OOC: The Holodisk

Discussions out-of-character (OOC) and Q&A about the game.
Forum rules
Image
Use LS
Use DS
Update
Locked
User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#201

Post by DeepSpacer » Sat Jan 16, 2021 9:29 pm

Flamiel wrote:
Sat Jan 16, 2021 8:40 pm
Anjali should maybe squeeze off a shot before BA engages, to avoid that diff upgrade.
That is between you and BA @Doctor Who . Of course, there may be nothing left after BA goes. ;)

User avatar
Doctor Who
Jedi Initiate
Posts: 3313
Joined: Wed Aug 16, 2017 11:22 pm

Re: OOC: The Holodisk

#202

Post by Doctor Who » Sat Jan 16, 2021 9:31 pm

Anjali can go, but BA really took a beating so please make it count
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#203

Post by Flamiel » Sat Jan 16, 2021 10:20 pm

Yeah, and Anjali is still high on strain, so she opted not to use Monty's talent.

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#204

Post by Flamiel » Sat Jan 16, 2021 10:24 pm

Alright, @DeepSpacer , what's the range to shoot those guys, and difficulty? I'm not sure if it's the same as BA or not.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#205

Post by DeepSpacer » Sun Jan 17, 2021 2:21 pm

Flamiel wrote:
Sat Jan 16, 2021 10:24 pm
Alright, @DeepSpacer , what's the range to shoot those guys, and difficulty? I'm not sure if it's the same as BA or not.
Range is SHORT Image.
(Spending a Darkside Point!!!)

Difficulty is: Red-Black ImageImage

Destiny Points:
4 LS / 2 DS

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#206

Post by Flamiel » Sun Jan 17, 2021 8:31 pm

Do I have the 4 boosts to work with, too?

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#207

Post by DeepSpacer » Sun Jan 17, 2021 11:58 pm

Flamiel wrote:
Sun Jan 17, 2021 8:31 pm
Do I have the 4 boosts to work with, too?
Yep!!!! Their 4 Threats added two and then two boosts passed from Monty.

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#208

Post by Flamiel » Mon Jan 18, 2021 5:58 am

Alright, Maneuver to aim and then action to shoot aaaannnd....

That's a boatload of advantages. It's 10 damage. If it's a Minion Group, then I'd want to do as many crits (3 adv per) needed to thin them out. Otherwise, I'll be looking at regaining strain and passing boosts.


Anjali; Alpha Squad; Ranged attack:
4 Successes, 8 Advantages
1 Advantage(s) added From talents or equipment
ImageImageImageImageImageImageImageImageImage

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#209

Post by DeepSpacer » Mon Jan 18, 2021 5:21 pm

Here I am thinking I might have over-powered our rivals beyond our ability to deal with them! HA!!!!!

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#210

Post by DeepSpacer » Mon Jan 18, 2021 5:46 pm

Flamiel wrote:
Mon Jan 18, 2021 5:58 am
That's a boatload of advantages. It's 10 damage. If it's a Minion Group, then I'd want to do as many crits (3 adv per) needed to thin them out. Otherwise, I'll be looking at regaining strain and passing boosts.
3 of 4 minions down with 10D + two criticals.
TWO Adv's left for you to play with.

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#211

Post by Flamiel » Mon Jan 18, 2021 5:54 pm

Pass a boost to next PC and regain 1 strain.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#212

Post by DeepSpacer » Thu Jan 21, 2021 5:02 pm

First time for me playing around with these force powers!!! Looks like a great, cinematic effect!!

Current Situation:
- BA's turn, bottom of the round. Engaged with last remaining for near the doorway.
- TAKE NOTE: a PC goes first at the top of the round.
- Monty is short distance from the three people behind us
- Anjali and BA are both Medium distance from the three people behind us
- All Foes except the force-wielder have +1 Defense from plater armor
- The Force-Wielder has +1 Defense from armor, an additional +1 Melee defense, and Adversary 2 (upgrade incoming attacks twice)

Destiny Pool
3 LS / 3 DS

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#213

Post by Flamiel » Thu Jan 21, 2021 5:48 pm

@DeepSpacer , what mechanics will we be going with for the use of the Move Force Power? I ask because RAW is to spend a FP to successfully disarm an opponent, with a sidebar that PCs and important NPCs should get a chance to oppose it (Force user's Discipline vs Athletics/Discipline/Other). I don't think the conversion of Image to Image/Image is part of that Force power at all, but if we're going to go with that going forward, that would be good to know, as it could impact what Anjali decides to spend XP on.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#214

Post by DeepSpacer » Thu Jan 21, 2021 7:48 pm

@Flamiel Forgive me if I missed something. Using the powers in play is new for me.

