OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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SavageBob
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Re: OOC Game Play Discussion

#601

Post by SavageBob » Wed Nov 29, 2017 4:01 pm

Rider, can you give us an idea of how many opponents there are and where they are in the initiative order?

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swrider
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Re: OOC Game Play Discussion

#602

Post by swrider » Wed Nov 29, 2017 4:17 pm

The NPCs all act on the same initiative slot which is shown in the who's turn is it page. We are in kinda pseudo structured time as the combat hasn't really started. From what I remember of Trips description there were 4 in the hanger originally and one went up to the control booth. Sixkiller came out so that is a total of 5.

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SavageBob
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Re: OOC Game Play Discussion

#603

Post by SavageBob » Wed Nov 29, 2017 4:37 pm

Holy moly. Are any of us PCs combat-oriented? I know the ladies aren't. Might be best to retreat, unless one of y'all can really call in backup.

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DeepSpacer
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Re: OOC Game Play Discussion

#604

Post by DeepSpacer » Wed Nov 29, 2017 10:28 pm

Looks like the bluff brought out the bad guy. Now we KNOW he is here. Yes, we are ill-equipped to shoot it up. The group started with a Whiphid, ended up adding lesser combatants.

Worse that can happen is the Gm rescues us when/IF we all go down. They're likely minions, so gettign first shot would be nice.

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Re: OOC Game Play Discussion

#605

Post by swrider » Wed Nov 29, 2017 10:47 pm

They are running on their trun which puts it back into the players hands.

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Re: OOC Game Play Discussion

#606

Post by Flamiel » Thu Nov 30, 2017 4:34 pm

DeepSpacer wrote:
Wed Nov 29, 2017 10:28 pm
Looks like the bluff brought out the bad guy. Now we KNOW he is here. Yes, we are ill-equipped to shoot it up. The group started with a Whiphid, ended up adding lesser combatants.

Worse that can happen is the Gm rescues us when/IF we all go down. They're likely minions, so gettign first shot would be nice.
We could change our name from Alpha Squad to Geek Squad. 😂

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Re: OOC Game Play Discussion

#607

Post by swrider » Thu Nov 30, 2017 11:54 pm

The control room is a slight deviation (to the side and up some stairs) but it wont make a major difference.

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Re: OOC Game Play Discussion

#608

Post by DeepSpacer » Fri Dec 01, 2017 3:21 am

swrider wrote:
Thu Nov 30, 2017 11:54 pm
The control room is a slight deviation (to the side and up some stairs) but it wont make a major difference.
Well, they exited the room, so is the factory up another level, then? Or, did they come down the stairs then flee?

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Re: OOC Game Play Discussion

#609

Post by swrider » Fri Dec 01, 2017 4:20 am

The control room as I'm imagining it is elevated and oversees the large room you first entered. The guy went up the stairs and into the room then he and six killer came out all began to run. They are still in the same large bay as you. Though gaining distance if you stop to check out the control room.

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Re: OOC Game Play Discussion

#610

Post by swrider » Sun Dec 03, 2017 3:41 pm

Technically at this point we should be going into the chase mechanics and we can do that. The other option is that we just narrate the chase. Preferences?

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Re: OOC Game Play Discussion

#611

Post by Flamiel » Sun Dec 03, 2017 4:52 pm

No preference.

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SavageBob
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Re: OOC Game Play Discussion

#612

Post by SavageBob » Sun Dec 03, 2017 6:47 pm

I've never run a chase, so that could be fun. Is it opposed Athletics checks or something when you're on foot?

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Re: OOC Game Play Discussion

#613

Post by swrider » Sun Dec 03, 2017 10:07 pm

Yes I believe it is opposed athletics checks. It also has the benefit of having an undecided outcome vs the GM just deciding how it ends. The ball is in the players hands so if you want to use the chase rules please make a simple athletics check. I will roll one set of negative dice for each set of bad guys being chases. They have broken up into three groups with sixkiller heading further into the base and the others heading for what appear to be sides of the factory (windows, doors etc...).

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Re: OOC Game Play Discussion

#614

Post by DeepSpacer » Mon Dec 04, 2017 2:42 am

swrider wrote:
Sun Dec 03, 2017 10:07 pm
Yes I believe it is opposed athletics checks. It also has the benefit of having an undecided outcome vs the GM just deciding how it ends. The ball is in the players hands so if you want to use the chase rules please make a simple athletics check. I will roll one set of negative dice for each set of bad guys being chases. They have broken up into three groups with sixkiller heading further into the base and the others heading for what appear to be sides of the factory (windows, doors etc...).
A Simple "Group" Athletics check? What would that be? I think we all have 2 Brawn with '0' ranks in Athletics. Or, do we all roll individually?

