OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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SavageBob
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Re: OOC Game Play Discussion

#426

Post by SavageBob » Mon Oct 16, 2017 2:44 am

Difficulty to pick the cuffs? Sounds like Anjali's providing an assist, perhaps by looking and telling AAA where the keyhole is.

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Trip
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Re: OOC Game Play Discussion

#427

Post by Trip » Mon Oct 16, 2017 6:47 pm

SavageBob wrote:
Mon Oct 16, 2017 2:44 am
Difficulty to pick the cuffs? Sounds like Anjali's providing an assist, perhaps by looking and telling AAA where the keyhole is.
It is a 4 purple check for athletics or coordination. If you want to do the same with skullduggery that will be fine.

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Re: OOC Game Play Discussion

#428

Post by swrider » Mon Oct 16, 2017 7:05 pm

Yikes. Hell could also provide an assist (He has YGG in skulduggery so it might be skilled assist) once he is woken up that is assuming Trip allows someone to wake him up as opposed to resting for a half an hour.

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Trip
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Re: OOC Game Play Discussion

#429

Post by Trip » Mon Oct 16, 2017 7:11 pm

Someone can wake him up. Roll an easy medicine check and use the advantage to have him recover strain.

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Re: OOC Game Play Discussion

#430

Post by swrider » Mon Oct 16, 2017 7:19 pm

Did you want me to roll or the person who decides to wake him up?

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Trip
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Re: OOC Game Play Discussion

#431

Post by Trip » Mon Oct 16, 2017 7:24 pm

swrider wrote:
Mon Oct 16, 2017 7:19 pm
Did you want me to roll or the person who decides to wake him up?
I was thinking that they would. But if you want to try another Cool\Discipline simple check, that would work too. I think we need to move the story along.

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Re: OOC Game Play Discussion

#432

Post by swrider » Mon Oct 16, 2017 7:34 pm

I added a boost from the two advantages generated on my previous check... It resulted in 0 successes and 4 advantages. I guess I pass two boost to whoever tries the medicine check. My Roller Hates ME!
Spoiler:
Hell; Alpha Squad; Wake UP:
0 Success, 2 Advantages

ImageImageImage


Hell; Alpha Squad; Wake UP boost:
0 Success, 2 Advantages

Image

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Trip
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Re: OOC Game Play Discussion

#433

Post by Trip » Mon Oct 16, 2017 8:05 pm

swrider wrote:
Mon Oct 16, 2017 7:34 pm
I added a boost from the two advantages generated on my previous check... It resulted in 0 successes and 4 advantages. I guess I pass two boost to whoever tries the medicine check. My Roller Hates ME!
Spoiler:
Hell; Alpha Squad; Wake UP:
0 Success, 2 Advantages

ImageImageImage


Hell; Alpha Squad; Wake UP boost:
0 Success, 2 Advantages

Image
It was a simple check so you didn't need the purple. But I guess it won't help you to take it way.

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Re: OOC Game Play Discussion

#434

Post by swrider » Mon Oct 16, 2017 8:10 pm

Yeah It is the exact same roll I got the first time. Oh well. The force just wants Hell to be unconscious.

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Re: OOC Game Play Discussion

#435

Post by swrider » Mon Oct 16, 2017 10:08 pm

Savagebob Hell will provide skilled assistance. You can upgrade one of your dice with his help. so it will be YGGG plus the boost from the other assistant.

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Trip
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Re: OOC Game Play Discussion

#436

Post by Trip » Mon Oct 16, 2017 10:08 pm

Did you like the Chinese Water torturer idea?

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Re: OOC Game Play Discussion

#437

Post by swrider » Mon Oct 16, 2017 10:19 pm

Trip wrote:
Mon Oct 16, 2017 10:08 pm
Did you like the Chinese Water torturer idea?
I did. :) thanks for the mercy. I will try to help get things moving after bob's check I'll ask him to unlock hell and they can each take someone else.

