The Gerrenthum Run (IC)

The game's in-character (IC) narrative.
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DeepSpacer
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Re: The Gerrenthum Run (IC)

#51

Post by DeepSpacer » Thu Feb 04, 2021 12:10 am

Hell finds multiple things around. Banners, vuvuzela horns, drums, ....maybe a speeder bike lying around. An elevated ledge or concrete wall to speak from the top of, whatever you would like.

(1 Adv) In the distance far ahead of the advancing crowd, there is 'gov't' activity.

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swrider
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Re: The Gerrenthum Run (IC)

#52

Post by swrider » Fri Feb 05, 2021 5:17 pm

Helios starts to mingle in to the crowd, he warns people of the imperials gearon g up and recommends they head towards the broadcast center as it appears to be open. He ask that they spread the word.

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Re: The Gerrenthum Run (IC)

#53

Post by DeepSpacer » Wed Feb 10, 2021 5:35 am

 ! Message from: DeepSpacer
Helios can make a combined Leadership check at YYG+B vs AVG. Kettel and Vesper will contribute. Boost was for the warning about the Imperials.

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swrider
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Re: The Gerrenthum Run (IC)

#54

Post by swrider » Wed Feb 10, 2021 6:35 pm

Spoiler:
:
0 Success, 1 Threat, 1 Triumph,

ImageImageImageImageImageImage


So I don't get the crowd to nice where I want, but they nice in a different way that is also beneficial, perhaps starting security away fun the broadcast center.

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DeepSpacer
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Re: The Gerrenthum Run (IC)

#55

Post by DeepSpacer » Thu Feb 11, 2021 1:47 am

Helios' efforts do little to sway the crowd. "GET BENT, YOU HOSER!!!" some of them yell at him, as if he was someone they should listen to! (1 Threat) Must be some kind of regional dialect. Helios does not have much of an idea of what a 'hoser' is. ;)

In a matter of luck (or fate), the crowds move past to reveal an unattended speeder car. an Hyperfoil 1000-XTC.
 ! Message from: DeepSpacer
Make an EASY Piloting-Planetary check to identify its capabilities.
Hyperfoil_1000.jpg
Hyperfoil_1000.jpg (88.63 KiB) Viewed 52 times

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swrider
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Re: The Gerrenthum Run (IC)

#56

Post by swrider » Fri Feb 12, 2021 4:33 pm

Spoiler:
Helios:
2 Successes, 3 Advantages, 1 Triumph,

ImageImageImageImageImageImageImageImage

The boost is from a talent that removes setbacks. I don't recall if you allow them to be a boost if there are no setbacks or not. A common house rule but still a house rule.
Spoiler:
Helios:
1 Failure, 6 Advantages

ImageImageImageImageImageImage

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DeepSpacer
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Re: The Gerrenthum Run (IC)

#57

Post by DeepSpacer » Sat Feb 13, 2021 5:14 am

The crowd does not respond to the group's urging to change direction and there are not many taxis able to come through at this time. But, there is an unattended Hyperfoil 1000 XTC nearby with one city law enforcement uniform inside of it. It is an easy path back to the hangar to equip for what may be a rougher patch of demonstrations. The night is early and things are just getting heated up.

The speeder flies comfortably between 30-50m off the ground. It could surely fly over security fencing, but would draw immediate attention.

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Re: The Gerrenthum Run (IC)

#58

Post by DeepSpacer » Fri Feb 19, 2021 12:03 am

Kettel's expertise has been heard. He suggested a distraction and then tactically advancing on the Figg Comm Tower from a (hopefully) unmonitored side. This would be entail a kind of vehicle stealth check, should we get to that point. Yet, there is now the security uniform. The night is young and the anti-Imperial commerce protests are just getting started. The trip to and from the hangar allows some time to discuss options.

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Re: The Gerrenthum Run (IC)

#59

Post by swrider » Tue Feb 23, 2021 2:50 am

So I have a thought. I think we blow this here speeder up in front of the communications arry. You can rush in wearing that uniform and call for the security to come out and help with the protests. We can come rushing in with you to take cover in the station or try sneaking in once the security is distracted. What do you think? Another option is that I wear the uniform and tell that that I have a holodisk with a message that the imperials want broadcast throughout the city to help quell the rioting and see if we can get them to play it themselves.

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Re: The Gerrenthum Run (IC)

#60

Post by DeepSpacer » Tue Feb 23, 2021 5:11 am

"That just may work!" exclaims Kettel. Vesper nods in agreement. "I trust us getting in ourselves more than I do than them playing our own message."
Spoiler:
Flipping a DP can get that uniform to be some kind of local officer rather than standard-issue.

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swrider
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Re: The Gerrenthum Run (IC)

#61

Post by swrider » Fri Feb 26, 2021 6:20 pm

hop on well find a place for you to get dressed captain. I can go in with our computer expert and anyone else you wish, but you should have backup to.
Off Topic
I forgot the other characters abilities. I'll flip that dp. What do you need me to roll to blow the speeder when it is time? Or should we just narrate it.

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DeepSpacer
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Re: The Gerrenthum Run (IC)

#62

Post by DeepSpacer » Sat Feb 27, 2021 12:19 am

swrider wrote:
Fri Feb 26, 2021 6:20 pm
hop on, we'll find a place for you to get dressed captain. I can go in with our computer expert and anyone else you wish, but you should have backup, too.
"Well, uh, I am hardly an EXPERT, but I think I can do enough to get the truth out about these Imperial atrocities!!!" adds in Vesper. "I think I can come in disguised as a Medic since I ACTUALLY AM ONE in real life!!!
Spoiler:
DP's: 1 LS / 3 DS

Giving the Uniform to Cpt Kettel is a good idea!!!

Vesper is a 4 INT Army Medic. '0' ranks in Computers, though.

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