IC: The Assault on Ione

The game's in-character (IC) narrative.
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Re: IC: The Assault on Ione

#51

Post by DeepSpacer » Wed Feb 06, 2019 3:49 am

The AT-ST dashes between the tanks and begins to dart around the corner of the barracks. They are slow to react, but the turrets of the tanks appear to turn slightly as if trying to target it.

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Re: IC: The Assault on Ione

#52

Post by SanguineAngel » Wed Feb 13, 2019 9:15 am

Oona scrambles into the speeder truck and clambers up to the mounted weapon to get a better view of their surrounding as they race away from the defunct turret. At the sight of the imperial walkers, her heart jumps into her throat.

She assesses what she can actually see of the situation - taking in the smouldering wrecks, the walker and the two hovertanks facing off against it. Swallowing hard, she grabs the mounted weapon and pulls a bead on the nearest tank. {Maneuver 1: Aim}

She squeezes the trigger on the weapon and unleashes a wild hail of fire that dismantles the corner of the nearby building throwing debris over the tank but doing little or no damage. {Action: Attack. ImageImage to add Image to the target's next Piloting or Gunnery Check. Image to add Image to the next allied character's Piloting/Gunnery/Computers/Mechanics Check.}

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Re: IC: The Assault on Ione

#53

Post by DeepSpacer » Sat Feb 16, 2019 5:13 am

Oona's heart skips a beat as the tanks turn and pursue Helios in the AT-ST rather than return fire upon her. It would have been a lopsided defeat on her part, taking on those tanks, but Oona felt compelled to confront Imperials when given the opportunity.
Spoiler:
Tanks:
Maneuver: Turn
Maneuver: Drive (in pursuit)
At about the time the tanks go around one corner of the building, a squad of Stormtroopers come around the other corner of the building. Several of them (4) are helping carry a tripod with a heavy repeating blaster, along with its accompanying power pack. With them are several (4) individual Stormtroopers. In addition, a group (8) of Stormtroopers have just come out of the front of the barracks. The ones with the HRB gear appear bewildered, as their intended target is nowhere to be found.
HRB 1.jpg
HRB 1.jpg (156.35 KiB) Viewed 3876 times

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Re: IC: The Assault on Ione

#54

Post by SavageBob » Sat Feb 16, 2019 9:52 pm

"That's not good!" Vesper swears as she sees the gunnery crew. "On 'em." She flips open the side hatch on the speeder truck and pulls out a grenade. The debris from Oona's blast seems to be clustering the gunners just right. The medic lets the grenade fly...
Spoiler:
Vesper Reshari; Uprising; Ranged (Light) (with DP):

1 Maneuver to open the hatch, second to take out the grenade (2 strain).

2 Successes, 3 Advantages

ImageImageImageImageImage

Looks like 10 damage (before Soak). ImageImage to activate Blast and do 8 damage to everyone else around. Image to give the next PC a boost from the commotion.

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Re: IC: The Assault on Ione

#55

Post by DeepSpacer » Wed Feb 20, 2019 10:46 pm

All of the Stormtroopers targeted by the grenade go down. Only the one carrying the generator (box) seems to have been partially shielded from the blast and is still stirring. The cluster of troopers behind them prepare to take action against this unexpected attack.

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Re: IC: The Assault on Ione

#56

Post by DeepSpacer » Tue Mar 05, 2019 2:29 am

Thino's bursts of autofire from the Light Repeating Blaster decimate the remaining Stormtroopers coming around that side of the building. None of them remain standing. The gear they were carrying drops to the ground, full of holes.

Seconds later, some (Unknown number? At least 4-8) exit the front of the barracks and take up position along the exit (+1 SB for cover) as if expecting conflict once they exited the building. However, they arrive to find fallen comrades to the side and a lone speeder truck with Isonian guard manning the top gun and far-side hatch opened. They seem somewhat confused with the smoke and debris around them and no apparent opponents to fight.

