Ronin Wayne grew up on corasant. This let him see first hand the cruelty of the empire. When he was thirteen the empire killed his parents. This led him to join the rebellion. He had this specialty in making others see his way. Soon he had Started a rebel cell nearly separate from the actual rebellion. However, his numbers were not enough to stop the empire from killing everyone and imprisoning him. Since then he realised that numbers are the endgame. His goal was to make the rebelion bigger.
duty
0
Type = recruiting.
Group = ?
Advancement option from duty = 10 xp.
Species is human.
Career diplomat specs :agitator
Br = 2
Ag=2
Int=3
Cun=3
Will=3
Pre=3
skills/ = career
/charm 1
/deception 1
/leadership
/negotiation 1
/knowledge(core worlds)
/knowledge(outer rim)
/knowledge(lore)
/knowledge(xenology) 1
/coercion 1
/streetwise 1
/knowledge(underworld)
Vigilance 1
Cool 1
Motivation: to avenge his parents.
Gear
500 credits
Ronin Wayne
-
- Scoundrel
- Posts: 306
- Joined: Tue Aug 22, 2017 12:17 am
Ronin Wayne
I solemnly swear that I am up to no good
- DeepSpacer
- Jedi Initiate
- Posts: 4961
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: Ronin Wayne
Name: Ronin Wayne
Species: Human Gender: Male Age:
Homeworld: Coruscant
Career: Diplomat
Specializations: Agitator
Duty: 0 (Recruiting)
Motivation: Quest (Vengeance)
Characteristics
Brawn: 2, Agility: 2, Intellect: 3, Cunning: 3, Willpower: 3, Presence: 3
Derived Attributes
Defense: 0/0, Soak: 2, Wound THR: 12, Strain THR: 13, Encumbrance: 0/7
Skills/ = career
/charm 1
/deception 1
/leadership
/negotiation 1
/knowledge(core worlds)
/knowledge(outer rim)
/knowledge(lore)
/knowledge(xenology) 1
/coercion 1
/streetwise 1
/knowledge(underworld)
Vigilance 1
Cool 1
Talents:
Equipment
Weapons:
Credits:
Earned XP (Spent/Unspent): 0/20
110 (Starting) + 10 (Duty)
Background:
Ronin Wayne grew up on Coruscant. This let him see first hand the cruelty of the empire. When he was thirteen the empire killed his parents. This led him to join the rebellion. He had this specialty in making others see his way. Soon he had Started a rebel cell nearly separate from the actual rebellion. However, his numbers were not enough to stop the empire from killing everyone and imprisoning him. Since then he realised that numbers are the endgame. His goal was to make the rebellion bigger.
Species: Human Gender: Male Age:
Homeworld: Coruscant
Career: Diplomat
Specializations: Agitator
Duty: 0 (Recruiting)
Motivation: Quest (Vengeance)
Characteristics
Brawn: 2, Agility: 2, Intellect: 3, Cunning: 3, Willpower: 3, Presence: 3
Derived Attributes
Defense: 0/0, Soak: 2, Wound THR: 12, Strain THR: 13, Encumbrance: 0/7
Skills/ = career
/charm 1
/deception 1
/leadership
/negotiation 1
/knowledge(core worlds)
/knowledge(outer rim)
/knowledge(lore)
/knowledge(xenology) 1
/coercion 1
/streetwise 1
/knowledge(underworld)
Vigilance 1
Cool 1
Talents:
Equipment
Weapons:
Credits:
Earned XP (Spent/Unspent): 0/20
110 (Starting) + 10 (Duty)
Background:
Ronin Wayne grew up on Coruscant. This let him see first hand the cruelty of the empire. When he was thirteen the empire killed his parents. This led him to join the rebellion. He had this specialty in making others see his way. Soon he had Started a rebel cell nearly separate from the actual rebellion. However, his numbers were not enough to stop the empire from killing everyone and imprisoning him. Since then he realised that numbers are the endgame. His goal was to make the rebellion bigger.
- DeepSpacer
- Jedi Initiate
- Posts: 4961
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: Ronin Wayne
Matt,
Please use the above post to move to Dramatis Personae AFTER adding the following:
> Age
> Roll 1d100 for starting credits
> Spend your 500 credits on gear or weapons. Remember that purchasing a stun-only blaster is 1/2 cost. That helps in the beginning, but limits you to short range.
> Spend 20 'earned' XP to begin your character. I suggest a 2nd rank of a primary-use skill and Talents Plaus-Den & Nobody's Fool, saving Intimidating for later. Hard to go wrong, regardless. Agitator is a great spec.
Please use the above post to move to Dramatis Personae AFTER adding the following:
> Age
> Roll 1d100 for starting credits
> Spend your 500 credits on gear or weapons. Remember that purchasing a stun-only blaster is 1/2 cost. That helps in the beginning, but limits you to short range.
> Spend 20 'earned' XP to begin your character. I suggest a 2nd rank of a primary-use skill and Talents Plaus-Den & Nobody's Fool, saving Intimidating for later. Hard to go wrong, regardless. Agitator is a great spec.
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