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SavageBob
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Re: OOC Game Play Discussion

#438

Post by SavageBob » Tue Oct 17, 2017 3:39 am

Trip, you sure about Difficulty (PPPP) for the cuffs? The Difficulty table in the CRB says 4 Purple is for "an exceptionally sophisticated lock." Generally, binders should be easier to pick than to break out of by sheer brute strength or coordination. That said, perhaps these are very high-end binders (in which case we're keeping them!) :)

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Trip
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Re: OOC Game Play Discussion

#439

Post by Trip » Tue Oct 17, 2017 12:49 pm

SavageBob wrote:
Tue Oct 17, 2017 3:39 am
Trip, you sure about Difficulty (PPPP) for the cuffs? The Difficulty table in the CRB says 4 Purple is for "an exceptionally sophisticated lock." Generally, binders should be easier to pick than to break out of by sheer brute strength or coordination. That said, perhaps these are very high-end binders (in which case we're keeping them!) :)
Where is the difficulty table?

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Re: OOC Game Play Discussion

#440

Post by SavageBob » Tue Oct 17, 2017 2:31 pm

Trip wrote:
Tue Oct 17, 2017 12:49 pm
Where is the difficulty table?
See p. 25 of F&D core. The same table is in EOTE and AOR, as well. Lockpicking is one of the standard examples they use to distinguish difficulty levels. (And, again, these might be really expensive, high-end cuffs, which would warrant the PPPP difficulty.)

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Trip
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Re: OOC Game Play Discussion

#441

Post by Trip » Tue Oct 17, 2017 2:47 pm

I will go with a standard pair of binders. But since they are binders, the lock would be complicated enough to warrant a hard difficulty. But you are right, Sixxkiller wouldn't be using fancy high end cuffs for this job.

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Re: OOC Game Play Discussion

#442

Post by Trip » Tue Oct 17, 2017 2:58 pm

Everyone do an easy perception check. If you are free add a boost. If you have a light, add a boost. If you are in a chair still, add a setback.

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SavageBob
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Re: OOC Game Play Discussion

#443

Post by SavageBob » Tue Oct 17, 2017 3:02 pm

AAA; Alpha Squad; Perception check:
1 Success, 2 Advantages, 1 Triumph,

ImageImageImageImageImageImage

Did I get Strain back for the Advantage on the lock picking check? If not, these 2 Advantage might be used for that. (And there are 2 other uncanceled Advantage from that check that haven't been used yet.) Not sure on the Triumph, since I don't know what we're perceiving. :)

We can make the strain a wash. Nice roll. I don't need anymore perception checks. This one should cover it.

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Re: OOC Game Play Discussion

#444

Post by swrider » Tue Oct 17, 2017 3:16 pm

Helios; Alpha Squad; Perception Check:
0 Success, 3 Advantages

ImageImageImageImageImage

@ Trip. I once asked you if you minded me using my roller because I have the ability to edit the rolls and the roller itself. If I hadn't seen the source code for it I would swear it was programmed to hate me.

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Trip
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Re: OOC Game Play Discussion

#445

Post by Trip » Tue Oct 17, 2017 3:20 pm

swrider wrote:
Tue Oct 17, 2017 3:16 pm
Helios; Alpha Squad; Perception Check:
0 Success, 3 Advantages

ImageImageImageImageImage

@ Trip. I once asked you if you minded me using my roller because I have the ability to edit the rolls and the roller itself. If I hadn't seen the source code for it I would swear it was programmed to hate me.
That is funny stuff right there.

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Trip
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Re: OOC Game Play Discussion

#446

Post by Trip » Tue Oct 17, 2017 3:22 pm

If it is ok with you, I am going to use the Triumph to give you a key to the binders. The PCs don't know what the key is for yet. But they should be able to figure it out.

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Re: OOC Game Play Discussion

#447

Post by swrider » Tue Oct 17, 2017 3:23 pm

Any Chance I can use the advantages to recover strain?

I'm in favor of that use, but ultimately it is up to the person who rolled the Triumph in my opinion. TAKE IT!

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Trip
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Re: OOC Game Play Discussion

#448

Post by Trip » Tue Oct 17, 2017 3:23 pm

It also works with the story. You were only meant to be detained.

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Re: OOC Game Play Discussion

#449

Post by Trip » Tue Oct 17, 2017 3:24 pm

swrider wrote:
Tue Oct 17, 2017 3:23 pm
Any Chance I can use the advantages to recover strain?
Yes. That works for me.

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SavageBob
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Re: OOC Game Play Discussion

#450

Post by SavageBob » Tue Oct 17, 2017 4:06 pm

Triumph = "Hey, there's the key!" Perfect.

I have 6 unaccounted for Advantage to spend from these two checks. OK to take 4 Strain recover and pass on a boost to someone as I noted in the IC?

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