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Re: IC: The Assault on Ione

#57

Post by SanguineAngel » Thu Mar 07, 2019 6:22 pm

Incensed, Oona turns the gun on the bemused troops and unleashes a staccato of gunfire. If they hadn't figured it out already, they would now know that this truck was a target!

Maneuver: Aim
Action: Attack

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Re: IC: The Assault on Ione

#58

Post by swrider » Thu Mar 07, 2019 8:19 pm

Dennies we are not going to get many chances at this. Target the same tank I do. Hell calls out before he pushes the walker around the corner and faces the tanks. Helios hands quickly shift to the firing mechanisms of the main weapon. The blaster fire form Helios weapon strikes one of the tanks quickly.
Spoiler:
6 damage - armor. 4 advantages to activate critical.

Helios; Uprising; Attack Tank.:
1 Success, 4 Advantages

ImageImageImageImageImageImage
Dennies taking the lead from Helios quickly aims and fires his own weapon.
Spoiler:

7 damage - armor. If the first tank is still up Dennies targets that one. If Hell managed to disable it then he targets the second.

Dennies; Uprising; Attack Tank.:
3 Successes, 2 Threats

ImageImageImageImageImage

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Re: IC: The Assault on Ione

#59

Post by DeepSpacer » Fri Mar 08, 2019 2:47 am

The Stormtroopers taking cover inside the front entrance narrowly escape disaster as light-repeating blaster fire peppers the building beside the entrance (the cover was the difference in the roll). Recovering from the shock of being fired upon by *seemingly* friendly forces, they come to the realization that an enemy if before them. They aim and concentrate fire on the A5-Speeder Truck.

They pepper the speeder truck with blaster rifle fire (10D), but it is just short of penetrating the armor. The shots cause great chaos to the inhabitants of the vehicle (+2 SB) and they dig into their surroundings like Felucian tick.
Spoiler:
Off Topic
2 Adv (x2): give target +2 Setback Dice to its next action (being either Oona/turret or the vehicle)
3 Adv (x2): gain +2 Ranged Defense until the end of next turn
1 Adv: pass boost to next
NPC; Uprising; Stormtroopers:
1 Success, 4 Advantages

ImageImageImageImageImageImage

NPC; Uprising; Stormtroopers:
0 Success, 7 Advantages

ImageImageImageImageImageImage


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Re: IC: The Assault on Ione

#60

Post by SavageBob » Fri Mar 08, 2019 2:55 am

Vesper crouches at the sound of blaster bolts ripping into the speeder truck's armor. "That doesn't sound good." She grabs another grenade and crosses to the other side of the vehicle to wait for a chance to open the hatch and attack.
Spoiler:
Basically, two maneuvers this round is all Vesper can do: Get grenade, and move to the other side of the vehicle.

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Re: IC: The Assault on Ione

#61

Post by DeepSpacer » Fri Mar 08, 2019 3:01 am

One of the 1-L Imperial tanks is smoking like bonfire and fish-tailing out of control, but still (barely) functional. They attempt to return fire on the heavily-armored, rogue AT-ST using their light blaster cannon turrets.

The heavily-damaged tank skids off to the side and shoots wildly into the air. However, it inadvertently maneuvers behind some rubble (giving it +1 Ranged Defense...3 Adv). The second tank finds its mark, however, and sends the AT-ST spinning off awkwardly (Tailspin!!!). {{It takes 5-3=2 Damage. WT 2/15. +2 SB until end of next turn.}}
Spoiler:
NPC; Uprising; 1-L Imperial Tanks:
2 Failures, 3 Advantages

ImageImageImageImageImageImageImageImage

NPC; Uprising; 1-L Imperial Tanks:
1 Success, 1 Threat, 1 Triumph,

ImageImageImageImageImageImage
Spoiler:
NPC; Uprising; 1-L Imperial Tanks:
Triumph to activate critical.
Numeric Roll: 1D100+0=36

Tit for Tat!!! Tailspin!!!
SORRY, I misread the chart. "Knocked off Course" Pilot cannot take maneuvers and must make piloting check to regain bearings.

