OOC: The Kizer Rift
- Doctor Who
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Re: OOC: The Kizer Rift
I like the good graces idea.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
- DeepSpacer
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Re: OOC: The Kizer Rift
As you wish!!! I was ACTUALLY going to have a non-conflict encounter with the droid, but rather a conflict encounter with the gangs just to be different. However, sometimes the 'expected' suits the players just fine.
If one wishes to do it, I think that a Streetwise check would be appropriate to reach the gang members.
The war droid has a great Perception skill but terrible reactive abilities. Pretty much a forward-fighting, battlefield droid. GOOD LUCK!!!
Discipline or Cool FEAR Check (HARD)
Simple Cool for Initiative.
If one wishes to do it, I think that a Streetwise check would be appropriate to reach the gang members.
The war droid has a great Perception skill but terrible reactive abilities. Pretty much a forward-fighting, battlefield droid. GOOD LUCK!!!
Discipline or Cool FEAR Check (HARD)
Simple Cool for Initiative.
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Re: OOC: The Kizer Rift
MONTGOMERY PEPPARD
FEAR CHECK
Monty Peppard; A-Squad; Fear Check:
2 Successes, 1 Threat
Takes One Strain.
INITIATIVE
Monty Peppard; A-Squad; Initiative (Cool):
0 Success, 5 Advantages
FEAR CHECK
Monty Peppard; A-Squad; Fear Check:
2 Successes, 1 Threat
Takes One Strain.
INITIATIVE
Monty Peppard; A-Squad; Initiative (Cool):
0 Success, 5 Advantages
Re: OOC: The Kizer Rift
I'm just thinking if the Slug Gang claims this area, we'll need to negotiate or fight them once we find a Sith droid. In the scenario I suggested, we save their bacon and don't have to worry about that as much.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Kizer Rift
AAA; Alpha Squad; Cool (fear):
2 Failures, 0 Advantage
AAA; Alpha Squad; Cool (initiative):
1 Success, 1 Advantage
2 Failures, 0 Advantage
AAA; Alpha Squad; Cool (initiative):
1 Success, 1 Advantage
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Kizer Rift
Anjali will commit her Force die to Agility.
I wonder if we hang back at a distance, like behind a pile of junk, and let this these two groups whittle each other down. Then we swoop in and disable it. Did our skiff have any weapons?
I wonder if we hang back at a distance, like behind a pile of junk, and let this these two groups whittle each other down. Then we swoop in and disable it. Did our skiff have any weapons?
Re: OOC: The Kizer Rift
True, if any of them even survive.... Maybe it makes the negotiation checks easier.
Re: OOC: The Kizer Rift
Anajli's checks, Fear then Init
Anjali; Alpha Squad; Fear Check against Droid:
2 Successes, 3 Threats
Anjali; Alpha Squad; init:
1 Success, 3 Advantages
Anjali; Alpha Squad; Fear Check against Droid:
2 Successes, 3 Threats
Anjali; Alpha Squad; init:
1 Success, 3 Advantages
Re: OOC: The Kizer Rift
I'm trying to understand the mechanical differences between using a regular blaster pistol set to stun and my Electromag Pulse Disruptor. The blaster does one extra damage and adds automatic . The disruptor does only ion damage and is only Melee range. Would the disruptor's 2 boost ability come into play here? That adds to any check made to sabotage electronics or computers.
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Re: OOC: The Kizer Rift
Am I correct in thinking that Droids are immune to Stun? The EPD is an 'Ion' weapon. "That adds to any check made to sabotage electronics or computers." is correct. But I believe that is for working on electronics or computer. I guess you could work it as a melee weapon that way. I would think that a sabotage check is Computers or Skulduggery. I'd think it requires applying hands to something or try to disable something on a droid, not just damage.Flamiel wrote: ↑Mon Nov 11, 2019 4:14 pmI'm trying to understand the mechanical differences between using a regular blaster pistol set to stun and my Electromag Pulse Disruptor. The blaster does one extra damage and adds automatic . The disruptor does only ion damage and is only Melee range. Would the disruptor's 2 boost ability come into play here? That adds to any check made to sabotage electronics or computers.
