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Over the AT-ST comm consul Helios & Dennies hear a garbled message directed to them.
Kssshhhhh….. “AT-ST #2, ………….. proceeding to ………..point.”
Helios & Dennies are unaware of the approaching Starfighter until they nearly pass by, emitting the trademark “scream” of the TIE Fighter engines as they go overhead. The ground-based personnel were caught unaware of the approaching threat and are only now heading for transports to the airfield. Those transports are close targets, but not loaded. However, all AT-ST weapons have a forward firing arc. You can target a transport or the TIEs, but not both. Only what's "in front" of you.
From the AT-ST, they can attempt to shoot down TIEs in the air with a passing shot each from the two sets of cannons. One by Helios, one by Dennies. Easy Difficulty. Targeting the transport is also EASY + 2 Boosts for being so close and stationary.
+2 Setback dice due to having to adjust your firing angle upward and the TIE’s rapid speed.
(Helios) Chin Blaster Cannons, 5D 4cr Linked 1.
(Dennies) Light Blaster Cannon, 4D 4cr. (Gunnery Skill: Agility 2)