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Re: IC: The Assault on Ione

#62

Post by SavageBob » Fri Mar 08, 2019 3:28 am

Vesper slams open the hatch and spots the stormtroopers cowering at the entrance to the bunker. She takes careful aim and says a prayer to whatever gods might be listening. The grenade sails over, lands with a clink, and rolls right into the midst of the group. The blast engulfs them.
Spoiler:
Vesper Reshari; Uprising; Ranged (Light) (with DP):
1 Success, 3 Advantages

Used a DP. Maneuver to open the hatch, maneuver to aim (2 Strain). Using ImageImage to activate Blast. That's 9 damage to the first target, 6 to all the others.

Third Image to remove one of their points of defense, assuming they're still standing (by forcing them out of cover, say). Otherwise, to add Image to next ally in the speeder truck.

ImageImageImageImageImageImageImageImage

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Re: IC: The Assault on Ione

#63

Post by DeepSpacer » Sat Mar 09, 2019 2:57 am

Several Stormtroopers fall over from their partially-hidden positions in the entrance hall to the barracks. Surely, several more remain.
Spoiler:
Blast is 8D, not 6, like you did before. It took me a minute to catch that. +1 Boost passed along. One Threat removes a prior maneuver.

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Re: IC: The Assault on Ione

#64

Post by swrider » Fri Mar 22, 2019 3:30 pm

Dennies shoot that damaged tank. Helios yells out. I'm trying to aim, keep this POS still will you! Dennies replies just befre pulling the trigger and sending a blast out to connect with the enemy tank.
Spoiler:
5 damage- armor

Dennies; Uprising; Attack spinning tank:
1 Success, 1 Threat

ImageImageImageImageImageImageImage
Helios observing the damage aims at his query and fires as well. His bolts striking true in spite of the still spinning AT. And they said target practice while drunk would never come in handy. They should see us now!
Spoiler:
7 damge - armor

You said the spinning tank was badly damaged so I assumed Dennies attack would destroy it. If not I am rolling a second setback die seperately. Hell will attack the damged tank if it is not destroied if it is he will attack the one behind cover.

Helios; Uprising; Attack Tank:
2 Successes, 1 Threat

ImageImageImageImageImageImageImageImage
Spoiler:
Helios; Uprising; Attack Tank:
0 Success, 1 Threat

Image

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Re: IC: The Assault on Ione

#65

Post by SanguineAngel » Thu Mar 28, 2019 3:00 pm

The grenade explodes and the the storm troopers at the gun are largely delt with. But more of the faceless soldiers are hovering near the dangerous heavy repeater and one of the cowards has action taken refuge behind the gun's power pack! Oona grits her teeth and takes aim at he generator itself, determined to render the weapon useless. She tunes out the sounds of gunfire and explosion and concentrates on her target... and squeezes the trigger twice, striking the power pack squarely.

Maneuver 1: Aim
Maneuver 2: Aim
Action: Targeted attack on the repeater generator

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Re: IC: The Assault on Ione

#66

Post by DeepSpacer » Fri Mar 29, 2019 2:35 am

The portable generator to the repeating blaster explodes, taking out the lone Stormtrooper beside the barracks and rendering the blaster useless.

Around the other side of the barracks, the wounded tank is destroyed and tank #2 takes a severe blow but returns fire and scores a hit!
Spoiler:
NPC; Uprising; Tank attack:
4 Successes, 0 Advantage
ImageImageImageImageImageImage
8 Damage -3 Armor = 5D
The AT-ST is a little worse for wear, but functioning well (WT: 7/15. ST: 4/12)

