Party Creation

Character proposals for this game.
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Trip
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Re: Party Creation

#101

Post by Trip » Thu Nov 02, 2017 8:46 pm

I think I am going to scrape mine and go back to the drawing board. I think we have too much overlap.

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DeepSpacer
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Re: Party Creation

#102

Post by DeepSpacer » Thu Nov 02, 2017 9:19 pm

Trip wrote:
Thu Nov 02, 2017 8:46 pm
I think I am going to scrape mine and go back to the drawing board. I think we have too much overlap.
I hadn't seen a skills array for Svae yet. Sometimes you have skill overlap but not in their ranks or emphasis. You still have Underworld and Computers, which will be somewhat unique. Oops...I was looking at wrong player/pc. A Clawdite would be interesting. Never been in a group with one.

BUT, this is the "Character Creation" phase, so plenty of room for experimentation! :D :D :D

It's why I advised to create 1-3 to begin with. You previous two ideas also had close to the same overlap (Scout, Big-Game Hunter Explorer), both stress Cunning.
Good luck!

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Stneu73
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Re: Party Creation

#103

Post by Stneu73 » Thu Nov 02, 2017 9:50 pm

Trip wrote:
Thu Nov 02, 2017 8:46 pm
I think I am going to scrape mine and go back to the drawing board. I think we have too much overlap.
Did you mean scrap the character or the backstory?

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ShadoWarrior
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Re: Party Creation

#104

Post by ShadoWarrior » Thu Nov 02, 2017 9:57 pm

He's rebuilding the character. Staying with a Clawdite, but the rest is in flux. I've suggested to him that since he's staying with Clawdite that he stay with being Cunning-centric. He just needs to switch specs, and perhaps career as well. Focus on the skills and talents that his primary attribute keys. He won't be able to avoid overlapping your character a bit, but he can focus on different things than your PC. But what he will accomplish is not overlapping my character as well as yours. The Infiltrator is a good spec, but not for someone who doesn't have Brawn as their primary attribute. It's a waste of his 4 Cunning. And we don't need two melee builds. One tank is enough for a party.

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Trip
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Re: Party Creation

#105

Post by Trip » Thu Nov 02, 2017 10:11 pm

Spy Sleeper sounds good. It has Well rounded so I could pick up Resilience.

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ShadoWarrior
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Re: Party Creation

#106

Post by ShadoWarrior » Thu Nov 02, 2017 10:17 pm

Wow. That's a super-cheap Well Rounded. I also didn't know that book was coming. Thanks.

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DeepSpacer
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Re: Party Creation

#107

Post by DeepSpacer » Thu Nov 02, 2017 10:24 pm

Trip wrote:
Thu Nov 02, 2017 10:11 pm
Spy Sleeper sounds good. It has Well rounded so I could pick up Resilience.
Do you have the book? It looks great. So many books out to keep track of!

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ShadoWarrior
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Re: Party Creation

#108

Post by ShadoWarrior » Thu Nov 02, 2017 10:27 pm

Book's not out yet.

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Trip
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Re: Party Creation

#109

Post by Trip » Fri Nov 03, 2017 1:51 am

I updated my PC to a new one altogether. I could not find a good clawdite career that would allow me to have Resilience.

I instead put together a Shistavanen Soldier Sharpshooter. Heavy on Agility.

Let me know what you think.

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DeepSpacer
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Re: Party Creation

#110

Post by DeepSpacer » Fri Nov 03, 2017 2:50 am

Trip wrote:
Fri Nov 03, 2017 1:51 am
I updated my PC to a new one altogether. I could not find a good clawdite career that would allow me to have Resilience.

I instead put together a Shistavanen Soldier Sharpshooter. Heavy on Agility.

Let me know what you think.
posted.
But having a good Brawn gives you a good Resilience, and you already get 1 Rank from Racial, correct? Having a 2nd Rank in Resilience is ONLY a +5% boost to your chance to succeed. In short, it does not matter so much if you don't have resilience as a career skill.

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ShadoWarrior
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Re: Party Creation

#111

Post by ShadoWarrior » Fri Nov 03, 2017 2:57 am

Just so you know, it was Trip's choice to make the radical change. I didn't know about the new build until he sprang it on us. My suggestion to him was a rebuild of the Clawdite to focus on his Cunning. I will say that this build has less overlap with anyone else than even rebuilding the Clawdite would. Vesper comes closest to him, and she's a medic first and a shooter a distant second.

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Trip
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Re: Party Creation

#112

Post by Trip » Fri Nov 03, 2017 2:58 am

I couldn't find a career that made sense with cunning.

