OOC: The Assault on Ione

Discussions out-of-character (OOC) and Q&A about the game.
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Boutrose Saba-Norr
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Re: OOC: The Assault on Ione

#226

Post by Boutrose Saba-Norr » Mon Mar 04, 2019 10:35 am

So I used a dp to upgrade, used the boost passed to me, took the strain to aim twice and got 3 successes with 2 advantages, use the advantages to trigger a second blast with the autofire.

Thino Krist; Uprising; rng heavy:
3 Successes, 2 Advantages

ImageImageImageImageImageImageImageImage

second attack will just be aiming twice and I get two sucesses with two advantages use the two advantages to trigger autofire again,

Thino Krist; Uprising; rng heavy:
2 Successes, 2 Advantages

ImageImageImageImageImageImageImage

Base 11 damage so a total of 2(11+3)+2(11+2)= 54 damage to the stormtrooper minions.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

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DeepSpacer
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Re: OOC: The Assault on Ione

#227

Post by DeepSpacer » Tue Mar 05, 2019 2:35 am

A fine Job!!! The Soak from each hit is a -20 to that total, but more than enough to take out ALL the Stormtroopers on that side. :D

"Whose Turn Is It" is updated and ready to go. Note that Strain is building up with everyone despite not taking physical damage recently.

Oona@SanguineAngel, no one has remained alive long enough to warn that the truck is an adversary. "IF" you aimed at the unaware Stormtroopers (+1 SB for cover, short range Image) then you could get a +1 Boost Image for catching them off-guard. Not saying you should. Perhaps some other ruse would be good to do, as well. Or, call for surrender, or something else.

Two PC's go (TWO of: Vesper, Helios, Oona) before the Troopers and Imperial Tanks act again.

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Re: OOC: The Assault on Ione

#228

Post by SavageBob » Wed Mar 06, 2019 12:13 pm

By my count, we should have 3 more grenades. I was going to have Vesper chuck another one, but the narration sounds like she's on the far side from the barracks opening and probably doesn't have a clear shot. Is there a hatch at the other side she can run to and open? If so, that would probably eat up both of her maneuvers and end her turn. Might be a good idea for Oona to take the next slot.

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Re: OOC: The Assault on Ione

#229

Post by DeepSpacer » Wed Mar 06, 2019 11:44 pm

SavageBob wrote:
Wed Mar 06, 2019 12:13 pm
By my count, we should have 3 more grenades. I was going to have Vesper chuck another one, but the narration sounds like she's on the far side from the barracks opening and probably doesn't have a clear shot. Is there a hatch at the other side she can run to and open? If so, that would probably eat up both of her maneuvers and end her turn. Might be a good idea for Oona to take the next slot.
Your assumptions are correct. She could use two maneuvers then act to toss a grenade, as you described.

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Re: OOC: The Assault on Ione

#230

Post by SavageBob » Thu Mar 07, 2019 3:00 am

DeepSpacer wrote:
Wed Mar 06, 2019 11:44 pm
Your assumptions are correct. She could use two maneuvers then act to toss a grenade, as you described.
No quickdraw, so it would be 3 maneuvers total: Move to the other side, open the panel, take out a grenade. She can only do two of the three in one turn, alas. @SanguineAngel , you're up! :)

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Re: OOC: The Assault on Ione

#231

Post by SanguineAngel » Thu Mar 07, 2019 4:24 pm

Cool, I think Oona is definitely not in the mind set for subtle right now, so a blast from the mounted weapon is in order. I will do this in a little bit.

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Re: OOC: The Assault on Ione

#232

Post by SanguineAngel » Thu Mar 07, 2019 6:22 pm

blast! Sorry guys.

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Re: OOC: The Assault on Ione

#233

Post by swrider » Thu Mar 07, 2019 8:12 pm

Im going to have hell take the next slot before the tanks. He might get some damage on them. hopefully.

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Re: OOC: The Assault on Ione

#234

Post by DeepSpacer » Thu Mar 07, 2019 11:09 pm

swrider wrote:
Thu Mar 07, 2019 8:12 pm
Im going to have hell take the next slot before the tanks. He might get some damage on them. hopefully.
Care to roll the Critical %, @swrider ?

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Re: OOC: The Assault on Ione

#235

Post by swrider » Fri Mar 08, 2019 1:33 am

Helios; Uprising; Critical hit:
Numeric Roll: 1D100+0=40

Not the best roll.

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Re: OOC: The Assault on Ione

#236

Post by swrider » Fri Mar 08, 2019 1:35 am

37-45
Tailspin All firing from ship or vehicle suffers ImageImage until end of pilot’s next turn

That is actually better than I was expecting.

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Update

#237

Post by DeepSpacer » Fri Mar 08, 2019 3:16 am

Top of next round!!!

NPC's
Tank 1: (heavily damaged) +1 Defense
Tank 2:

Stormtroopers: +3 Defense ( +1 Cover, +2 Adv's)

PC's
AT-ST: "Knocked off Course" Pilot cannot execute any (piloting) maneuvers and must make piloting check to regain bearings. Difficulty depends on speed.

Helios will have to make a Piloting-Planetary check based on Speed (3). So, 3 Diff. ImageImageImage. This check is a maneuver for him. Failure means you will not be facing the correct direction for attacks (I will interpret the dice on that one. It could mean 'no' or hindered attacks.)

Speeder Truck: +2 SB to attacks taken.

