OOC: The Assault on Ione
Re: OOC: The Assault on Ione
Nope I am talking about the truck. I am referencing our encounter with the truck when we triggered the alarm outside the city.
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Re: OOC: The Assault on Ione
That'd be correct. It is mounted with a Light Repeating Blaster (autofire) like from the CRB, not a blaster cannon like on the AT-ST an tanks. I think I gave +2 SB due to cover.SavageBob wrote: ↑Wed Feb 06, 2019 8:14 pmswrider wrote: ↑Wed Feb 06, 2019 5:31 pmThe speeder truck has a turret mounted weapon. The gunner is exposed (Hell shot the previous one ) DS also said that those inside are covered from outside attack previously. Though an excellent roll by Hell did allow him to take out the driver with a ricochet.
Re: OOC: The Assault on Ione
I think it might be best for us to hold our actions to see if the two tanks follow Hell.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Assault on Ione
Perhaps there is another vehicle or structure your vehicle can use for cover? Or you may want to move closer to the tire or your intended target as your weapon uses personal scale range.
Re: OOC: The Assault on Ione
I don't know that we have a target right now, aside from whatever troops may be behind the barracks. If we move in to engage with troops hiding out there, we run the risk of distracting the two tanks Hell is trying to lure away. I still think it best if we hold our turns for now.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: OOC: The Assault on Ione
OK sounds like everyone is aiming. lol!
Re: OOC: The Assault on Ione
Sounds like we can skip our slots and take them after the enemy goes? (Rather than aiming twice...)
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Assault on Ione
Hah, sorry guys - I lost the thread a bit here when we screenwiped. I'm actually happy to be in the truck and to take the gun.
Edit: Apologies, @SavageBob I tried for some decisive action but should have listened to you. It was very much a swing and a miss!
Edit: Apologies, @SavageBob I tried for some decisive action but should have listened to you. It was very much a swing and a miss!
Re: OOC: The Assault on Ione
Yikes! My worry is that we pull the tanks onto us rather than letting Hell pull them away like he intended. Maybe we can reassess how to use the Advantage you rolled to make it seem like we were firing on the errant AT-ST (Hell) and missed?SanguineAngel wrote: ↑Wed Feb 13, 2019 8:57 amHah, sorry guys - I lost the thread a bit here when we screenwiped. I'm actually happy to be in the truck and to take the gun.
Edit: Apologies, @SavageBob I tried for some decisive action but should have listened to you. It was very much a swing and a miss!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Assault on Ione
Well, the other option is to high tail it out of there on your turn - take advantage of the opportunity to move out of range and force them to choose. What's our current speed? I don't think it was specified... worst case - full throttle and move range bands?SavageBob wrote: ↑Wed Feb 13, 2019 11:31 amYikes! My worry is that we pull the tanks onto us rather than letting Hell pull them away like he intended. Maybe we can reassess how to use the Advantage you rolled to make it seem like we were firing on the errant AT-ST (Hell) and missed?SanguineAngel wrote: ↑Wed Feb 13, 2019 8:57 amHah, sorry guys - I lost the thread a bit here when we screenwiped. I'm actually happy to be in the truck and to take the gun.
Edit: Apologies, @SavageBob I tried for some decisive action but should have listened to you. It was very much a swing and a miss!
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Re: OOC: The Assault on Ione
Slightly busy week for me, but I was also waiting for all to chime in. I know that sometimes I can jump ahead too quickly. I hope to get some posting time in tonight or tomorrow.
Interesting dilemma for the hover tank drivers. They may or may not be concerned with the hover truck. While it CAN damage them, it is not a huge threat. Also, it is not likely that anyone notice Oona fired at them. And, since she missed, it may not really be noticeable anyways. BTW, I think it is "in-character" for her to act impulsively and unafraid to do what she did. If they initiate a 'case' sequence with Helios, the Setback could really come into play.
If everyone holds on that second pc slot, then the next thing will happen.
Interesting dilemma for the hover tank drivers. They may or may not be concerned with the hover truck. While it CAN damage them, it is not a huge threat. Also, it is not likely that anyone notice Oona fired at them. And, since she missed, it may not really be noticeable anyways. BTW, I think it is "in-character" for her to act impulsively and unafraid to do what she did. If they initiate a 'case' sequence with Helios, the Setback could really come into play.
If everyone holds on that second pc slot, then the next thing will happen.
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Re: OOC: The Assault on Ione
Hah thanks! I thought it seemed fitting tooDeepSpacer wrote: ↑Wed Feb 13, 2019 1:13 pmBTW, I think it is "in-character" for her to act impulsively and unafraid to do what she did.
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Re: OOC: The Assault on Ione
Time to break out the Chase rules for Helios and the tanks. Competitive skill check of the Piloting-Planetary Skill!!! The Friends & Nemeses house rule will apply to Skill Jockey, so Helios gets a Boost. (Oona's passed boost is to someone else. Hell is not 'Next'. This is just a Chase check.) There would be rougher terrain to lead the chase into farther away. Or, you may try to out-maneuver them and gain the advantage to turn the weapons back onto them.
