By my count, it is a CCDD difficulty (1/2 Sil = 2, Speed is 4)
Will spend a LS DP to get YYG dice pool.
If you can get 2 Successes on the Co-piloting, it'd be 4 Purple with a 65% chance of success I'd roll. Each success downgrades difficulty (C to D). I think we'res till on the Firespray.
Will Speed 4 from Punch It get us out in one round or two? Or, is it better off going speed '2' and then Punch it to '4' in round two? If I can do it all in one roll, then I will.You get three boosts from the six advantages on the check to release the airlock. Those working on it notice something about the blasters giving you time to maneuver before the shooting starts.
I need a piloting check. 1/2 sil and speed. So depending on how fast you want to go the more difficult the check. You start at speed 1 and can increase to speed two. If you continue accelerating to max speed you will be out of the field in two rounds. if you stay at speed two it will take three. At speed one.... you are a sitting duck!
Either way, a copilot check is needed.