Operation Medusa Discussion.
Re: Operation Medusa Discussion.
I just realized savage Bob had not been in in a few weeks, I hope he is doing ok.
- ShadoWarrior
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Re: Operation Medusa Discussion.
Yeah, I hope he's just busy and not ... sick.
Re: Operation Medusa Discussion.
I was on fantasy flights board on a late and saw that he had been in today. Hopefully that means he is well. It forum had been near dead for almost a year. I hope we didn't lots him but it is a possibility. I'm hoping this new year isn't as rough on everyone.
- ThreeBFour
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Re: Operation Medusa Discussion.
I thought the Resistance was dealing with the truck in the rear?
Re: Operation Medusa Discussion.
I think you are right your are dealing with the front truck. Then iirc
- ThreeBFour
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Re: Operation Medusa Discussion.
Are there chairs around for the guards? Also what is the condition of the road right there?
Re: Operation Medusa Discussion.
It is a rursl road but we'll maintained. The guard shack had a chair, the other guard is a walking post.
- ThreeBFour
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Re: Operation Medusa Discussion.
Ok, I'm in need of suggestions from others here.
I'm thinking place one guard in the chair just outside the guard shack, making it look normal driving up. I believe @Swrider that I have 3 sticks of dynamite available for use. I'd like to maybe bury 2 of them under where the truck would stop and blow it that way and use the other to turn the shack into shrapnel hopefully killing any that might escape the truck.
Suggestions/Comments?
I'm thinking place one guard in the chair just outside the guard shack, making it look normal driving up. I believe @Swrider that I have 3 sticks of dynamite available for use. I'd like to maybe bury 2 of them under where the truck would stop and blow it that way and use the other to turn the shack into shrapnel hopefully killing any that might escape the truck.
Suggestions/Comments?
Re: Operation Medusa Discussion.
That sounds correct. Typically, the guards would be signaling to the trucks for them to stop, but since their is a single bar gate your idea is valid.
2 sticks of dynamite will probably disable the truck, but I don't think they would destroy it. The shrapnel idea would be a decent backup.
It will take to checks to set up the traps.
Explosive handling seems like the best skill fit.
2 sticks of dynamite will probably disable the truck, but I don't think they would destroy it. The shrapnel idea would be a decent backup.
It will take to checks to set up the traps.
Explosive handling seems like the best skill fit.
Re: Operation Medusa Discussion.
Remember you can have people assist you. The first person assisting adds their conditional skill dice - 1 die to the check a second does the same -2 dice. The number if people who can help is limited by how well trained they are.
- ThreeBFour
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Re: Operation Medusa Discussion.
Is that minus 1 or 2 dice or was the hyphen being used as a separation device?
@ShadoWarrior how does your guy look on explosives? Benito is 4d10+40 for Handle Explosives.
@Swrider, @SavageBob was playing our third character are you playing him as an NPC for the moment?
Re: Operation Medusa Discussion.
Minus 1 die for the first helper minus 2 on second. So if they have 4d10 they could be as far down as the 4th helper and still provide a boost. Most people will have at least a 2d10 iirc.
Re: Operation Medusa Discussion.
Her can be an NPC until he returns. Go ahead and speak for him. Or if you guys prefer I will.
Re: Operation Medusa Discussion.
Blaise has a 1d10 in explosives so he won't be helping. I think I'll have him search the shack and guards while you guys handle the explosives, unless Shado wants to do the searching.
- ShadoWarrior
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Re: Operation Medusa Discussion.
Gavin is 1d10 +10 on anything to do with explosives. He does have 4d10 +40 with grenades, but that's not what you need.ThreeBFour wrote: ↑Mon May 04, 2020 10:28 pm@ShadoWarrior how does your guy look on explosives? Benito is 4d10+40 for Handle Explosives.
- ThreeBFour
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Re: Operation Medusa Discussion.
So both Gavin and Blaise are 1d10+10 for Explosives. I'm guessing they'd be better searching that anything else, seem correct to you?
- ShadoWarrior
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Re: Operation Medusa Discussion.
I suggest one takes the guards the either searches the guard shack.
- ShadoWarrior
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Re: Operation Medusa Discussion.
Gavin's Search skill also sucks: 1d10 +10.
Re: Operation Medusa Discussion.
Lol. Ok other ideas? Also skills get better when you use them so there is no harm trying. In fact it could be very beneficial to try.
- ShadoWarrior
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Re: Operation Medusa Discussion.
Well, you've convinced me...
Spoiler:
Re: Operation Medusa Discussion.
Correct. You find two potato Maher grenades a pistol and two extra magazines on the guard in the shack. Your search person so increases by +4.
Please roll over more time either search person for the other body or search place for the guard shack. I'll roll the other for our temporary NPC.
Please roll over more time either search person for the other body or search place for the guard shack. I'll roll the other for our temporary NPC.
Re: Operation Medusa Discussion.
(those things were pretty much obvious which is why you found them) a higher roll night have find something better hidden.
- ShadoWarrior
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Re: Operation Medusa Discussion.
Makes most sense for the "NPC" to search the other corpse while I was searching the one I did, so I'll check the shack.
Spoiler:
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