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Adventure modules string together

Posted: Tue Apr 24, 2018 9:58 pm
by Matt Skywalker
See title. So, I would like to go from one module to the next. But before reading, i'd like to know, who's interested and which system you want
For EotE I'll start with jewel of Gavin
For AoR I'll start with onslaught at Arda I
For FaR I'll do ghosts of Dathomir

Re: Adventure modules string together

Posted: Tue Apr 24, 2018 9:58 pm
by swrider
Im in too many games at the moment, but I am sure you will find several takers.

Re: Adventure modules string together

Posted: Tue Apr 24, 2018 11:44 pm
by ShadoWarrior
Matt, the beginning adventures for both EotE and AoR have (free) web-published sequels. After that, it's pretty easy to chain other FFG-created adventures. Plus some of the FFG modules themselves provide suggestions for continuing them.

One of the games I inherited, Dirty Rotten Scoundrels (EotE), is currently on the sequel to the beginner's module. Beyond the Rim was slated to be the third, but I decided to start that module with a completely different group of players (because, at the time, we had a shortage of games for the new members, which is a recurring problem).

Re: Adventure modules string together

Posted: Tue Apr 24, 2018 11:48 pm
by Matt Skywalker
Thanks for the advice. I'm hoping to get players any day now

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:01 am
by ShadoWarrior
Best wishes! Truly. We will never have enough people willing to GM. Plus, the more GMs, and games, are active on this board, the more new people we draw. It used to be a catch-22. I think, this year, we finally "turned the corner" and have enough "mass" to reasonably attract folks on the FFG board. When it was just Rider and I, it was rough. We now have 7 active GMs, 8 counting yourself, and 10+ games ... most of which are full. That impresses newcomers, and enough happy gamers help to spread the word to yet more players.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:09 am
by crazybirdman
I'd like to play if that's an option.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:15 am
by swrider
Looks like you got one. Let Shado or I know when you would like us to make the forums. Standard stuff, rule set, number of player, max number of players etc...

Also, if you want either the force tracker like I have in my games set up or the new initiative tracker (in beta testing in the Dark Patron of the Temple of Light game also described and has test one in the republic senate forum) let me know. It requires admin set up initially then can be modified by The GM at any time.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:24 am
by ShadoWarrior
It'll have to be you, Rider. Sorry, bud. I've been working 10-11 hour days (plus weekends), as the department I'm in at work is currently terribly short-staffed. (1 hospitalized, 2 on vacation, and 2 unfilled job slots even if everyone else was present). More people absent/open than we have people actually working (3, counting myself). Good news is that my new employer and fellow workers are happy with me. And I'm getting paid overtime. Which I can certainly use.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:31 am
by swrider
np I can handle it.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 12:52 am
by Matt Skywalker
crazybirdman wrote:
Wed Apr 25, 2018 12:09 am
I'd like to play if that's an option.
Which system AoR EotE or FaD

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 4:25 am
by crazybirdman
I prefer Edge or Age. I'd say if someone else wants to play, they can decide.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 4:51 am
by SavageBob
There's certainly nothing stopping you from running the EOTE Beginner Game and followup, Matt, but I will note that the AOR Beginner Game and followup would be completely new territory on these forums as far as I know.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 8:03 am
by ShadoWarrior
For the record, Bob, I ran the AoR beginner and its sequel on this board prior to you joining. It's listed in the hidden Inactive Games forum as "Strike Force Isk". That doesn't mean that someone else here can't run those modules again.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 3:24 pm
by SavageBob
ShadoWarrior wrote:
Wed Apr 25, 2018 8:03 am
For the record, Bob, I ran the AoR beginner and its sequel on this board prior to you joining. It's listed in the hidden Inactive Games forum as "Strike Force Isk". That doesn't mean that someone else here can't run those modules again.
Ah, cool. Good to know.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 4:12 pm
by Matt Skywalker
SavageBob wrote:
Wed Apr 25, 2018 3:24 pm
ShadoWarrior wrote:
Wed Apr 25, 2018 8:03 am
For the record, Bob, I ran the AoR beginner and its sequel on this board prior to you joining. It's listed in the hidden Inactive Games forum as "Strike Force Isk". That doesn't mean that someone else here can't run those modules again.
Ah, cool. Good to know.
So are you playing?
Just to make sure I don't make any assumptions.
And if you want to continue your discussion, could you please do it outside my thread, thank you

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 4:50 pm
by SavageBob
We were discussing what games you might want to run, so sorry if you felt like we were off topic. I can't join at this time, though; sorry.

Re: Adventure modules string together

Posted: Wed Apr 25, 2018 5:45 pm
by Matt Skywalker
Man a solo, I'll wait a couple days

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 3:40 pm
by Matt Skywalker
It seems I have a solo game. Oh well. @crazybirdman please choose AoR or EotE as you are the only player

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 3:47 pm
by swrider
People are more likely to join once they see the forum created. You may also want to put up an advertising forum on the FFG website or another gaming forum you know of.

I'll create your forums but need some information.
Name of the game
max number of players
rule set (I see you are waiting on crazybirdman for this one).
need to know if you want to use the force tracker at the top like I have in my games.

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 4:06 pm
by Matt Skywalker
Never mind, I'll decide,
Name, the blacklist
Max players 5
Rule set: edge of the empire
No thank you for the force tracker

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 4:13 pm
by swrider
One more I forgot to ask. Some of the games have a restricted GM forum for you to upload notes/images etc... I can set it to be only visible to yourself and the board admins (I cant remove the admins from seeing it). Would you like a forum like that?

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 4:13 pm
by swrider
Oh besides the above question it is set up now.

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 4:19 pm
by Matt Skywalker
Yes I would like that

Re: Adventure modules string together

Posted: Fri Apr 27, 2018 4:24 pm
by swrider
Good To go. Let me know if there are any other things you would like, or things you would like changed.