fire as he runs? If so, next round at Medium range?
Removed SB, added Red Die = same result.
Sorry, I thought running down the alley was the guy running AT me. He is running AWAY from me.
Is it THEIR action, now, or do they just suppression fire as he runs? If so, next round at Medium range?
Re: Guild Headquarters Discussion
They will continue with the suppression fire. The guy who is running will start to doge and weave trying to avoid your fire +1 setback.
- DeepSpacer
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Re: Guild Headquarters Discussion
MISSED!!! My weapon is only medium range. This guy will be long range before I can shoot again. This leaves me with advancing to the two men laying down cover fire, I think.
4 Advs: 3 Advs, gain +1 Ranged Defense until end of next turn. 1 Adv: -1 Strain
In PF/D&D, there'd be 'Attacks of Opportunity' should I run by them. But, if the guy keeps running, we're at the same pace. That is, unless I initiate a chase scene and take the hits from the men firing at me. I think I'll do that.
Notes I had on Chases. Someone else wrote them, but I thought they explained it well.
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Looks like, if I started next round, long range away, that my Athletics difficulty would be the opponent's Athletics dice pool, upgraded twice for two range bands away. Plus, the two guarding men would get a attack on me, maybe with a Boost for me not trying to dodge them much.
4 Advs: 3 Advs, gain +1 Ranged Defense until end of next turn. 1 Adv: -1 Strain
In PF/D&D, there'd be 'Attacks of Opportunity' should I run by them. But, if the guy keeps running, we're at the same pace. That is, unless I initiate a chase scene and take the hits from the men firing at me. I think I'll do that.
Notes I had on Chases. Someone else wrote them, but I thought they explained it well.
Spoiler:
Looks like, if I started next round, long range away, that my Athletics difficulty would be the opponent's Athletics dice pool, upgraded twice for two range bands away. Plus, the two guarding men would get a attack on me, maybe with a Boost for me not trying to dodge them much.
Re: Guild Headquarters Discussion
Off Topic
chase sceen sounds good. Let's do average difficulty upgraded twice. The upgrades will represent the good fitting at you as they chase you. A dispair and they hit or three threats. Sorry for the delay I crashed after a work trip. Just exhausted my wife was too so we were probably fighting of a cold.
- DeepSpacer
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Re: Guild Headquarters Discussion
No problems. We went through the dual-cold thing about two weeks ago.
2 Successes, 1 Threat, 1 Triumph,
Success means closing a range band. Chases, pg 241 Edge CRB. It doesn't say much. A write-up suggests 3 Successes means another range band. I'd like the Triumph to be closing an additional range band, if it fits with the story. Though, it is somewhat improbable to "run" two range bands, but it is cinematic. Alternatively, a Triumph could be being able to get a blaster shot off. OR, the opponent goes into a Dead End!!!! That is also cinematic!!
2 Successes, 1 Threat, 1 Triumph,
Success means closing a range band. Chases, pg 241 Edge CRB. It doesn't say much. A write-up suggests 3 Successes means another range band. I'd like the Triumph to be closing an additional range band, if it fits with the story. Though, it is somewhat improbable to "run" two range bands, but it is cinematic. Alternatively, a Triumph could be being able to get a blaster shot off. OR, the opponent goes into a Dead End!!!! That is also cinematic!!
- DeepSpacer
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Re: Guild Headquarters Discussion
Will try to coerce into submission, but looks like even two purple dice (the minimum Discipline, I suspect) will net him at least ONE success. I could possibly get boost dice on Brawl from the leftover advantages. Perhaps he refuses to submit, but is quaking in his boots? Maybe thinks his nearby henchmen will come to his aid?
- DeepSpacer
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Re: Guild Headquarters Discussion
The bad guy will have quite a head start. I have a hope of using two rounds to get the bike into the air. This warehouse was about 2 stories tall. This is a warehouse district. Hopefully I can get airborne and use the bike speed to catch up.
- bike may be damaged
- might need a pilot check if the alleys are tight or I need to fly above or in between buildings
- might need a perception check to pick up the trail again.
- bike may be damaged
- might need a pilot check if the alleys are tight or I need to fly above or in between buildings
- might need a perception check to pick up the trail again.
Re: Guild Headquarters Discussion
Are you waiting on me in this game?
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