Kzar Rook

Approved characters and notable NPCs in this game.
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Kal Drahr
Scruffy-looking Nerf-herder
Posts: 79
Joined: Wed Nov 01, 2017 6:06 am

Kzar Rook

#1

Post by Kal Drahr » Mon Nov 06, 2017 3:07 pm

Image
Name: Kzar Rook
Age: 25
Height: 6'2"
Eye Color: Blue
Hair Color: Brown
Description: Kzar is a slightly above average height human who wears heavy clothing and a wide brimmed hat.
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Available/Earned XP: 0/40
Species: Human
Duty: Combat Victory(5)
Motivation: Oath(Departed)
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Career: Smuggler
Specilization(s): Gunslinger,
Talents: Quick Draw, Quick Draw(Improved)
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Derived Attributes:
-Wound Threshhold: 0/12
-Strain Threshold: 0/13
-Soak: 3
-Defence: 0/0
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Stats:
Brawn: 2
Agility: 3
Intellect: 3
Cunning: 2
Willpower: 3
Presence: 3

General Skills:
-Coercion(Cr)(Will) 1
-Cool(Cr)(Pr)
-Coordination(Cr)(Ag)
-Deception(Cr)(Cun)
-Discipline(Will) 1
-Perception(Cr)(Cun) 2
-Piloting(Space)(Cr)(Ag) 1
-Negotiation(Pr) 1
-Skullduggery(Cr)(Cun)
-Streetwise(Cr)(Cun) 1
-Vigilance(Cr)(Will) 1

Knowledge Skills(Int):
-Underworld(Cr) 1
-Outer Rim(Cr)

Combat Skills:
-Ranged(Light)(Cr)(Ag) 2
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Talants and Abilities:
Gunslinger Talents:
--Quick Draw(G/1V/4H): Draw or Holster a weapon or item as an incidental once per round.
--Improved Quick Draw(G/2V/4H): Quick Draw may be used twice per round
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Weapons, Gear and Armor:
-K16 Bryar Blaster Pistol
--Damage: 7
--Critical: 3
--Special: Stun Setting,
--Hard Points: 0/2
—-Custom Grip
—-Blaster Actuating Module
-Heavy Clothing
-2 Mod packs
—+1 Soak
-550 Credits
-Comlink
-Security S-5 Blaster Pistol
—Damage: 6
—Critical: 3
—Special: Stun Setting, Add 1 Adv. to the roll
—Hard Points: 0/1
—-Laser Sight
—Grappling Hook[Make an Average(DD) Ranged-Light check, may be pulled to an object, or, if the object is lighter than Kzar, pull it to him
Gear:
-Comlink
-Utility Belt
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Background: Kzar grew up on Concordia living a normal life until he was discharged from the Imperial academy, he had mouthed off to his superiors one too many times. He joined a group called the Mando Millitia who were trying to free Mandalore but when they began their march towards the capital they were mowed down by TIE Fighters, while most of the members died a few, including Kzar, made it away. they split up realizing that alone they would be murdered. Kzar turned to smuggling and was successful enough to live until the Battle of Yavin, when he started working some for the Aliance to Restore the Republic. When they told him that if he allowed them to borrow his ship for one mission they woud give him false transponder codes, he let them. Unfortunently his ship was destroyed and he was left stranded at the Rebel base on Hoth.

Personality:While Kzar is easygoing around those he knows and is comfortable with, he presents and icy demeanor towards strangers. He is welcoming towards those who offer to help him while hindering him will only earn his displeasure.
Last edited by Kal Drahr on Mon Dec 18, 2017 6:40 pm, edited 8 times in total.

Kal Drahr
Scruffy-looking Nerf-herder
Posts: 79
Joined: Wed Nov 01, 2017 6:06 am

Re: Kzar Rook

#2

Post by Kal Drahr » Mon Nov 20, 2017 2:47 pm

Added 600 Cr

Kal Drahr
Scruffy-looking Nerf-herder
Posts: 79
Joined: Wed Nov 01, 2017 6:06 am

Re: Kzar Rook

#3

Post by Kal Drahr » Thu Nov 23, 2017 10:04 pm

Removed 50Cr, added Security S-5 Blaster Pistol

Kal Drahr
Scruffy-looking Nerf-herder
Posts: 79
Joined: Wed Nov 01, 2017 6:06 am

Re: Kzar Rook

#4

Post by Kal Drahr » Thu Nov 23, 2017 10:24 pm

Added blaster mods:
-Blaster Actuating Module
-Custom Grip
-Laser Sight

Kal Drahr
Scruffy-looking Nerf-herder
Posts: 79
Joined: Wed Nov 01, 2017 6:06 am

Re: Kzar Rook

#5

Post by Kal Drahr » Sat Nov 25, 2017 2:56 am

Added 2 mod packs, added 10 XP to be spent in the future, added 5 duty

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