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Re: OOC Game Play Discussion

#615

Post by SavageBob » Mon Dec 04, 2017 5:23 am

There's also the question of whether we should split up to pursue Sixxkiller's buddies, or just let them go and take down the big kahuna.

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Re: OOC Game Play Discussion

#616

Post by swrider » Mon Dec 04, 2017 4:31 pm

DeepSpacer wrote:
Mon Dec 04, 2017 2:42 am
swrider wrote:
Sun Dec 03, 2017 10:07 pm
Yes I believe it is opposed athletics checks. It also has the benefit of having an undecided outcome vs the GM just deciding how it ends. The ball is in the players hands so if you want to use the chase rules please make a simple athletics check. I will roll one set of negative dice for each set of bad guys being chases. They have broken up into three groups with sixkiller heading further into the base and the others heading for what appear to be sides of the factory (windows, doors etc...).
A Simple "Group" Athletics check? What would that be? I think we all have 2 Brawn with '0' ranks in Athletics. Or, do we all roll individually?
I was thinking individually to see how well each individual does in the chase. If you want to do a group check then I suppose you can. You will probably have more success rolling individually as there are more chances to succeed. Though at the very least you could add a boost for each individual in the chase if you do a group check. The group size will depend on whether you all pursue the same target or not.

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Re: OOC Game Play Discussion

#617

Post by SavageBob » Mon Dec 04, 2017 4:52 pm

I think the idea of a group check would make sense if we all go after the same target; narratively, we might be "herding" him toward some dead alleyway where he'll have to stop, say. But what do people think about splitting up versus all going after Sixxkiller?

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DeepSpacer
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chase?

#618

Post by DeepSpacer » Mon Dec 04, 2017 11:09 pm

Well, if we were sitting at a table, we could continually makes Athletic check rolls each round until the chase is resolved. Over PBP, it could take weeks or months for everyone to chime in over the course of a chase!

To adjust for PBP, I'd say: have each PC make 3 Athletic checks for 3R's of chase. See how it pans out. Narrate it. Let's PC's retcon if they fail some rolls and fall out of sight (i.e. they give up or turn around). Or, maybe they gain so well that they can take a shot? Retcon let them shoot. Pick up the action after 3R's of chasing.

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Re: OOC Game Play Discussion

#619

Post by Matt Skywalker » Mon Dec 04, 2017 11:56 pm

I'm busy till Wednesday guys. Post than
I solemnly swear that I am up to no good

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swrider
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Re: OOC Game Play Discussion

#620

Post by swrider » Tue Dec 05, 2017 12:00 am

Im fine with three checks each. I was only going to do one but the three checks fits the raw better.

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Re: OOC Game Play Discussion

#621

Post by DeepSpacer » Tue Dec 05, 2017 12:22 am

swrider wrote:
Tue Dec 05, 2017 12:00 am
Im fine with three checks each. I was only going to do one but the three checks fits the raw better.
Yeah, a happy compromise between RAW and PBP. "One" chase roll may resolve nothing.

Can Hell get back to the speeder and will the speeder fit in here? The factory? Or, drive below the scaffolding?

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Re: OOC Game Play Discussion

#622

Post by swrider » Tue Dec 05, 2017 2:01 am

not quickly enough and not through the entrance you came in.

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SavageBob
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Re: OOC Game Play Discussion

#623

Post by SavageBob » Tue Dec 05, 2017 3:58 am

AAA is running after Sixxkiller:

AAA; Alpha Squad; Athletics Check #1:
0 Success, 3 Advantages

ImageImage

AAA; Alpha Squad; Athletics Check #2:
0 Success, 2 Advantages

ImageImage

AAA; Alpha Squad; Athletics Check #3:
0 Success, 2 Advantages

ImageImage

...And presumably losing him.

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Re: OOC Game Play Discussion

#624

Post by Flamiel » Tue Dec 05, 2017 4:14 am

Anjali's rolls, almost as bad, but 3rd roll will use Enhance to add an automatic success with that Light pip.


Anjali; Alpha Squad; Athletics Chase Sequence:
0 Success, 3 Advantages, 1 Dark Side

ImageImageImage

Anjali; Alpha Squad; Athletics Chase Sequence:
0 Success, 2 Advantages, 1 Dark Side

ImageImageImage

Anjali; Alpha Squad; Athletics Chase Sequence:
0 Success, 3 Advantages, 2 Light Side

ImageImageImage

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Re: OOC Game Play Discussion

#625

Post by swrider » Tue Dec 05, 2017 4:37 am

six rolls in a row with no success? that is strange.
Spoiler:
test; test; test:
6 Successes, 17 Advantages

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
I got some successes. I'll recheck the code to make sure that the chart is correct on when a success comes up.

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