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Re: OOC: The Assault on Ione

#238

Post by swrider » Fri Mar 08, 2019 2:38 pm

Would it be ImageImageImage or ImageImageImage. Typically a piloting check is 1/2 sil and speed the smaller upgrading the higher.

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Re: OOC: The Assault on Ione

#239

Post by DeepSpacer » Sat Mar 09, 2019 2:44 am

swrider wrote:
Fri Mar 08, 2019 2:38 pm
Would it be ImageImageImage or ImageImageImage. Typically a piloting check is 1/2 sil and speed the smaller upgrading the higher.
Ah! You are right. Sil (3), Speed (2). So, ImageImage I knew I was missing something. You can do either (CC or DDD), since the Crit table is non-specific.

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Re: OOC: The Assault on Ione

#240

Post by SavageBob » Sat Mar 09, 2019 12:31 pm

DS, what kinds of grenades are these that Vesper's been throwing? I was assuming they were standard frag grenades, which do 8 base damage, Blast 6. Are they something else? Or am I misunderstanding how Blast damage is calculated?

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Re: OOC: The Assault on Ione

#241

Post by DeepSpacer » Sat Mar 09, 2019 6:05 pm

SavageBob wrote:
Sat Mar 09, 2019 12:31 pm
DS, what kinds of grenades are these that Vesper's been throwing? I was assuming they were standard frag grenades, which do 8 base damage, Blast 6. Are they something else? Or am I misunderstanding how Blast damage is calculated?
Oh, I must have gotten mixed up with the last attack, which had 2 successes that made it 10/8. The correct grenade damage is 8/6. The 8/6 it is. I'll wave in forward and be more careful in the future. 9/7 for this last attack. Successes add to Blast, too. I just checked the CRB.

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Re: OOC: The Assault on Ione

#242

Post by DeepSpacer » Fri Mar 22, 2019 2:22 am

Paging @Boutrose Saba-Norr @SanguineAngel @swrider
I know life has been busy for us all. I am quite busy myself IRL, not to mention running two sessions of Pathfinder for the table group this month.

NEXT!!!

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Re: OOC: The Assault on Ione

#243

Post by swrider » Fri Mar 22, 2019 4:15 am

I'll get a post up tomorrow. Sorry for the delay. Boutrose will be on this weekend.

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Re: OOC: The Assault on Ione

#244

Post by swrider » Fri Mar 22, 2019 3:33 pm

Sorry for the delay. That should take out one tank and hopefully the other is damaged as well. Still the AT is a sitting duck as it didn't move.

I looked back and saw that we get two setbacks to our attacks against it. I though that I had to make a piloting roll but could not find it anywhere. Please let me know if I did something wrong @DeepSpacer

Also, if you decide to have them take the threats as strain I have a great way to make that happen. Ill post it below in case you want to use it.
As Helios celebrates his fire a warm liquid splashes across his face stinging slightly. The wreching sound coming from Dennies causes Helios to turn just in time to have even more vomit splash into his eyes. A motion sick Dennies tries spewing out an apology but is cut off by Helios. "It ain't a good time till someone vomits. Shall I make her spin faster!"

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Re: OOC: The Assault on Ione

#245

Post by SanguineAngel » Mon Mar 25, 2019 4:45 pm

Hey @DeepSpacer, apologies - I think I may have lost the thread of the combat a little, there.

If I have it right in my head I think we have a dozen or so storm troopers outside the barracks next to a heavy repeater. No tanks are currently in sight of the truck?

I'd like to target the repeater's generator, if I may. Would that be doable? I'd presume ImageImage if I aim twice?

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Re: OOC: The Assault on Ione

#246

Post by swrider » Mon Mar 25, 2019 4:52 pm

I think most of the soldiers with the repeating blaster have been killed already by a previous attack. IIRC only the guy holding the generator was left.

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Re: OOC: The Assault on Ione

#247

Post by SanguineAngel » Mon Mar 25, 2019 6:32 pm

Ah, I read it that there were 16 troopers, 4 on the gun, 1 group of 8, and 1 group of 4. I thought vesper's grenade took out the 4 currently on the gun.

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Re: OOC: The Assault on Ione

#248

Post by swrider » Mon Mar 25, 2019 7:31 pm

Perhaps. I am sure DS can clear it up.

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Re: OOC: The Assault on Ione

#249

Post by DeepSpacer » Tue Mar 26, 2019 2:35 am

swrider wrote:
Mon Mar 25, 2019 4:52 pm
I think most of the soldiers with the repeating blaster have been killed already by a previous attack. IIRC only the guy holding the generator was left.
That is correct. Sorry for the delay. A busy week for me.
SanguineAngel wrote:
Mon Mar 25, 2019 6:32 pm
Ah, I read it that there were 16 troopers, 4 on the gun, 1 group of 8, and 1 group of 4. I thought vesper's grenade took out the 4 currently on the gun.

Correct. (except one guy by the generator was barely hanging on to consciousness).

Effectively, 8 on the "Left" taking cover in the doorways of the barracks, 4+1 on the "Right" with the repeating blaster on the ground.
SanguineAngel wrote:
Mon Mar 25, 2019 4:45 pm
I'd like to target the repeater's generator, if I may. Would that be doable? I'd presume ImageImage if I aim twice?
That sounds right.

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Re: OOC: The Assault on Ione

#250

Post by DeepSpacer » Fri Mar 29, 2019 3:14 am

Stormtroopers:
Range: Short
+2 Defense (cover and 3 Adv)

(Our) Speeder Truck:
Top Gun is useless for one round
Next to act on truck (Thino) takes +1 SB

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