Evacuation OOC

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swrider
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Evacuation OOC

#1

Post by swrider » Mon Mar 18, 2019 6:43 pm

I was not really planing on doing anything in the city so this OOC will serve to host any conversation which needs to occur while you are attempting to retrieve the storm and the wagon and possibly save a few survivors.

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swrider
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Re: Evacuation OOC

#2

Post by swrider » Tue Mar 19, 2019 1:33 am

Please roll initiative. Also I need two handle animal checks. DC 10. One for storm the other to hook up the dockys

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ThreeBFour
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Re: Evacuation OOC

#3

Post by ThreeBFour » Tue Mar 19, 2019 1:59 am

Total: 7
Bonus: 5
Character: Oomaq
Campaign: Temple of Light
Description: Initiative
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kanila
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Re: Evacuation OOC

#4

Post by kanila » Tue Mar 19, 2019 2:59 am

Total: 8
Bonus: 2
Character: Meddaar
Campaign:
Description: Initiative
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Total: 5
Bonus: 2
Character: Meddaar
Campaign:
Description: Animal Handling
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Not nearly good enough.

~~~~~~

Total: 14
Bonus: 2
Character: Rurik
Campaign:
Description: Initiative
Image
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Evacuation OOC

#5

Post by swrider » Thu Mar 21, 2019 6:38 pm

Total: 8
Bonus: 0
Character: Zombies
Campaign: Dark Patron
Description: Init
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@DeepSpacer @Boutrose Saba-Norr I still need initiative rolls from you both.

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DeepSpacer
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Re: Evacuation OOC

#6

Post by DeepSpacer » Fri Mar 22, 2019 1:17 am

Gage Initiative...Total: 11,
20 Handle Animal (if that was meant for anyone)
Bonus: 1
Character: Gage
Campaign: Dark Patron
Description: Initiative
ImageBonus: 1
Character: Gage
Campaign: Dark Patron
Description: Initiative
Image

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swrider
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Re: Evacuation OOC

#7

Post by swrider » Fri Mar 22, 2019 1:42 am

Awesome.
@DeepSpacer you can save the roll by gage will have to either hook up the donkeys or grab storm for it to be used. I'll update the unnoticed Tracey here in a bit. But if you rolled higher than an eight go ahead and take your turn. No need to wait.

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ThreeBFour
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Re: Evacuation OOC

#8

Post by ThreeBFour » Sat Mar 23, 2019 1:11 am

@Swrider I know we are in town, but how easy is it to access 1st or 2nd story roofs? and if not too difficult what kind of space between buildings?

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swrider
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Re: Evacuation OOC

#9

Post by swrider » Sat Mar 23, 2019 3:10 am

it is negotiable. how close buildings are together. I would say dc 10 athletics to get to 1st story dc 15 to get to second from the ground dc 10 from first story

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ThreeBFour
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Re: Evacuation OOC

#10

Post by ThreeBFour » Sun Mar 24, 2019 3:30 pm

swrider wrote:
Sat Mar 23, 2019 3:10 am
it is negotiable. how close buildings are together. I would say dc 10 athletics to get to 1st story dc 15 to get to second from the ground dc 10 from first story
Is Oomaq about to take 10 on the Athletics roll to get on a 1st story roof a little ways away from the stable? My intention is to have him make a bunch of noise from there and try to draw as many from the stable area as possible and either escape to another building or through a window and then out the back door.

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Re: Evacuation OOC

#11

Post by kanila » Sun Mar 24, 2019 7:12 pm

Well I can possibly get some of the undead to flee. That way we can just deal with the ones that don’t. What’s the range from Rurik to the undead? Is it within 30 ft or can I get within 30 ft?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Evacuation OOC

#12

Post by swrider » Sun Mar 24, 2019 11:55 pm

ThreeBFour wrote:
Sun Mar 24, 2019 3:30 pm
swrider wrote:
Sat Mar 23, 2019 3:10 am
it is negotiable. how close buildings are together. I would say dc 10 athletics to get to 1st story dc 15 to get to second from the ground dc 10 from first story
Is Oomaq about to take 10 on the Athletics roll to get on a 1st story roof a little ways away from the stable? My intention is to have him make a bunch of noise from there and try to draw as many from the stable area as possible and either escape to another building or through a window and then out the back door.
taking ten requires 30 minutes of in-game time. it can not be used in combat or structured time.

We will say you are all are at 30 feet distance.

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swrider
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Re: Evacuation OOC

#13

Post by swrider » Tue Apr 09, 2019 2:55 pm

for the record we are waiting on player actions. Please see initiative tracker above.

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ThreeBFour
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Re: Evacuation OOC

#14

Post by ThreeBFour » Tue Apr 09, 2019 3:47 pm

@Deepspacer and @Kanila's 2nd character can still go, but I think we might have lost @Boutrose Saba-Norr, I've not seen anything from him for a while.

