Let me know if you have any suggestions.
Name ... CT-1114 “Wook”
Species ... Human: Clone
Career ... Soldier
Specialization ... Commando/Recruit
Duty ... Sabotage (10)
Motivation ... Relationship (Siblings)
Characteristics … (60pts) Br 3, Ag 3, Int 2, Cun 2, Will 2, Pres 2
Derived Attributes...Soak Value 5 (3+2), Wounds 15 (13+2), Strain 12 (10+2), Defenses 0/0,
Skills ... (30pts) Athletics 1, Brawl 2, Cool 1, Mechanics 1, Melee 2, Planetary 1, Ranged Heavy 2, Resilience 1, Survival 1, Vigilance 1
(Racial +1R Coordination & Mechanics)
Talents ... (30pts) Physical Training (5), Outdoorsman (5), Second Wind (5), Toughened (5), Vehicle Combat Training (10)
Experience Points ... 120 spent, 0 unspent
Attributes (60) + Skills (30) + Talents (30
Credits ...
Equipment …
Laminate Armor w/ Passive Foliage Mod.
Weapons…
E-5 Blaster Carbine
Vibro-Machete
Explorer’s Knife
Ion Grenades (2)
Gear ...
Syntherope, Utility Belt, Extra Reload, Stimpack x2, Ration Pack x5, Glow Rod, Military Pack, Military Belt Pouch x2, Load Bearing Gear, Canteen, Mess Kit
Background…
I am CT-1114, just another one of thousands with the same face. The difference between us is our training and how we think. Some of us are just regular grunts, bred to fight on the front lines; some are pilots, a bunch of cocky SOBs; a few of us specialize as snipers or heavy weapon specialists; and then there's me and my group, commandos and sabotuers, our job is to get in a hit the enemy where it hurts.
My trainers gave me the nickname of "Wook" it was because they said I fought like an enraged Wookiee. I hope to live up to that name and do them proud.
https://www.dropbox.com/s/co5qe4za06tls ... r.xml?dl=0
CT-1114 "Wook"
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
CT-1114 "Wook"
Last edited by ThreeBFour on Tue Feb 06, 2018 3:08 am, edited 2 times in total.
- DeepSpacer
- Jedi Initiate
- Posts: 4961
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: CT-1114 "Wook"
Soldier is misspelled under Career…
Probably good in a PBP to invest in Skills and Talents heavily. You doing so probably balances me not doing so. Perhaps a Rank in Cool instead of Mechanics would work better? A Triumph on a Cool Initiative check can be a free maneuver (take cover, draw weapon, move...).
Credits. Clones don’t need credits. I don’t think we get any according to Swrider. Maybe we’ll get the 1d100 pocket change? I would think our starting equipment takes the place of the starting 500cr.
Encumbrance calculation needed.
I’ll copy your gear selection. It looks exactly like what a trooper would have. Especially Ion Grenades as opposed to Frag grenades, given our enemy. Great job!
Probably good in a PBP to invest in Skills and Talents heavily. You doing so probably balances me not doing so. Perhaps a Rank in Cool instead of Mechanics would work better? A Triumph on a Cool Initiative check can be a free maneuver (take cover, draw weapon, move...).
Credits. Clones don’t need credits. I don’t think we get any according to Swrider. Maybe we’ll get the 1d100 pocket change? I would think our starting equipment takes the place of the starting 500cr.
Encumbrance calculation needed.
I’ll copy your gear selection. It looks exactly like what a trooper would have. Especially Ion Grenades as opposed to Frag grenades, given our enemy. Great job!
Re: CT-1114 "Wook"
I agree with everything DS said. Credits are unnecessary in the game. You equipment will be provided. If you do find yourself cut off it will most likely be in a place where republic credits wouldn't help you.
It would be good for someone to have the mechanics skill, so while Cool is important you need to make the choice on what you want your character to be. XP can be used for more skill point and it is my intention to award xp at the end of each episode.
It would be good for someone to have the mechanics skill, so while Cool is important you need to make the choice on what you want your character to be. XP can be used for more skill point and it is my intention to award xp at the end of each episode.
Re: CT-1114 "Wook"
Let me know when you are done making any changes you want, then I can approve the character.
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: CT-1114 "Wook"
Ok, I kept the Mechanics, dropped the Coordination and grabbed Cool instead. Otherwise I think I'm ready.
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