OOC: The Holodisk

Discussions out-of-character (OOC) and Q&A about the game.
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Doctor Who
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Re: OOC: The Holodisk

#251

Post by Doctor Who » Sat Feb 06, 2021 3:42 am

Alright, flipping a destiny point.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#252

Post by DeepSpacer » Sat Feb 06, 2021 4:30 am

Doctor Who wrote:
Sat Feb 06, 2021 3:42 am
Alright, flipping a destiny point.
Does BA wear the heavy clothing or the Komorian Half-Vest???

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Re: OOC: The Holodisk

#253

Post by Doctor Who » Sat Feb 06, 2021 4:53 am

Komorian, did I do something wrong?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#254

Post by DeepSpacer » Sat Feb 06, 2021 5:00 am

Doctor Who wrote:
Sat Feb 06, 2021 4:53 am
Komorian, did I do something wrong?
His sheet says "Soak 6" Defense 0/0. The Heavy Clothing gives soak, the Vest gives Defense 1/1. Just trying to figure which one. Looks like you wear the clothing. I believe that "Enhance: Brawn" increases Soak, too. I think '6 Soak' is correct. Just let me know if that is right.

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Re: OOC: The Holodisk

#255

Post by Flamiel » Sat Feb 06, 2021 5:26 am

Enhance: Brawn does increase Soak, yes, but does not increase Wound Threshold.

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Re: OOC: The Holodisk

#256

Post by Doctor Who » Sat Feb 06, 2021 5:33 am

Koromandian is Soak 1/Defense 1 I believe.


I just forgot to add defense, and lower the soak by one to 5 (I believe Enhance Brawn does not increase soak).
Flamiel wrote:
Sat Feb 06, 2021 5:26 am
Enhance: Brawn does increase Soak, yes, but does not increase Wound Threshold.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#257

Post by Doctor Who » Sat Feb 06, 2021 2:05 pm

What the heck were those rolls?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#258

Post by DeepSpacer » Sat Feb 06, 2021 2:19 pm

I know!!! Brutal NPC Rolls!!! But, alas, a Despair. I guess it balances those Triumphs.

2 threats rolled by Minion #1
1 threat rolled by Minion #1

IDEAS???

- npc takes strain?
- BA gets boost to next check?
- npc or ally gets Setback Die to next check?
- other?



The Despair can't hit the BBEG because the attack did not hit.

IDEAS???
- npc runs out of ammo?
- Upgrade difficulty of npc or ally next check?
- Upgrade next attack versus that npc?
- Falls Prone? (Would make him more difficult to hit by range, easier to hit with melee.)
- Other?


Destiny Pool
==========
3 LS / 3 DS

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Re: OOC: The Holodisk

#259

Post by Flamiel » Sat Feb 06, 2021 4:02 pm

I'd say we give as many boosts and upgrades to BA as we can from those rolls, and let him go first next round.

Also, the first NPC roll, your comment says 8 *stun* damage, which I think is a typo since the description above said NPC was too far for stun.

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Re: OOC: The Holodisk

#260

Post by DeepSpacer » Sat Feb 06, 2021 4:13 pm

Flamiel wrote:
Sat Feb 06, 2021 4:02 pm
I'd say we give as many boosts and upgrades to BA as we can from those rolls, and let him go first next round.

Also, the first NPC roll, your comment says 8 *stun* damage, which I think is a typo since the description above said NPC was too far for stun.
Thanks. Correct. I first imagined stun damage for all, but then realized stun is only short in most instances.

Buffing up BA? I agree. Anjali can go and then BA first next round.
How about this:
- Despair = upgrade BA's next attack.
- 2 Threats = add a boost to BA's next check.
- 1 Threat = npc takes +1 strain
- (BA will also get anything Anjali can pass along.)


NPC #1 & #2 are the same difficulty for Anjali. Medium Range. +1 Armor Defense. ImageImageImage

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Re: OOC: The Holodisk

#261

Post by Doctor Who » Sat Feb 06, 2021 7:00 pm

BA is at 3 strain now too, forgot to note that.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#262

Post by Flamiel » Sun Feb 07, 2021 11:06 pm

Anjali will aim and shoot at NPC #1, and a boring miss.

Anjali; Alpha Squad; ranged attack on escort:
1 Failure, 0 Advantage

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Re: OOC: The Holodisk

#263

Post by Flamiel » Sun Feb 07, 2021 11:06 pm

@Doctor Who you've got a bunch of bonuses coming your way, but I'd still flip a DP for an extra.

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Re: OOC: The Holodisk

#264

Post by Doctor Who » Sun Feb 07, 2021 11:18 pm

So I have a boost, an upgrade, and flip a destiny point for extra upgrade. Does that mean I can get a sixth die, or not? How does that work, because I already can upgrade my attack twice already, for two strain. Then with that despair, that puts me at upgraded again. Would the Destiny point even do anything?
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#265

Post by DeepSpacer » Sun Feb 07, 2021 11:28 pm

Flamiel wrote:
Sun Feb 07, 2021 11:06 pm
@Doctor Who you've got a bunch of bonuses coming your way, but I'd still flip a DP for an extra.
LS 3 / DS 3

Main Adversary is back at normal. (Upgrade 2x's, +2 Melee Def, +1 Ranged Def) Looking closely at the description, 3 Advs (or, in this case, the 3 Threats we used) negates the enemy's defensive bonuses until the 'end of the round'. I thought it was 'until the end of the next turn', but it is end of the round according to FaD CRB.
Doctor Who wrote:
Sun Feb 07, 2021 11:18 pm
So I have a boost, an upgrade, and flip a destiny point for extra upgrade. Does that mean I can get a sixth die, or not? How does that work, because I already can upgrade my attack twice already, for two strain. Then with that despair, that puts me at upgraded again. Would the Destiny point even do anything?
When you are at all Yellow dice, an upgrade adds a Green die. A subsequent Upgrade turns that Green die into a Yellow. In this case, a 6th Yellow, by my count.

