CT-4321
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
CT-4321
Character
Name: CT-????
Race: Human Clone
Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Name: CT-????
Race: Human Clone
Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Last edited by crazybirdman on Fri May 18, 2018 3:12 am, edited 1 time in total.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-????
I'm thinking of playing a sharpshooter or a saboteur. Unless there's a niche you guys want filled?
Do I follow the stardard PC creation rules for humans? (just adding the universal spec from the Age core book)
DO I have to have seen all the clone was cartoons to play?
Do I follow the stardard PC creation rules for humans? (just adding the universal spec from the Age core book)
DO I have to have seen all the clone was cartoons to play?
Re: CT-????
If you do have a prefferedclone number you can roll 4d10 and use the individual numbers.
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: CT-????
Pretty much. The Recruit Specialization is free and if you are using OggDude's you can add it under GM grants if I remember correctly.
No to the cartoon.
No to the cartoon.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
So how are supplies handled? I imagine my character being a grenade chucker for the most part, (regular & ion) with the occasional high explosive if the situation call for it.
I don't want infinite grenades, but am curios as to how that type of weapon would work?
I don't want infinite grenades, but am curios as to how that type of weapon would work?
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: CT-4321
If you have a look at our characters you'll see what we have for supplies and weapons. My Wook for example is a Commando and carries a Vibro-machete and rifle for both melee and ranged with a couple ion grenades for fun. Ten99 has a rifle while Doc uses a pistol, but carries a full med-kit for patching up Wook....lol
Re: CT-4321
You are able to request and requisition supplies for missions. Typically a storm trouper would have a load out of two grenades. If that is your main area though I would not be opposed to your standard load out having two of each. You could then requisition more. Alternatively, if their is a specialized piece of equipment, such as a grenade belt you could have a full load in that. i don't know if that piece of equipment exists.crazybirdman wrote: ↑Fri May 18, 2018 3:12 amSo how are supplies handled? I imagine my character being a grenade chucker for the most part, (regular & ion) with the occasional high explosive if the situation call for it.
I don't want infinite grenades, but am curios as to how that type of weapon would work?
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
A grenade launcher holds 6 can I have one of those? just kidding. I'll get a finished concept up by Saturday at the latest.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
Character
Name: CT-4321 "Fuse"
Gender: Male
Race: Human clone
Career
Career Skills: Engineer
Athletics, Computers, Mechanics, Perception, Piloting: Space, Vigilance, Ranged Light, Education)
Ranks chosen: Athletics, Perception, Vigilance, Ranged Light
Specialization: Sabotuer
Coordination, Mechanics, Skulduggery, Stealth
Ranks chosen: Coordination | Stealth
Experience Spend
Earned:
Base XP (+110)
Agility 3 (-30), Cunning 3 (-30), Intelligence 3 (-30)
Total XP: 110 | Spent: 115 | Current XP: 5
Current Stats:
Attributes:
Talents:
Resolve
Grit
Gear:
Name: CT-4321 "Fuse"
Gender: Male
Race: Human clone
- Race XP = 110 XP
- Race Ability +1 rank in two non-career skills (Knowledge Demolition | Cool)
- Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Career
Career Skills: Engineer
Athletics, Computers, Mechanics, Perception, Piloting: Space, Vigilance, Ranged Light, Education)
Ranks chosen: Athletics, Perception, Vigilance, Ranged Light
Specialization: Sabotuer
Coordination, Mechanics, Skulduggery, Stealth
Ranks chosen: Coordination | Stealth
Experience Spend
Earned:
Base XP (+110)
Agility 3 (-30), Cunning 3 (-30), Intelligence 3 (-30)
Total XP: 110 | Spent: 115 | Current XP: 5
Current Stats:
Attributes:
Brawn: 2 | Agility: 3 | Intellect: 3 | Cunning: 3 | Willpower: 2 | Presence: 2
WT: 12 | ST: 12
Skills:WT: 12 | ST: 12
General Skills (Rank) | Combat Skills (Rank) |
Athletics (1) | Ranged Light (1) |
Cool (1) | Knowledge Skills |
Coordination (1) | Knowledge: Demo (1) |
Perception (1) |
Stealth (1) |
Vigilance (1) |
Resolve
Grit
Gear:
Last edited by crazybirdman on Mon May 21, 2018 8:55 pm, edited 1 time in total.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
Going for a balanced character that likes to blow stuff up.
Which knowledge skill would it be to know how to blow stuff up better?
Which knowledge skill would it be to know how to blow stuff up better?
Re: CT-4321
Probably warefare or you could do a custom one. A custom one would be more specific and there for easier checks. Warefare would have more uses.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
Ok, I'll stick with warfare then, and get a rank with my free human bonus. I'll get this updated tomorrow , and add another post of requested gear.
Oh yeah, I don't fully understand how duty works, are we using it in this game?
Oh yeah, I don't fully understand how duty works, are we using it in this game?
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: CT-4321
Yes and no. We are usong duty but i always forget about itcrazybirdman wrote: ↑Mon May 21, 2018 3:20 amOk, I'll stick with warfare then, and get a rank with my free human bonus. I'll get this updated tomorrow , and add another post of requested gear.
Oh yeah, I don't fully understand how duty works, are we using it in this game?
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
That may work, I'm assuming it would cover everything demo related? Making explosives, defusing, and optimal placement.
My character is pretty much done, and ready for approval. I mean, he'll be ready when you guys aren't getting shot at by droids
Re: CT-4321
Looks good character is approved you are one of the clones in this escape pod and can join the ic immediately.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: CT-4321
I won't worry about it then. Unless there was a way to squeeze 5 more xp so I could buy one more talent.
Cool, I'll post it up in the Character Database then.
Oh, here's the items/gear I would like to/dream of starting with, let me know which you approve:
- 300 creds Demolition Scanner
- 60 creds Military Backpack
- 2,500 creds Laminate armor with camo mod (will this always be foilage, or will it be updated to match the mission environment? )
- 400 creds DC-17 Blaster pistol (Blaster Pistol stats)
- 75 creds each 2 stun grenades
- 65 creds each 4 ion grenades
- 50 creds 1 Detonite charge
I plan to somehow work my way up to getting a DC-15 with an under barrel grenade launcher
Re: CT-4321
That gear looks fine. The camo can be chabged but you would need to request it betwwen missions
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