From what I read, the Move power can disarm someone per the power in that tree. As with force powers, you spend pips for extra successes or advantages (unless I missed that this power is different in some way). And yes, the Athletics roll is opposed by it, per the sidebar, which was red-purple, i believe. I read these in FaD, but I will go back and reread once I get home. Misread the text, perhaps I have.

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#215

Post by Flamiel » Thu Jan 21, 2021 7:57 pm

Yeah, Force pips can be converted to successes and advantages only if the power specifically says they can; by default they do not. That said, you're still the GM here ;) Maybe flip a DP and say it happens anyway?

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#216

Post by DeepSpacer » Thu Jan 21, 2021 8:04 pm

@Flamiel Sure. Flipping a DP. For the sake of moving on. My philosophy is always to push onward and correct as you go. {{EDIT}} And who is to say that I just don't flip a DP to get and extra green die and get the one net success anyways?
Spoiler:
NPC's; A-Squad; one green die:
1 Success, 0 Advantage

Image
LS 4
DS 2

{{EDIT}}
Spoiler:
It is as you said. You DO roll the force dice with the opposed check. However, the force dice are only there to determine if you have enough to pips to activate the power you are trying. WHY it says to 'combine the force dice with the Prof and Ability dice', I'll never know. FFG is notoriously poorly-written and organized.

User avatar
Doctor Who
Jedi Initiate
Posts: 3313
Joined: Wed Aug 16, 2017 11:22 pm

Re: OOC: The Holodisk

#217

Post by Doctor Who » Mon Jan 25, 2021 2:42 am

It's probably best if BA doesn't go last this time, but Im open to suggestions. BA needs to get in close with the badguys.

And yeah, a boost to the next PC to act.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#218

Post by DeepSpacer » Mon Jan 25, 2021 2:51 am

Top of the next round. ONE PC goes before the NPC slot.

Anjali and BA at medium range.
Monty at short range to targets.
Current Situation:
- A PC goes first at the top of this round.
- Monty is short distance from the three people behind us
- Anjali and BA are both Medium distance from the three people behind us
- All Foes except the force-wielder have +1 Defense from plater armor
- The Force-Wielder has +1 Defense from armor, an additional +1 Melee defense, and Adversary 2 (upgrade incoming attacks twice)

Destiny Pool
3 LS / 3 DS

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#219

Post by Flamiel » Mon Jan 25, 2021 2:59 pm

Doctor Who wrote:
Mon Jan 25, 2021 2:42 am
It's probably best if BA doesn't go last this time, but Im open to suggestions. BA needs to get in close with the badguys.

And yeah, a boost to the next PC to act.
BA is medium range from the remaining dudes, so that is two maneuvers to get engaged, which means he won't be able to disengage to give a clearer shot for ranged attackers. Monty lost his primary weapon (not sure if he has a backup on his person). Monty could (I think) take two maneuvers to retrieve his weapon, but then he'd be in engaged range with the sith, making it even more difficult to use it. Anjali could advance to short range and shoot at someone.

I guess the question is do we want to try and neutralize the sith first or the two escorts? @Doctor Who

We're also slightly outnumbered and outgunned at the moment. Using Destiny Points is probably a good idea.

@DeepSpacer , how close are the remaining 3 to each other? Wondering if grenade blast would be effective.

User avatar
Doctor Who
Jedi Initiate
Posts: 3313
Joined: Wed Aug 16, 2017 11:22 pm

Re: OOC: The Holodisk

#220

Post by Doctor Who » Mon Jan 25, 2021 5:42 pm

Alright, BA won't go first, he'll give time to get a shot off before penalties.

Grenade does seem like a good idea.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#221

Post by DeepSpacer » Tue Jan 26, 2021 2:13 am

Flamiel wrote:
Mon Jan 25, 2021 2:59 pm
DeepSpacer , how close are the remaining 3 to each other? Wondering if grenade blast would be effective.