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Re: IC: The Assault on Ione

#67

Post by DeepSpacer » Fri Mar 29, 2019 3:05 am

Slightly afraid of exposing themselves, the Stormtroopers jump out just enough to get a shot off from their cover. They target the stationary speeder truck and pepper it with blaster fire. The repeating blaster on top is rendered useless for one round and the truck takes significant damage (WT: 2/10. SS: 2/8).
Spoiler:
Maneuver: Aim
Action: shoot truck
Use DP

NPC; Uprising; Stormtroopers:
4 Successes, 5 Advantages
ImageImageImageImageImageImage

13 Damage - 10 (armor 1) = 3 Damage {EDIT: .3}
3 Adv: Critical 62: +2 System Strain on Truck
2 Adv: give Setback Die to next action from the Truck

Maneuver: Aim
Action: shoot truck
Use DP

NPC; Uprising; Stormtroopers:
4 Successes, 3 Advantages, 1 Triumph,
ImageImageImageImageImageImage
Spoiler:
NPC; Uprising; Stormtroopers:
Numeric Roll: 1D100+0=37 +10 = 47

13 Damage - 10 (armor 1) = 3 Damage {EDIT: .3}
3 Adv: +1 Ranged Defense
Triumph: Critical 47: Component Hit: ship weapons rendered useless for one round

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Re: IC: The Assault on Ione

#68

Post by DeepSpacer » Thu Apr 11, 2019 2:22 am

{{In place of Thino Krist}}}

Thino jumps to the open left side of the speeder truck (Maneuver) and opens fire. Full-Auto with the repeating blaster rifle. At least two more suits of white armor collapse to the ground within the hallway entrance to the barracks. However, the recoil of the repeating blaster has knocked Thino off-balance. His next round of blaster fire is nearly as effective as another suit of white armor falls motionless.
Spoiler:
End-of-Round Attack
:
4 Successes, 4 Threats
ImageImageImageImageImageImageImage

15 damage before Soak.
4 Threats: +2 SB to next action.



Beginning-of-Round Attack
Maneuver = Aim
LS & DS DP's spent


NPC/PC Thino Krist; Uprising; Ranged-Heavy Attack:
1 Success, 2 Advantages
ImageImageImageImageImageImageImageImageImage

12 Damage before soak.
2 Adv: give Troopers +1 SB to next Attack.


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Re: IC: The Assault on Ione

#69

Post by SavageBob » Tue Apr 16, 2019 2:08 am

"Only two more of these things left. Let's make this one count!" Vesper launches another grenade at the troopers hiding in the entryway.

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Re: IC: The Assault on Ione

#70

Post by swrider » Thu Apr 18, 2019 3:39 pm

Helios looks towards the remaining tank focusing his attention and weapons on the sole survivor before pulling the trigger. At the last moment his chair shifts slightly to the side and his bolts miss clearing some rubble from in front of the tank. "Headhunter! If I have told you once I've told you a million times. Don't distract me when I'm shootin up the bad guys. Oh but you are so cute arn't you. Here have a little love"[color] Helios says as he pets his imaginary Nexu. Shoot Dennies. I pointed him out for you already.
Spoiler:
Helios ; Uprising; Attack Tank:
0 Success, 6 Advantages

ImageImageImageImageImageImageImage


Spoiler:
1 advantage to pass a boost die to next player (Dennies) 2 to pass a boost to Dennies specifically. 3 to recover strain.
Spoiler:

Dennies aims near where Helios had missed the tank. Now used to the pilots excentricities he simply ignored the imaginary play happening in the mist of battle. The illumination from the pilots bolts did prove usefull as Dennies shifts his weapon slightly and pulls the trigger. Impacting with the damaged tank.
Spoiler:
Dennies; Uprising; Attack Tank:
2 Successes, 1 Advantage

ImageImageImageImageImageImageImage


Six damage. Pass a boost die to the next player to go.

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Re: IC: The Assault on Ione

#71

Post by DeepSpacer » Thu Apr 18, 2019 10:16 pm

The smoldering hover tank before Helios & Dennies ceases moving and there is a momentary pause. After a few seconds, a soldier with a blast vest, gray uniform, and blast helmet exits the vehicle and runs behind some nearby cover, hiding from sight.
Spoiler:
This happens on the NPC's turn, even though there is one more PC to go before he does, technically.

