Discussions out-of-character (OOC) and Q&A about the game.
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Doctor Who
- Jedi Initiate
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#52
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by Doctor Who » Sun Mar 03, 2019 5:18 pm
Parchment sheet (annotations in red, attempts to fill in missing or garbled text in parentheses) wrote:
(Through w)inding trails and cold wastes, Only planet this fits is Galidraan
If knowledge to be gained you seek Who's not seeking knowledge
Channel your e(motions) to awaken ( n/t1 ) An interesting tactic, presumably to hide it from Jedi
And with destiny in hand, learn the truth.
Be warned, it ( n/t 2 ) it would be nice is the warning was visible
And might con(sume) your very being
But to master ( n/t1 ) is to master
Yourself, the only being worth m(astering) That's a very Jedi thing to say?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#53
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by ThreeBFour » Sun Mar 03, 2019 7:16 pm
Waz'aru is GGG in Lore and YGG in Edu so I guess he is assisting Arca
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Vergence
- Scoundrel
- Posts: 498
- Joined: Sun Apr 15, 2018 2:45 am
#54
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by Vergence » Sun Mar 03, 2019 9:37 pm
For the party, ST-3R was just seeking general
Crash Survival Kits for the outdoors and any medical equipment Arca may require.
Further, if you open to it at some point, I wouldn't mind picking up gear which would beef the droid up a little (whether at the herdship or Ossus). My thoughts were requesting a chassis (armor) beyond 1 soak (ideally with HPs), security Ranged-Heavy weapon, and maybe Tracker's Goggles. Thanks!
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ShadoWarrior
- Dark Lord of the Sith
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- Location: Florida Space Coast
#55
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by ShadoWarrior » Sun Mar 03, 2019 9:44 pm
Arca just needs a larger and wider array of specialty drugs (most of which are restricted). So that I don't need to burn DPs to "magically" have missing stuff appear in my kit. I'll need to review the FFG books I have access to and see if there's any other medical gear that I might be able to put to good use. If anyone else has any suggestions on stuff I should have, please feel free to chime in.
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Doctor Who
- Jedi Initiate
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- Joined: Wed Aug 16, 2017 11:22 pm
#56
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by Doctor Who » Sun Mar 03, 2019 9:46 pm
You can probably find that armor on Ossus.
Shado can find really basic stuff on the Herdship, anything that isn't restricted and would be used in normal medical stuff.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
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- Location: Florida Space Coast
#58
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by ShadoWarrior » Sun Mar 03, 2019 10:32 pm
Thanks. I already have the ECM-598. I'll look at the other 3 items.
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ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#59
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by ThreeBFour » Sun Mar 03, 2019 10:55 pm
If we are putting requests. Waz'aru only has 2 possible things. Lockpick set, which can maybe be gotten from someone on board like Grandmother or even the military at Ossus (I'm thinking if we have to search for things upcoming subtlety works better sometimes.)
The 2nd thing would be a Jedi Multi-Tool which might be good for several of us.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
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- Location: Florida Space Coast
#60
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by ShadoWarrior » Mon Mar 04, 2019 10:43 am
Arca's medical gear request:
- Antidote Set - price:250, rarity:5, ENC:1
- Bioscan - price:5000, rarity:2, ENC:1
- Blood Scanner - price:400, rarity:5, ENC:1
- Model 77 Air Rifle with SmartTranq - price:1600, rarity:6, ENC:3
- Synthetic Anesthetic (x12) - price:35 each, rarity:4, ENC:0
- Synthetic Neuroparalytic (x6) - price:75(r) each, rarity:6, ENC:0
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DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
#61
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by DeepSpacer » Tue Mar 05, 2019 1:35 am
Trixie requests...
Species Database (Sith) (+2 Boosts to Xenology) 150cr R2 Enc2
Breath Mask 25cr R1 Enc 1
Blood Scanner 400cr R5 Enc 1
Reinforced Environmental Gear 850cr Sk 1 R4 Enc 2 (Boost to resist toxins)
General Purpose Scanner 500cr R3 Enc 2
Hand Scanner (Bio signs and contaminants) 100cr R2
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Doctor Who
- Jedi Initiate
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- Joined: Wed Aug 16, 2017 11:22 pm
#62
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by Doctor Who » Tue Mar 05, 2019 2:20 am
That air rifle can't be found on the Herdship. Neither can more than 1 dose of the synthetic neuroparalytic.
You can get 6 doses of the anesthetic on the Herdship. The rest you can get, Shado.