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DeepSpacer
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Re: Party Creation

#113

Post by DeepSpacer » Fri Nov 03, 2017 3:02 am

Oh, I understand. We're feeling out what we'd like to play. The clawdite is varied just in it's racial ability, alone. Otherwise, it's a gunman. I have an Excel sheet with each PC skill list all on one page. It is true that no one has ranks in R:Heavy, even though two PC's already have it as a career skill. That would be a radical different choice.

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Trip
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Re: Party Creation

#114

Post by Trip » Fri Nov 03, 2017 3:04 am

I am opened to trying something else.

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SavageBob
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Re: Party Creation

#115

Post by SavageBob » Fri Nov 03, 2017 3:08 am

Trip, have you looked at Engineer: Saboteur? That would make good use of Cunning but also make you a passable techie. Just a thought if you decide to go another direction.

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ShadoWarrior
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Re: Party Creation

#116

Post by ShadoWarrior » Fri Nov 03, 2017 12:20 pm

SavageBob wrote:
Fri Nov 03, 2017 3:08 am
Trip, have you looked at Engineer: Saboteur? That would make good use of Cunning but also make you a passable techie. Just a thought if you decide to go another direction.
That career/spec would make him a better pilot than Svae. Or he could put his '5' in Int instead of Agl and excel at mechanics.

A Cunning build that doesn't include Streetwise or Deception is a poor choice as those are the two best skills to use Cunning for. Streetwise to deal with the underworld, such as the black market. Deception because lying is so commonplace. A Clawdite, for example, really needs Deception.

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DeepSpacer
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Re: Party Creation

#117

Post by DeepSpacer » Fri Nov 03, 2017 12:39 pm

Kal Drahr wrote:
Thu Nov 02, 2017 5:29 pm
I was going to put my 2 free ranks into Charm and Negotiation on option 1 and 3 as I saw the deficency of a good face character. Can I make a character proposal for you to look at?
oh, and would it be too much trouble for your character to be male? We're not exactly running Charlie's Angels in space, you know. ;)

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DeepSpacer
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Re: Ship

#118

Post by DeepSpacer » Fri Nov 03, 2017 12:42 pm

The group will be getting on a ship, as it is common for new characters to be in possession of a ship. Whether the ship is party owned or given to us by the alliance, it does not matter to me. Otherwise, the Alliance provides one.

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ShadoWarrior
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Re: Party Creation

#119

Post by ShadoWarrior » Fri Nov 03, 2017 1:21 pm

How we get one matters a bit in terms of what sort of ship it is. There are pros and cons to consider. If it's owned by one of the PCs then that player would have some say in choosing the model, not to mention modifying it later on. OTOH, not owning a ship doesn't tie a PC, and by extension the entire party, to that ship. Just a couple of things to consider. I could probably come up with quite a few more.

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DeepSpacer
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Re: Party Creation

#120

Post by DeepSpacer » Fri Nov 03, 2017 1:46 pm

I have typically seen a Star Wars group as a mixture of male and female party members, so if my pointing out that we were leaning towards an all-female group comes across misogynistic in any way, I apologize.create whatever gender you want to play.

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Stneu73
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Re: Party Creation

#121

Post by Stneu73 » Fri Nov 03, 2017 5:02 pm

DeepSpacer wrote:
Fri Nov 03, 2017 12:39 pm
oh, and would it be too much trouble for your character to be male? We're not exactly running Charlie's Angels in space, you know. ;)
I'm not entirely set on being female. I'm okay with being male

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Stneu73
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Re: Party Creation

#122

Post by Stneu73 » Sat Nov 04, 2017 12:09 am

In light of Trip changing ideas and such I have created a Svae 2.0 who is an Ace Pilot who will also probably cross spec into a mechanic.

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Trip
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Re: Party Creation

#123

Post by Trip » Sat Nov 04, 2017 12:47 am

Stneu73 wrote:
Sat Nov 04, 2017 12:09 am
In light of Trip changing ideas and such I have created a Svae 2.0 who is an Ace Pilot who will also probably cross spec into a mechanic.
Sorry, I totally overlooked the fact that you started as a thief.

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Stneu73
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Re: Party Creation

#124

Post by Stneu73 » Sat Nov 04, 2017 12:49 am

Trip wrote:
Sat Nov 04, 2017 12:47 am
Stneu73 wrote:
Sat Nov 04, 2017 12:09 am
In light of Trip changing ideas and such I have created a Svae 2.0 who is an Ace Pilot who will also probably cross spec into a mechanic.
Sorry, I totally overlooked the fact that you started as a thief.
No prob man my character is still pretty fluid. I think that pilot might be a better spec for Svae anyway.

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ShadoWarrior
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Re: Party Creation

#125

Post by ShadoWarrior » Sat Nov 04, 2017 12:49 am

Trip, it's better for party balance if you play your revised Cunning build and Stneu plays his new pilot/mechanic build. That eliminates the overlap that would otherwise exist. And you'd each be better at your (new) chosen profession/role than the old characters were.

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