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Re: IC: The Assault on Ione

#72

Post by DeepSpacer » Fri Apr 19, 2019 9:38 pm

SavageBob wrote:
Tue Apr 16, 2019 2:08 am
"Only two more of these things left. Let's make this one count!" Vesper launches another grenade at the troopers hiding in the entryway.
Best Vesper can tell, 1-2 (maybe more) Troopers were taken out. It has fallen somewhat silent.

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MASS COMBAT CHECK #2

#73

Post by DeepSpacer » Fri Apr 19, 2019 10:11 pm

Once again the forces against the Empire are successful! The Serrator flees (or at least puts distance between itself and the conflict) and Imperial forces are reduced by another factor. More non-Imperial starfighters jet across the sky as some mild defense is put up from the ground by troops beyond our view. You suspect there may be some more armored vehicles that went with Bullard to confront those forces under the ruse. The starfighters begin to target the grounded TIE's as they pass overhead. On one pass, a Starfighter targets the barracks in front of us, collapsing the front entrance completely. (2 Adv = change in battlefield)

GM; Uprising; Mass Combat Roll #2:
1 Success, 2 Advantages
ImageImageImageImageImageImage
Spoiler:
This check included reduced forces (difficulty) from the previous roll. Since this was a successful check, the next one will be reduced further. The check was denied several setbacks due to the absence of turrets (-2) and the TIE's not engaging (-2). It continued to receive Boost dice for privileged information and the communications jam.

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Re: IC: The Assault on Ione

#74

Post by DeepSpacer » Fri Apr 19, 2019 10:35 pm

For Helios, Oona, Thino, Vesper, & the accompanying Rebel soldiers, the battlefield has quieted a bit. To be sure, no soldiers will be coming out of the front of that barracks anymore and no immediate opponents can be found. In the extreme distance (personal range) an occasional TIE Fighter is blown to bits by a strafing pirate vessel. Lights flicker from within the Communications/Command Tower.
Spoiler:
NPC; Uprising; Communication Attempt:
1 Success, 1 Threat
ImageImageImageImageImageImageImageImageImageImage

The Imperials get out a message past the jamming device. What it is and to whom, you do not know. (1 Thr = "giveaway" = see lights inside)
The battle has turned against the Imperials and they are down to their last, desperate measures.

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Re: IC: The Assault on Ione

#75

Post by DeepSpacer » Fri Apr 19, 2019 11:12 pm

Faceoff Two.JPG
Faceoff Two.JPG (43.13 KiB) Viewed 3787 times
All of a sudden the speeder truck is pummeled with several blasts from long distance!!! Some of the occupants near the openings (Vesper, Oona, & Thino) will have to make an Average ImageImage Coordination or Athletics check or be thrown from the vehicle as it takes SEVERE damage from an AT-ST. Helios hears and explosion and sees a plume of smoke rise above from where the speeder truck was in front of the barracks. It would be a maneuver to get back around the building either way you went.

In their desperation, the Imperials make a *coordinated* run for the TIE's. As a returning AT-ST provides cover, the TIE Pilots emerge from the other side of the barracks (where the ones carrying a heavy repeater were from) and make a run for the airfield.
**ALL PC's can make a Vigilance check, as well, for initiative.

TIE Pilot II.JPG
TIE Pilot II.JPG (22.78 KiB) Viewed 3787 times
Spoiler:
NPC; Uprising; AT-ST :
1 Success, 2 Advantages

ImageImageImageImageImageImage

2 Adv = activate Linked

NPC; Uprising; AT-ST :
3 Successes, 2 Threats

ImageImageImageImageImageImage


NPC; Uprising; % rolls:
Numeric Roll: 1D100+20=37

NPC; Uprising; % rolls:
Numeric Roll: 1D100+30=60

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