The Herdship does not have such a database, DeepSpacer. You can get the rest, though.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Jesster
- Scruffy-looking Nerf-herder
- Posts: 83
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#63
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by Jesster » Tue Mar 05, 2019 9:52 pm
I had to think over some requests for Auspa.
Breath mask - 25 cr - rarity 1
Electrobinoculars - 250 cr - rarity 1
Transliterator - 1,200 cr - rarity 3
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Doctor Who
- Jedi Initiate
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- Joined: Wed Aug 16, 2017 11:22 pm
#64
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by Doctor Who » Tue Mar 05, 2019 10:22 pm
Everyone add a breath mask
Auspa can't find a transliterator that is fitted for non-Ithorians on the Herdship. Likewise with Electrobinoculars. They'll be those on Ossus once you all get there, presumably.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
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- Location: Florida Space Coast
#65
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by ShadoWarrior » Tue Mar 05, 2019 11:54 pm
Doctor Who wrote: ↑Tue Mar 05, 2019 10:22 pm
Everyone add a breath mask
Heh, thanks but I already had one. Part of my basic kit for any non-droid PC that I build.
![Wink ;)](./images/smilies/icon_e_wink.gif)
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kanila
- Jedi Initiate
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#66
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by kanila » Wed Mar 06, 2019 12:30 am
Hazmat suits to filter out toxins? What’s the method of infection for the disease?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#67
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by ShadoWarrior » Wed Mar 06, 2019 12:44 am
kanila wrote: ↑Wed Mar 06, 2019 12:30 am
Hazmat suits to filter out toxins? What’s the method of infection for the disease?
Three choices: airborne (inhaled), contact (either via fluid exchange or worst-case by skin absorption), or ingestion. We would need detailed patient histories of their recent travel and activities in the hours/days/weeks before becoming symptomatic. Which would also help to pin down the incubation time between exposure and onset of symptoms. Collating the patient histories would also help to identify commonalities and identify patient zero (if patient zero has not yet been identified). We also need to know the mortality rate of this disease, and the minimum and maximum time spans between becoming symptomatic and death (assuming the disease is fatal).
I've been watching medical TV dramas (and movies) for over 40 years (and continue to watch new shows), so I have a somewhat better than average grasp of medical stuff for someone who's not actually in a medical profession.
![Geek :geek:](./images/smilies/icon_e_geek.gif)
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Vergence
- Scoundrel
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#68
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by Vergence » Wed Mar 06, 2019 1:51 am
Looks like ST-3R has to wait for Ossus for the requested gear. I'm ready to move on or wipe to the next scene (in case you were waiting on me).
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Doctor Who
- Jedi Initiate
- Posts: 3326
- Joined: Wed Aug 16, 2017 11:22 pm
#69
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by Doctor Who » Wed Mar 06, 2019 11:28 pm
If Arca and Waz'aru don't wanna discuss their findings in character at all, I'll move us forward tomorrow.
Oh,and if anyone wants to look for any info on Galidraan, you can roll for that. Hard Outer Rim check with one setback from any internal database the Ithorians have.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ThreeBFour
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- Location: Gulf Coast, FL
#70
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by ThreeBFour » Wed Mar 06, 2019 11:51 pm
Sorry somehow I completely missed the roll and result for the Sith.
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Doctor Who
- Jedi Initiate
- Posts: 3326
- Joined: Wed Aug 16, 2017 11:22 pm
#71
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by Doctor Who » Thu Mar 07, 2019 12:26 am
Missing words are seemingly proper nouns, you got enough advantages to know that.
(I don't know enough of the Sith language to fake proper nouns that aren't just Babylonian/Egyptian words)
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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DeepSpacer
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#73
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by DeepSpacer » Sat Mar 09, 2019 3:06 am
I saw. Too much gaming, not enough time.
![Wink ;)](./images/smilies/icon_e_wink.gif)
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ThreeBFour
- Jedi Initiate
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- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#74
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by ThreeBFour » Sat Mar 09, 2019 7:59 pm
While I understand the Adversary upgrades, why does everyone have a
![Image](http://nemeses.xyz/gaming/boost/b--.png)
added to their rolls? What am I missing?
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Doctor Who
- Jedi Initiate
- Posts: 3326
- Joined: Wed Aug 16, 2017 11:22 pm
#75
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by Doctor Who » Sat Mar 09, 2019 8:10 pm
Everyone shouldn't have by default, but if they have a talent to add it they should. Zyla added that because she had a talent to add a boost when against a single opponent. I hadn't looked at people's rolls yet.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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