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Re: OOC: The Holodisk

#266

Post by Doctor Who » Tue Feb 09, 2021 2:12 am

So BA has a despair dropped on him, and I'd like to trigger a crit and then heal some strain.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#267

Post by Doctor Who » Tue Feb 09, 2021 2:13 am

Also I took a crit, so I believe the Koromondian vest is gonna break, I'll double check its rules.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#268

Post by DeepSpacer » Tue Feb 09, 2021 3:02 am

Doctor Who wrote:
Tue Feb 09, 2021 2:13 am
Also I took a crit, so I believe the Koromondian vest is gonna break, I'll double check its rules.
It does break, if I remember it right.

The Vibro-ax criticals on 2 Adv.
Vibro-ax (+3D, crit 2, Encumbrance 4, 3hps, Pierce 2, Sunder, Vicious 3),
With the other 3 Advs, you could +10% on that Critical with 2 more Advs (That'd be +40%). You can roll the Critical %, 1d100.

The Despair will be Broken Weapon (+1 Setback die until repaired).

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Re: OOC: The Holodisk

#269

Post by Doctor Who » Tue Feb 09, 2021 3:13 am

OK, I'll figure out what I want to roll on the crit here in a sec. Vicious 3 is +30%, but BA also has Lethal Blows 3 (so another +30%)

Guess the crit is worth it, we'll only heal 1 strain and do the other two to add to the crit.

So the roll is 1d100+30+30+10
Spoiler:
BA; Alpha Squad; crit:
Numeric Roll: 1D100+70=155


I got him!
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: OOC: The Holodisk

#270

Post by DeepSpacer » Tue Feb 09, 2021 3:16 am

Doctor Who wrote:
Tue Feb 09, 2021 3:13 am
OK, I'll figure out what I want to roll on the crit here in a sec. Vicious 3 is +30%, but BA also has Lethal Blows 3 (so another +30%).......So the roll is 1d100+30+30+10
Spoiler:
BA; Alpha Squad; crit:
Numeric Roll: 1D100+70=155
I got him!
EXCITING!!!! You can narrate IC how this comes down. I narrated the weapons clashing. I don't think I ever got to that high a critical playing SW FFG, GM'ing or playing.

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Re: OOC: The Holodisk

#271

Post by Flamiel » Tue Feb 09, 2021 4:22 am

Whoa, awesome job finally coming through for us, BA! :D

The highest I've seen is a poor PC getting his leg torn off. :o

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Re: OOC: The Holodisk

#272

Post by DeepSpacer » Tue Feb 09, 2021 4:25 am

Henchman #1 running for the door. Ducking behind obstacles as he goes (figurative language, he does not actually move very much with regard for range). Ranged Defense +3. Medium range from everyone. Henchman #2 also at medium range, Defense +1.

Monty and Anjali can go. Anjali should likely shoot for #1, who is making it for the open doorway she was guarding. Medium, +3 Ranged Defense.

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Re: OOC: The Holodisk

#273

Post by Flamiel » Tue Feb 09, 2021 4:45 am

Actually, this is a situation where we might need Monty's leadership. These guys are fleeing; do we really want to pursue them or take the opportunity to get the heck out of dodge? If the craft that brought them waits for them to return, we should be able to get an ample head start (assumes takes the henchmen time to navigate back to their ship through this port).

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Re: OOC: The Holodisk

#274

Post by DeepSpacer » Tue Feb 09, 2021 1:42 pm

Flamiel wrote:
Tue Feb 09, 2021 4:45 am
Actually, this is a situation where we might need Monty's leadership. These guys are fleeing; do we really want to pursue them or take the opportunity to get the heck out of dodge? If the craft that brought them waits for them to return, we should be able to get an ample head start (assumes takes the henchmen time to navigate back to their ship through this port).
Lots of options.... take the opportunity to leave, as you said. I prefer it be player-driven decision rather than a GM-PC. It'd be a good time to heal up and remove those chips in the captives. Who's to say that they don't send another ship full of baddies after us? They tracked us here somehow. Perhaps we take their ship and fly it back to the source? Perhaps we capture these men? Starport security can't be far behind (assuming they're legit security....which is a pretty safe assumption). Tactically, it'd be safer to heal up. The aggressive side would be taking it to their source using their shuttle. A compromise could be stopping their retreat and inspecting/searching their shuttle. Up to you all.

(I forgot for a moment that Monty is at 13/14 WT. Whew!)

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Re: OOC: The Holodisk

#275

Post by Flamiel » Tue Feb 09, 2021 4:33 pm

Yeah, my thought is to give them the impression that we're pursuing, by shooting at them at such, but we should take the opportunity to disengage and heal up/strain down. We can try to discern how they're tracking us, too, during that time. If we can get out into hyperspace, we should be safe momentarily.

Anjali is also going to want to inspect the body of this downed lightsaber user before she leaves, recovering his lightsaber and any other items he might have.

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