A grenade 'Blast' would catch (I'll be kind) all three of them.....just barely. Two rappelled down on syntheropes and the third leapt down. Don't forget the Boost die passed (+1).

Monty has a backup pistol and grenades (Thanks for the idea!). A concussion grenade, actually. He'd actually go as the 2nd PC so as to get both grenades in before BA gets there.
Spoiler:
Initiative Order
  • PC slot: ? +1 Boost! We are here
  • NPC slot: ?
  • PC slot: ?
  • NPC slot: ?
  • NPC slot: ?
  • PC slot: ?

User avatar
Flamiel
Flyboy
Posts: 919
Joined: Fri Sep 15, 2017 3:09 am
Location: Washington DC

Re: OOC: The Holodisk

#222

Post by Flamiel » Tue Jan 26, 2021 3:11 am

DeepSpacer wrote:
Tue Jan 26, 2021 2:13 am
Flamiel wrote:
Mon Jan 25, 2021 2:59 pm
DeepSpacer , how close are the remaining 3 to each other? Wondering if grenade blast would be effective.

A grenade 'Blast' would catch (I'll be kind) all three of them.....just barely. Two rappelled down on syntheropes and the third leapt down. Don't forget the Boost die passed (+1).

Monty has a backup pistol and grenades (Thanks for the idea!). A concussion grenade, actually. He'd actually go as the 2nd PC so as to get both grenades in before BA gets there.
Spoiler:
Initiative Order
  • PC slot: ? +1 Boost! We are here
  • NPC slot: ?
  • PC slot: ?
  • NPC slot: ?
  • NPC slot: ?
  • PC slot: ?
Wait, how would we "get both grenades" in? Does BA have one to throw? Anjali did, but...she left it on the ship. Concussion would be helpful if we can trigger the concussive effect (requires 2 Image I believe), and Monty probably has the best chance of generating those Image if he also aims and strains to careful aim (2 extra boosts) and flip DP for upgrade I think.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#223

Post by DeepSpacer » Tue Jan 26, 2021 3:49 am

Flamiel wrote:
Tue Jan 26, 2021 3:11 am

Wait, how would we "get both grenades" in? Does BA have one to throw? Anjali did, but...she left it on the ship. Concussion would be helpful if we can trigger the concussive effect (requires 2 Image I believe), and Monty probably has the best chance of generating those Image if he also aims and strains to careful aim (2 extra boosts) and flip DP for upgrade I think.
Monty carries very little in the way of equipment, which helps with the weapons. You may be right! Only Monty with the grenade. I did not see one on the others sheets. Getting late tonight, so maybe I can resolve the PC and NPC tomorrow evening if that is the way we choose. Yeah, grenade is probably our best shot at this moment.
Equipment ... Encumbrance … 14/14 (5 + 2 Brawn + 6 Military Pack + 1 Utility Belt)
{{rifle 4, pistol 2, knife 1, hold-out 1, bino 1, grenades 3, rope 1, 1 respirator}}

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#224

Post by DeepSpacer » Tue Jan 26, 2021 9:21 pm

Monty recently purchases 'True Aim', which is a Maneuver. It is for 'ranged' attacks, which grenades count as. Plus, he'll use a DP to try and make it stick.

User avatar
DeepSpacer
Jedi Initiate
Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: OOC: The Holodisk

#225

Post by DeepSpacer » Tue Jan 26, 2021 10:33 pm

Dang!! Missed on that Grenade attack!! However, the NPC was unable to inflect any damage with his efforts to Move and object. 1 pip needed to activate the power, 1 pip for a sil 1 object the way I read it. (read it, past-tense)
 ! Message from: DeepSpacer
The spilled objects (3 Adv) makes the terrain in the middle of the floor a type of 'Difficult Terrain'. However, not so difficult that it takes two maneuver to overcome.

Rather, anyone passing through it will have to make an AVG Coordination check as part of their move action to pass through it. Failure means that your movement is halted in that area, just short of the bad guys. 2 Threats to fall prone (instead of the normal 3 threats)

I see on my cheat sheet that 3 Advs can allow a character to ignore the effects of a given terrain, so I figure that it could also (in this situation) CAUSE the opposite effect.

Locked

Return to “Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests