Ah! Updating and copying. Thanks for the head's up. I am not at the finishing point yet. I will ask for one last look-over once I get there. I was on-call today since 4pm, but got no calls. I got in some unexpected *monkeying* time to the page.
![Smile :)](./images/smilies/icon_e_smile.gif)
Ah! Updating and copying. Thanks for the head's up. I am not at the finishing point yet. I will ask for one last look-over once I get there. I was on-call today since 4pm, but got no calls. I got in some unexpected *monkeying* time to the page.
Awesome that sounds great!SavageBob wrote: ↑Sat Nov 04, 2017 11:38 pmDone! Yeah, the bombardment of Raltiir is some OG Star Wars EU stuff. I think it's from the 1981 Brian Daley radio dramas. Things get pretty dark afterward, as the Empire invades in force and puts Rebel sympathizers into concentration camps for summary execution. Voe saved Vesper's life by getting her off world, now that I think about it. Until Rogue One, Leia and the Tantive IV were actually on their way back from a relief mission to Raltiir when they came under fire form Vader in A New Hope.
Gotcha sounds good!DeepSpacer wrote: ↑Sat Nov 04, 2017 11:42 pmAh! Updating and copying. Thanks for the head's up. I am not at the finishing point yet. I will ask for one last look-over once I get there. I was on-call today since 4pm, but got no calls. I got in some unexpected *monkeying* time to the page.![]()
Ah, very cool. I love how WEG was so careful to tie the EU together even before there was any LFL directive to do so.ShadoWarrior wrote: ↑Sat Nov 04, 2017 11:52 pm@Bob: Most of the details about Ralltiir is from WEG's Far Orbit Project. Since I've owned that book ever since it was published in '98, and I run that campaign, I have more than a passing familiarity with the subject. Daley originated it, but WEG filled in the details. Including the fact that the Imperial blockade consists of 3 fleets with hundreds of warships, including no fewer than 3 star destroyers.
When WEG was doing this WEG were the only people "filling in the blanks" in Star Wars. Lucas, et. al. let them do whatever they wanted. And while WEG was doing it, things stayed consistent. But after WEG folded things went to hell. And they've only gotten orders of magnitude worse since Disney acquired ownership of all things Star Wars.
Maybe
Ok so maybe Voe gets Vesper first and brings her to Hoth from Ralltiir. Vesper then spends a little bit learning under Voe's father while Voe does random missions eventually ending up at Nar Shaddaa in the situation given above and then they go straight to Hoth and we start the campaign.ShadoWarrior wrote: ↑Sun Nov 05, 2017 1:01 amI'm serious about Lanna being very new to the Rebellion.
I'd prefer that Lanna go from Nar Shaddaa directly to Echo Base. "Anywhere but here" finds her dumped on Hoth with no warning or preparation as part of a supply run to establish the base. Naturally, this also means that she has ample reason to want off of the frozen hell of Hoth at the first opportunity.
Fair enough. What if the supplier Voe is getting stuff from is the same people that supplied the place that enslaved Lanna. So it'll be close by. What draws Lanna to it is one of the Trandoshans that were in charge is out getting supplies and Voe and him are fighting about the supplies. Lanna can be led there by one of the other escapees who knows their way around, where the supplier is, and that the missing Trandoshan leader is going to be there. You beat up the Trandoshan and in return I give you a ride of the planet.ShadoWarrior wrote: ↑Sun Nov 05, 2017 1:19 amThat, more or less, takes care of Lanna. But Sarenda is also on Nar Shaddaa. All three of our characters need tying. Also, we haven't covered how Lanna would find Svae. Nar Shaddaa is a city that covers the entire surface of the moon (like Coruscant). Many billions of people live on the Smugglers' Moon, and thousands of ships arrive and leave each day. Couple this with Lanna having been a cloistered slave for the past over 20 years and unfamiliar with the city.
That would work except for if Sarenda knows how to find Voe why wouldn't she have done it earlier? And if she's a rebel operative on Nar Shaddaa why would she leave with Voe and Lanna after connecting them? Either way it doesn't make much sense to me.ShadoWarrior wrote: ↑Sun Nov 05, 2017 1:19 amMy original idea was that one of the NPCs that Lanna frees puts her in contact with Sarenda. Who with her underworld knowledge in turn knows how to find a pilot (like Svae).
Well, you lose the double-double-up on both piloting skills, but still get single ranks as a mech. Yet, going down the right side of the Pilot tree and then across the bottom is pretty sweet. Natural Pilot (reroll Gunner Pil:Space), Brilliant Evasion, Master Pilot, Dedication. It's a quick and easy path. Mech has COntraption, Hard Headed, Hold Together....yuck. I don't think it compares. Those are my thoughts.
Well I'LL BE!!! I accidently put in them in near-alphabetical order by chance! I was entering them by a different methodology. I just put colors in and then started with a few names. I suppose ABC order would be easy with one switch, eh? Ha!ShadoWarrior wrote: ↑Sat Nov 04, 2017 11:59 pm@Deep: since when does "Kz" sort above "Ka" alphabetically?![]()
I'm with Deep on this. Once a character is approved and copied into a DP forum you really shouldn't continue to muck with the build. What you need to decide, once and for all, is whether you want to be a pilot who has some mechanical skill, or a mechanic who has some piloting skill. You cannot be good at both no matter how much you may want to be. The reason is that your specializations define your character. Specifically, the talents in the tree(s). The pilot tree will make you a great pilot. The mechanic tree will make you a great tech. There are no pilot-useful talents on the mechanic tree and vice versa.DeepSpacer wrote: ↑Sun Nov 05, 2017 5:52 amWell, you lose the double-double-up on both piloting skills, but still get single ranks as a mech. Yet, going down the right side of the Pilot tree and then across the bottom is pretty sweet. Natural Pilot (reroll Gunner Pil:Space), Brilliant Evasion, Master Pilot, Dedication. It's a quick and easy path. Mech has Contraption, Hard Headed, Hold Together....yuck. I don't think it compares. Those are my thoughts.
I like the character regardless of career. Do as you will. We're getting a bit late to be switching around.
That makes little sense. Why would Voe give Lanna a lift after she kills Voe's supplier? (With Lanna's hatred of Trandoshans she wouldn't just "beat him up" and leave him still breathing.) Logically, Voe should be pissed at losing the connection and in no mood to do Lanna a favor.Stneu73 wrote: ↑Sun Nov 05, 2017 5:43 amFair enough. What if the supplier Voe is getting stuff from is the same people that supplied the place that enslaved Lanna. So it'll be close by. What draws Lanna to it is one of the Trandoshans that were in charge is out getting supplies and Voe and him are fighting about the supplies. Lanna can be led there by one of the other escapees who knows their way around, where the supplier is, and that the missing Trandoshan leader is going to be there. You beat up the Trandoshan and in return I give you a ride of the planet.
Thoughts?
Sarenda may not have had a reason to seek out Voe earlier. A lot depends on whether Sarenda is a Rebel agent working on Nar Shaddaa, or if she doesn't join the Alliance until she arrives on Hoth (like Lanna). Trip's backstory is light on details, not specifying when she joins the Rebellion, or even really how it happens. Only that it does.Stneu73 wrote: ↑Sun Nov 05, 2017 5:43 amThat would work except for if Sarenda knows how to find Voe why wouldn't she have done it earlier? And if she's a rebel operative on Nar Shaddaa why would she leave with Voe and Lanna after connecting them? Either way it doesn't make much sense to me.ShadoWarrior wrote: ↑Sun Nov 05, 2017 1:19 amMy original idea was that one of the NPCs that Lanna frees puts her in contact with Sarenda. Who with her underworld knowledge in turn knows how to find a pilot (like Svae).
Thoughts?
bump*ShadoWarrior wrote: ↑Sat Nov 04, 2017 2:57 amI'll ask for Trip (and anyone else that's curious): If a character wants a Rarity 6 item, such as a TT24 holdout blaster, is that allowed?
I'd just go with the basic. Opp to diversify early on.Trip wrote: ↑Sun Nov 05, 2017 2:32 pmbump*ShadoWarrior wrote: ↑Sat Nov 04, 2017 2:57 amI'll ask for Trip (and anyone else that's curious): If a character wants a Rarity 6 item, such as a TT24 holdout blaster, is that allowed?
You're right that a tech's talents do come into play mostly during either space combat or in downtime. Though I think you're overlooking the things that a tech can do during combat to keep the ship flying that do not involve talents. Angling and/or boosting shields (which can do even more to prevent damage than a pilot can), repairing strain caused by pilot actions, et cetera. However, the tech talents don't help with preventing damage, only with fixing it, while pilot talents can prevent damage. Both roles are highly useful in space combat, but both roles cannot be filled by the same PC. The PC either is sitting in the pilot's seat or is back in engineering. Just like Rokar in Trip's game has to choose whether he's going to pilot or fire the guns. He cannot do both. (Not until the ship gets fitted with slave circuits that allow remote firing of the guns. If we ever spend money to do that, as there are quite a few better things to spend money on.)DeepSpacer wrote: ↑Sun Nov 05, 2017 2:35 pm@stneu, as the GM, a pilot career will play out better given the scenarios that are planned out. Personally, I always thought mechanics did most of their talent stuff out of action, during 'down time', or after a ship is damaged. Might be better to "prevent" ship damaged than to get a couple bonus points repairing it.
My take would be to stick with Ace: Pilot. You can always cross-spec into Ace: Rigger or Driver down the road. Shado's advice is solid from a game-mechanics perspective, but I think narratively, broad-based characters can be fun and interesting to play. Either way, though, the advantage of keeping Ace as your career is that you get access to both Pilot (which is excellent for space), Driver (which actually does have some good mechanic-related talents and can give you a good space pilot despite the name), and Rigger (which is all about being a great mechanic on your signature ship). In short, I'd argue that Ace may fit your character concept better in the long-term, as it gives you lots of excellent cross-spec opportunities, all within the Career.Stneu73 wrote: ↑Sun Nov 05, 2017 5:32 amSo looking back over my character I think it would be better to have Voe start in the technician career as a mechanic. Voe will still have both piloting skills and she'll also gain computers. Plus going forward I don't think she'll go much further in piloting than the piloting tree so starting as an ace doesn't really make sense. She'll also as the group technician and possible slicer want to get more trees like mechanic and slicer so starting in technician seems like more of a fit to me.
Thoughts?
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