OOC: The Assault on Ione
- Boutrose Saba-Norr
- Flyboy
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Re: OOC: The Assault on Ione
Cool I’m down with blowing the tower I think we should set them to a timed delay and then take the rest to the ties, and try to use the grenades to disable as many as possible, maybe by putting them in the cockpits.
Re: OOC: The Assault on Ione
Great, sounds like a plan. Two grenades to make the tower go boom, then we have four left over to play with when we meet up with Hell.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- DeepSpacer
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Initiative
Everyone can roll either Cool or Vigilance for this next scene + 1 Setback Die due to the smoke and debris from the four decimated personnel carriers. (Hell rolled already {2 Succ, 1 Adv} and just needs to roll a Setback die).
The 'Heavy-A' Speeder truck is 'Medium' distance (personal range) from the AT-ST.
The 'Heavy-A' Speeder truck is 'Medium' distance (personal range) from the AT-ST.
Re: OOC: The Assault on Ione
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
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- Flyboy
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- DeepSpacer
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Re: OOC: The Assault on Ione
NPC Initiatives...
NPC; Uprising; Initiative:
0 Success, 2 Advantages
NPC; Uprising; Initiative:
1 Success, 2 Advantages
NPC; Uprising; Initiative:
1 Success, 1 Advantage
The gods were merciful, given the moderately average PC initiative checks.
NPC; Uprising; Initiative:
0 Success, 2 Advantages
NPC; Uprising; Initiative:
1 Success, 2 Advantages
NPC; Uprising; Initiative:
1 Success, 1 Advantage
The gods were merciful, given the moderately average PC initiative checks.
Re: OOC: The Assault on Ione
Yikes. Not much we can do with personal weapons against a pair of tanks! Or is there? Can Vesper make a Knowledge (Warfare) check on them? And are there any soldiers with heads poking out to run the top-mounted guns?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Assault on Ione
You guys might be better maintaining cover and let hell deal with the tanks. It might be time for hide and seek.
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- Flyboy
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Re: OOC: The Assault on Ione
Fully concur.
Re: OOC: The Assault on Ione
@DeepSpacer Hell has a talent which allows him to increase the top speed of a vehicle by 1. Can this be used along with the full throttle action to reach top speed? it seems to imply that you would go to the top speed but it is not very clear.
- Boutrose Saba-Norr
- Flyboy
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- Joined: Tue Jan 02, 2018 3:00 am
Re: OOC: The Assault on Ione
LOL, you guys should still do something don't get me wrong. I am just saying that you are not much of a match for two tanks. Hell being hell has an idea that should keep the tanks busy for a bit or at least get them separated. He is going to start running around the buildings in the walker playing keep away. Hopefully the tanks are not faster than the walker is. I am thinking have Dennies take a shot then Hell runs behind building cover. Rinse repeat.
That should allow you guys to focus on ground troops / fuel supplies/ what ever.
That should allow you guys to focus on ground troops / fuel supplies/ what ever.
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: OOC: The Assault on Ione
I'm thinking once hell gets the tanks distracted we can use the opportunity to disrupt the ties with our remaining grenades, and maybe board the remaining ones?
Re: OOC: The Assault on Ione
Sounds good. Remember though that communications are jammed and if you go flying around in a tie you are likely to get shot by not so friendly fire.
- Boutrose Saba-Norr
- Flyboy
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- Joined: Tue Jan 02, 2018 3:00 am
Re: OOC: The Assault on Ione
this is a good point, but we have to keep in mind that they are just difficult to do, and not down completely. @DeepSpacer can we do a check right now to communicate our plan to hell?
- DeepSpacer
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Re: communication
Communication between the two vehicles will be a Hard Computers check,
+1 Boost die since you used this frequency before on the comlink. This would take a slot in the initiative order as this is Structured Time and ivercoming the jammer takes some tuning work, an action not an incidental.
+1 Boost die since you used this frequency before on the comlink. This would take a slot in the initiative order as this is Structured Time and ivercoming the jammer takes some tuning work, an action not an incidental.
- Boutrose Saba-Norr
- Flyboy
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- DeepSpacer
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Re: OOC: The Assault on Ione
The speed of such a tank (rather common in the Empire) is on par with a Walker. "Punch It" is a Maneuver, to go to Max speed (plus whatever your talent would do).
The tanks are significantly less-armored than the heavily-armored AT-ST. Built for for mobility than toughness. The weaponry equals the one on the side of the AT-ST. That much is obviously so. The tank turrets are pilot-controlled, although there are top-hatches for someone to ennter or exit.
Your plan is easily feasible. The anticipated reaction is also reasonable.
The tanks are significantly less-armored than the heavily-armored AT-ST. Built for for mobility than toughness. The weaponry equals the one on the side of the AT-ST. That much is obviously so. The tank turrets are pilot-controlled, although there are top-hatches for someone to ennter or exit.
Your plan is easily feasible. The anticipated reaction is also reasonable.
Re: OOC: The Assault on Ione
Ok thanks. FYI the roller is ***** . I am working on it and it is now semi functional. I think they updated the versions of the code I used to write it.
- DeepSpacer
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Re: OOC: The Assault on Ione
"Punch It" Strain is points-per-point. (+2 Strain)~maneuver punch it vehicle takes system strain (i forget how much)
~2nd maneuver (2 strain to pilot and vehicle?) to duck further behind the building.
Looks like, based on some research, +2 Strain to vehicle and pilot.
Two PC's go before NPC's do. Unless, the PC's hold their actions.
Re: OOC: The Assault on Ione
Do we have any weaponry on the speeder truck, @DeepSpacer? And does being in/on it provide us any cover?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Assault on Ione
The speeder truck has a turret mounted weapon. The gunner is exposed (Hell shot the previous one ) DS also said that those inside are covered from outside attack previously. Though an excellent roll by Hell did allow him to take out the driver with a ricochet.
Re: OOC: The Assault on Ione
I think you're talking about the tanks, right? I'm specifically wondering about the speeder truck Oona, Vesper, and Thino are on. (If I'm confusing my vehicles, I apologize.)swrider wrote: ↑Wed Feb 06, 2019 5:31 pmThe speeder truck has a turret mounted weapon. The gunner is exposed (Hell shot the previous one ) DS also said that those inside are covered from outside attack previously. Though an excellent roll by Hell did allow him to take out the driver with a ricochet.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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