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Re: OOC: The Kizer Rift
No weapons on the skiff. Magnetic crane, though.
BTW, it is Sil 2, Speed 3, Handling +0, HT 6, SS 8, Armor 0, 0/0 Defense.
The weapons of the war droid 'could' whittle down the skiff. With zero armor, it is basically 60 WT in personal scale terms.
Re: OOC: The Kizer Rift
No, stun DOES affect droids and organics the same. Ion weapons only affect droids/machines; they do not affect organics.
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Re: OOC: The Kizer Rift
Spoiler:
Spoiler:
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Re: OOC: The Kizer Rift
Slug Gang
War Droid
Spoiler:
Spoiler:
- DeepSpacer
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Re: OOC: The Kizer Rift
PC's turn, for two more of them. Monty took an Action to make a Leadership check to negate the Fear. He could also pilot the skiff somewhere more advantageous. As it is, we are atop a pile of rubble (difficult terrain at medium distance, but has cover). He could, let's say, pilot the ship down to a path at 'ground level' behind the war droid, possibly use Stealth to flank it. Heck....could 'ram it'.
Open to any ideas. Could attack at range from here. Hit it while it is at a disadvantage.
We would still want to keep it intact as much as possible. The gangs need immensely good rolls to penetrate the defenses of the war droid. Still, they could "claim" a share of the spoils should they get a couple more hits in and we both fell the opponent.
Whatever you decide on Monty's maneuver, consider it done and take two PC turns, accordingly. Monty could even "ASSIST" with his maneuver by angling the skiff better and give someone a Boost die. (We never use Assist!)
War droid is at Medium range. Currently 0/0 Defense, but still Adversary 1. Red-Purple.
Open to any ideas. Could attack at range from here. Hit it while it is at a disadvantage.
We would still want to keep it intact as much as possible. The gangs need immensely good rolls to penetrate the defenses of the war droid. Still, they could "claim" a share of the spoils should they get a couple more hits in and we both fell the opponent.
Whatever you decide on Monty's maneuver, consider it done and take two PC turns, accordingly. Monty could even "ASSIST" with his maneuver by angling the skiff better and give someone a Boost die. (We never use Assist!)
War droid is at Medium range. Currently 0/0 Defense, but still Adversary 1. Red-Purple.
Re: OOC: The Kizer Rift
All of AAA's attacks require her to be a short range. What's our best option to maneuver at least her into that range? Could we still remain elevated and do so?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Kizer Rift
Sure. Monty can use a maneuver (now) to get to short range by accelerating ship to speed 1. We could be 10-15m above (at an angle) or on ground level. Between of behind the target. He could even 'let you off' on a path somewhere behind the droid. Anything works.
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Re: OOC: The Kizer Rift
BA might try to jump off the speeder if it's not that far from the ground.
What kind of check would that be?
What kind of check would that be?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: OOC: The Kizer Rift
I kind of like the idea of Monty bringing us in close enough to where BA can jump off and AAA can lob grenades. She stays on the skiff, though, in case we need to make a speedy getaway!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Kizer Rift
It will be hovering just above the ground. About 2m. A simple 'maneuver' to dismount the vehicle.Doctor Who wrote: ↑Wed Nov 13, 2019 11:14 pmBA might try to jump off the speeder if it's not that far from the ground.
What kind of check would that be?
Re: OOC: The Kizer Rift
How many ion or stun grenades do we have among us? I'd say we burn them all here. Switch blasters to stun. Anjali could hand BA the Electromag Pulse Disruptor if he wants to use that in melee.
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Re: OOC: The Kizer Rift
Looks like Monty (4 ion), BA (1 ion), Alamy (2 ion). The amount of grenades does not appear to be a problem.
Re: OOC: The Kizer Rift
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Kizer Rift
Anjali will have drawn blaster pistol set to stun. She'll have to get within short range, find cover somewhere. We should park the skiff or hover it so all can be free to fire on this thing.
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Re: OOC: The Kizer Rift
Is it fine if BA goes and attacks the droid? Everyone good with that, or do the ranged people want a chance to go first?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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