Reverb in Blue (OOC)
Reverb in Blue (OOC)
Should be starting up very soon. Stay tuned.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- DeepSpacer
- Jedi Initiate
- Posts: 4961
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: Reverb in Blue (OOC)
VERY COOL INTRO!!!
Much like the original, it leads us to a point where we can hit the ground running.
Much like the original, it leads us to a point where we can hit the ground running.
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: Reverb in Blue (OOC)
I agree with @DeepSpacer with the exception of it leading us to a point where we can hit the ground running. It lead to an armed and fully operational Deathstar 2. I'm fairly sure that running won't make a difference....lol
Re: Reverb in Blue (OOC)
Playing for a gangster.
What ever happens, we don’t do exclusive contracts?
What ever happens, we don’t do exclusive contracts?
Re: Reverb in Blue (OOC)
Your first gig is in the canteen on Death Star II. Go!ThreeBFour wrote: ↑Tue Oct 09, 2018 10:13 pmI agree with @DeepSpacer with the exception of it leading us to a point where we can hit the ground running. It lead to an armed and fully operational Deathstar 2. I'm fairly sure that running won't make a difference....lol
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: Reverb in Blue (OOC)
Special Guests: Emperor Palpitine and Darth Vader? Talk about a life or death performance.SavageBob wrote: ↑Wed Oct 10, 2018 2:25 amYour first gig is in the canteen on Death Star II. Go!ThreeBFour wrote: ↑Tue Oct 09, 2018 10:13 pmI agree with @DeepSpacer with the exception of it leading us to a point where we can hit the ground running. It lead to an armed and fully operational Deathstar 2. I'm fairly sure that running won't make a difference....lol
Re: Reverb in Blue (OOC)
Destiny Pool:
GM; Hyperlight Echoes; Destiny Roll:
, 2 Light Side , 6 Dark Side
I'll get Rider to add the Destiny tracker to this game.
You can each now make a Performance check. (See the House Rules section for how to do this.) Feel free to narrate what your character is doing as they perform for this executive!
GM; Hyperlight Echoes; Destiny Roll:
, 2 Light Side , 6 Dark Side
I'll get Rider to add the Destiny tracker to this game.
You can each now make a Performance check. (See the House Rules section for how to do this.) Feel free to narrate what your character is doing as they perform for this executive!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
Just trying to figure out what modifiers we should be apply to this check. I’m assuming the small crowd one since there is only two people. However what about the other things listed?
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: Reverb in Blue (OOC)
Oh man, I love that opening scroll, I've tried to use them effectively in my own gming, but its harder to do in person unless you have a tv you can cast to, but in pvp it really works well.
So, guys, how would you feel about Geise taking the first roll and introducing us, I figured he could say something like
And then I would add my leadership roll.
So, guys, how would you feel about Geise taking the first roll and introducing us, I figured he could say something like
And then I would add my leadership roll.
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: Reverb in Blue (OOC)
I want to say again, using the text boxes and the opening scroll are two ideas that I find are really innovative and will be an improvement to how we run pbp in general on this board. I know if I ever have time to run a game I'll be using both of them.
Re: Reverb in Blue (OOC)
Ah, good point. I forgot about that. About to dash off to a doc appointment for the little one, so give me a couple hours. I'll update the original request. (And be sure to post in the IC when you make the actual rolls!)
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
Thanks! The portrait boxes may or may not work. I like 'em, but I don't want them to be a requirement for players who are in a hurry.Boutrose Saba-Norr wrote: ↑Wed Oct 10, 2018 7:53 amI want to say again, using the text boxes and the opening scroll are two ideas that I find are really innovative and will be an improvement to how we run pbp in general on this board. I know if I ever have time to run a game I'll be using both of them.
(I think having you go first makes sense; are you thinking Inspiring Rhetoric to give boosts to the rest of the band? Or a Leadership-Performance check?)
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
So, these checks will have no situational modifiers. The office is respectable, it's fairly crowded with all of you in it, there's nice enough lighting and acoustics, and there was no opening act. So just roll your Performance skills as is. (You can use Advantages rolled to pass boosts and so on, just like in a regular check.)
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
Lead on @Boutrose Saba-Norr . We’ll jump in once you get us started.
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: Reverb in Blue (OOC)
@Boutrose Saba-Norr Your new destiny point tracker is added. I was not sure what your destiny pool is currently so you will need to update it. Use the update link and then select your campaign from the drop-down list.
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: Reverb in Blue (OOC)
Destiny is updated now. Thanks, @swrider!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
@Boutrose Saba-Norr, you might also indicate what song you want the band to play. Is it one of your former hits with Zannel? Is it new material? Is it something from the Great Nubian Songbook? Y'all should feel free to come up with names of songs you all know. It might be that in the future, this could be another modifier to difficulty; even a terrible band playing Journey can get some sympathy. For now, though, let's just go with an unmodified set of rolls.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- Boutrose Saba-Norr
- Flyboy
- Posts: 1868
- Joined: Tue Jan 02, 2018 3:00 am
Re: Reverb in Blue (OOC)
I made the post, unfortunately the roll was not a success, which may indicate the band doesn’t like his song choice, but I didn’t put the additional leadership check in yet because I didn’t know what the difficulty would be.
I’m heading to sleep now, if you want to continue the playing while I am out I don’t mind you making that leadership check for geise once you determine it’s difficulty.
I’m heading to sleep now, if you want to continue the playing while I am out I don’t mind you making that leadership check for geise once you determine it’s difficulty.
Re: Reverb in Blue (OOC)
No, that's fine. Inspiring Rhetoric is an average check, so you did it right. Now the other band members get to go with Performance checks. Per the house rules, they each get to choose how difficult they want the check to be (with higher rewards for a harder check).Boutrose Saba-Norr wrote: ↑Wed Oct 10, 2018 9:41 pmI made the post, unfortunately the roll was not a success, which may indicate the band doesn’t like his song choice, but I didn’t put the additional leadership check in yet because I didn’t know what the difficulty would be.
I’m heading to sleep now, if you want to continue the playing while I am out I don’t mind you making that leadership check for geise once you determine it’s difficulty.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue (OOC)
She update have put my post in the general thread here. As said Meshel is an aggressive guy. Charm isn’t his strong suit after. I’d pass the advantage on to the next folk to go.
Re: Reverb in Blue (OOC)
@ThreeBFour, go ahead and add a second boost to Targus's check. For 4 Advantage from Meshel, you can get 2 boosts, which may put you over the edge on Successes.
@Spiritbw, you got 1 Success on a 2 Difficulty check, which gives you 2 Successes to play with (to reduce your audience's strain). Do you want them both to go toward one target, or do you want to split them up between Farjam and her bodyguard?
@Spiritbw, you got 1 Success on a 2 Difficulty check, which gives you 2 Successes to play with (to reduce your audience's strain). Do you want them both to go toward one target, or do you want to split them up between Farjam and her bodyguard?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: Reverb in Blue (OOC)
@ SavageBob I added a single boost die to my roll due to the high quality instrument.
Also I'm a little fuzzy on your performance table and rules. Do we take strain every time we make a performance check?
Also I'm a little fuzzy on your performance table and rules. Do we take strain every time we make a performance check?
Who is online
Users browsing this forum: No registered users and 0 guests