The terrain near the barracks is flat, Simple (-) difficulty. The Imperial Pilots will get a setback die from the debris Oona left on the ground. They also get +1 Handling for their vehicle. (AT-ST is +0) Their base skill is 3 Agility and I will give a minion skill for Piloting.
YYG + SB + Boost versus (Helios) YYGG + Boost
*Using DS DP
They spent a Maneuver to turn 180 and a Maneuver to Drive. Next round you will each dedicate a Maneuver to Drive (+ whatever else). BTW, all the AT-ST weapons face forwards-only. You can use piloting skills and maneuvers/actions as narratively appropriate. Dennies already fired during initiative, so no help from him this time.
The skill to beat....
NPC; Uprising; Piloting (Planetary) Chase Check:
2 Successes, 4 Advantages
The terrain near the barracks is flat, Simple (-) difficulty. The Imperial Pilots will get a setback die from the debris Oona left on the ground. They also get +1 Handling for their vehicle. (AT-ST is +0) Their base skill is 3 Agility and I will give a minion skill for Piloting.
YYG + SB + Boost versus (Helios) YYGG + Boost
*Using DS DP
They spent a Maneuver to turn 180 and a Maneuver to Drive. Next round you will each dedicate a Maneuver to Drive (+ whatever else). BTW, all the AT-ST weapons face forwards-only. You can use piloting skills and maneuvers/actions as narratively appropriate. Dennies already fired during initiative, so no help from him this time.
The skill to beat....
NPC; Uprising; Piloting (Planetary) Chase Check:
2 Successes, 4 Advantages
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Re: OOC: The Assault on Ione
Chase rules are my absolute favourite thing about this system.
Re: OOC: The Assault on Ione
Lol I should have clarified earlier that hell is not trying to run. He is just using the building as cover so he can attack and keep the tanks off balance. But you made an allowance for that within your ruling so. I'll get something up.
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Re: OOC: The Assault on Ione
Ah....just as well! The opposed check may help determine distance, and maybe, cover or some other things. I'd say a pilot maneuver to move and get the AT-ST turned back around, if you do so.
Re: OOC: The Assault on Ione
I was about to have Vesper throw a grenade at the squad with the heavy gun and even clicked on "use Light Side" on the DP tracker when I realized we're out of range, I think. Can you confirm, DS? How far are these guys from us?
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Assault on Ione
Not far at all. You had pulled up in front to the barracks, so short range to both the edge of the building (gunnery crew with HRB) and the main entrance. However, Oona is manning the top gun and Vesper is inside the speeder truck. You'd have to open the side panel to do so (a maneuver). Since there is a PC "Held" action, you could do that. Taking the Boost from Ooona as the next person to act.
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Re: OOC: The Assault on Ione
Had the flu, or at least a fever, for a few days. But, got caught up a bit in PBP. Looking at the Initiative order, Thino ( @Boutrose Saba-Norr ) takes a turn next and then 3 PC's go to begin next turn. Thino COULD take two consecutive actions, if he'd like. The hatch facing those troopers is open (by Vesper). Takes a maneuver to get to the hatch opening, even if he was driving. Oona has already manned the turret. The 'pilot seat' of this vehicle is little more than a chair, not one that would require (in my mind) and extra maneuver to dismount.
Re: OOC: The Assault on Ione
Glad you're feeling better!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Assault on Ione
Sorry about my inactivity, the wifi in my apartment has been out all week and my phone data is also used up, playing catchup now, i'll read the ic chat and see whats what.DeepSpacer wrote: ↑Wed Feb 20, 2019 10:56 pmHad the flu, or at least a fever, for a few days. But, got caught up a bit in PBP. Looking at the Initiative order, Thino ( @Boutrose Saba-Norr ) takes a turn next and then 3 PC's go to begin next turn. Thino COULD take two consecutive actions, if he'd like. The hatch facing those troopers is open (by Vesper). Takes a maneuver to get to the hatch opening, even if he was driving. Oona has already manned the turret. The 'pilot seat' of this vehicle is little more than a chair, not one that would require (in my mind) and extra maneuver to dismount.
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Re: OOC: The Assault on Ione
I figured as much. More for IRL "distractions" than actual gameplay, but it works well for gameplay to get in two rounds BTB. You will only be able to target those coming around the side of the building since you are facing that way. Shouldn't be a problem.Boutrose Saba-Norr wrote: ↑Sun Feb 24, 2019 9:20 amDeepSpacer I will indeed take two attacks in a row against the stormtroopers using my light repeating blaster. Please let me know of the difficulty.
Vesper passed one Boost die for your first attack. You can pass yourself dice, as well, on the second attack. Difficulty is (short range) + for Autofire.
Re: OOC: The Assault on Ione
Paging @Boutrose Saba-Norr! Time to make your two attacks!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: OOC: The Assault on Ione
I don't know how this slipped my mind, I literally responded to all the other threads. thanks for reminding me bob.
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