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Boutrose Saba-Norr
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Re: Evacuation OOC

#15

Post by Boutrose Saba-Norr » Tue Apr 09, 2019 5:16 pm

Hey guys, I know this has been a long time coming, but at the same time I tried to delay it as much as possible out of my desire that it wasn’t necessary, and that hasn’t been fair. My time has been getting more and more limited as my responsibilities with my job, and my volunteer activities have increased. even before it got this bad you could all likely see that I was only able to get on once a week and even when it was only that bad, making everyone wait for me to be active was selfish and I shouldn’t have kept it going even then. Now that it has gotten worse I've found myself so busy that I don't even notice time passing and I found the weeks passed without me being able to check in without me even noticing and this was a wake-up call that I can not continue to inconvenience everyone going forward.
I’ve enjoyed my time here on the forums very much, and I hope that my schedule frees itself up in the future so that I can join you all again, but I know that I can’t expect you to keep my character going as an NPC while you wait for me indefinitely.
I 
Loved playing with you guys, and I hope you can all enjoy your games as I take a back seat from the role-playing for now.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

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swrider
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Re: Evacuation OOC

#16

Post by swrider » Tue Apr 09, 2019 9:47 pm

@Boutrose Saba-Norr Sorry to hear that. You will be missed and we hope things get better for you soon. You will always be welcome back. Also if you have not yet seen it please take a look at the email I sent you.

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ThreeBFour
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Re: Evacuation OOC

#17

Post by ThreeBFour » Wed Apr 10, 2019 12:20 am

swrider wrote:
Tue Apr 09, 2019 9:47 pm
@Boutrose Saba-Norr Sorry to hear that. You will be missed and we hope things get better for you soon. You will always be welcome back. Also if you have not yet seen it please take a look at the email I sent you.
I agree with @swrider I've enjoyed playing along side you as a fellow character.

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swrider
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Re: Evacuation OOC

#18

Post by swrider » Wed Apr 10, 2019 6:18 pm

Ive decided to bump the game forward. We are not in structured time so please feel free to post.

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ThreeBFour
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Re: Evacuation OOC

#19

Post by ThreeBFour » Sat Apr 13, 2019 4:19 pm

Oomaq will take the jump in literally and jump from the roof as the wagon goes by. @swrider Is there a roll required?

As a somewhat related question. With Boutrose gone we have lost our fighter-type. I've been playing around with making either a Ranger or actual Fighter if anyone thinks it could be needed?

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swrider
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Re: Evacuation OOC

#20

Post by swrider » Wed Apr 17, 2019 8:21 pm

Sorry for the delay no role is required for that.

I am going to jump the game forward to the next role play section since I've been so swamped. The question I have is would you prefer to jump to just out side the city or to your arrival at the monestary n the mountains? You were going to warn them about the zombie apocalypse.

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DeepSpacer
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Re: Evacuation OOC

#21

Post by DeepSpacer » Wed Apr 17, 2019 9:58 pm

Probably Monastery.

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ThreeBFour
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Re: Evacuation OOC

#22

Post by ThreeBFour » Thu Apr 18, 2019 12:11 am

DeepSpacer wrote:
Wed Apr 17, 2019 9:58 pm
Probably Monastery.
I agree with the Monastery idea.
Also what did you guys think about the possible need for a heavy? (Ranger or Fighter)

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DeepSpacer
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Re: Evacuation OOC

#23

Post by DeepSpacer » Thu Apr 18, 2019 2:10 am

ThreeBFour wrote:
Thu Apr 18, 2019 12:11 am
I agree with the Monastery idea.
Also what did you guys think about the possible need for a heavy? (Ranger or Fighter)
What do we have? Monk, Paladin, Warlock, Rogue?
I say, "Ranger". Skills and Ranged Weaponry. Lost our Barbarian with outdoor skills, I believe.

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swrider
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Re: Evacuation OOC

#24

Post by swrider » Mon May 13, 2019 4:17 pm

@kanila @DeepSpacer @ThreeBFour I am back and ready to get rolling. We are waiting for PC action in the IC. Let me know, please, if you have any ideas on how to get this game rolling or if you need it to remain slow for a bit.

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ThreeBFour
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Re: Evacuation OOC

#25

Post by ThreeBFour » Tue May 14, 2019 1:00 am

swrider wrote:
Mon May 13, 2019 4:17 pm
@kanila @DeepSpacer @ThreeBFour I am back and ready to get rolling. We are waiting for PC action in the IC. Let me know, please, if you have any ideas on how to get this game rolling or if you need it to remain slow for a bit.
Awesome. I had mentioned the possible need for a heavy. DeepSpacer agreed that maybe a Ranger would be good, What are your thoughts @Swrider?

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