OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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Trip
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Re: OOC Game Play Discussion

#51

Post by Trip » Fri Aug 25, 2017 2:12 am

Has everyone rolled a D100 to get their starting credits?

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swrider
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Re: OOC Game Play Discussion

#52

Post by swrider » Fri Aug 25, 2017 2:20 am

Trip is there some sort of a police budget we have to pay informants with or some sort of reward system for them? Or are the credits supposed to come out of our individual funds.

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Re: OOC Game Play Discussion

#53

Post by swrider » Fri Aug 25, 2017 2:21 am

The roller really does seem to be against us tonight doesn't it?

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DeepSpacer
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Re: OOC Game Play Discussion

#54

Post by DeepSpacer » Fri Aug 25, 2017 2:23 am

Trip wrote:
Fri Aug 25, 2017 2:12 am
Has everyone rolled a D100 to get their starting credits?
12 :(

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Trip
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Re: OOC Game Play Discussion

#55

Post by Trip » Fri Aug 25, 2017 2:24 am

swrider wrote:
Fri Aug 25, 2017 2:20 am
Trip is there some sort of a police budget we have to pay informants with or some sort of reward system for them? Or are the credits supposed to come out of our individual funds.
Anything you spend will come from the government. Like any police system, there is a budget for paying for CIs.

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Re: OOC Game Play Discussion

#56

Post by Milktoast » Fri Aug 25, 2017 2:27 am

I rolled for starting credits
Spoiler:
jiraiya; Alpha Squad; credits:
Numeric Roll: 1D100+=60



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Re: OOC Game Play Discussion

#57

Post by DeepSpacer » Fri Aug 25, 2017 2:52 am

How much can we get him?
"2,000 now, 15,000 when we get to Alderaan."

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Trip
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Re: OOC Game Play Discussion

#58

Post by Trip » Fri Aug 25, 2017 2:54 am

DeepSpacer wrote:
Fri Aug 25, 2017 2:52 am
How much can we get him?
"2,000 now, 15,000 when we get to Alderaan."
Nice! You can offer him the full amount 5000 to get him to talk.

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Re: OOC Game Play Discussion

#59

Post by Matt Skywalker » Fri Aug 25, 2017 11:54 am

Actually I'll need 25 but I'm doing it
I solemnly swear that I am up to no good

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Re: OOC Game Play Discussion

#60

Post by Matt Skywalker » Fri Aug 25, 2017 12:00 pm

Spoiler:
: 2#1d100 91
Ha 91 credits for me
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#61

Post by Trip » Fri Aug 25, 2017 1:14 pm

I guess you didn't need to pay him after all.

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Tyrn

#62

Post by DeepSpacer » Fri Aug 25, 2017 1:26 pm

"Wrong Turn(turn)", as Arnold would say.

I guess we don't owe him the 5k!

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Trip
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Re: OOC Game Play Discussion

#63

Post by Trip » Fri Aug 25, 2017 1:35 pm

Was everyone surprised that happened or did you see it coming?

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Re: OOC Game Play Discussion

#64

Post by DeepSpacer » Fri Aug 25, 2017 2:14 pm

Yes and no. We have a GM who does this EVERY time, it seems in Pathfinder, D&D and the like. First thing I did was email my friend when I saw it.

"A WG moment....in PBP. Did we switch GMs or something???"

"30th-level ninja assassin's in the shadows. Immune from detection...."

He's famously killed off rich and powerful contacts we're talking with using an arrow, a dart, etc... Guy can have 250 hit points and be a King of all the lands....Doesn't matter, dies with one arrow.. Oh, and we're always blamed and set on the run and we NEVER see who did it.

So, I half-expected it but was mildly surprised. I guess it's back to traffic control police work for us!

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Re: OOC Game Play Discussion

#65

Post by swrider » Fri Aug 25, 2017 2:29 pm

DeepSpacer wrote:
Fri Aug 25, 2017 2:14 pm

He's famously killed off rich and powerful contacts we're talking with using an arrow, a dart, etc... Guy can have 250 hit points and be a King of all the lands....Doesn't matter, dies with one arrow.. Oh, and we're always blamed and set on the run and we NEVER see who did it.
When I framed my group for murder. The bad guy used the magic Jar spell to transport and inhabit the body of a tavern goer. Who then started a brawl. When the PCs stopped him they had him grappled with a knife to his neck. He smiled and slit his won throat. Then he inhabited the body of another who wanted "Revenge" and stirred the whole tavern up against them >:)

I wasn't sure if this "street" was one you could drive on or not.

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Re: OOC Game Play Discussion

#66

Post by DeepSpacer » Fri Aug 25, 2017 2:53 pm

Well, I like the flashback....An excuse for more XP before we get running. I'm not so sure we'll do things as the GM expects, though.

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swrider
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Re: OOC Game Play Discussion

#67

Post by swrider » Fri Aug 25, 2017 2:57 pm

How we do things is not a problem. The overall story can be dictated by a gm when necessary while leaving the details up to the PCs. It is not a tactic I use often (the above example being a case where I did), but it has its place.

I, too, am enjoying the flash back. It allows us to have the feel of a more advanced team and still start as low level characters. Also, this is a part of the original story the A-team which was not well vetted.

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Trip
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Re: OOC Game Play Discussion

#68

Post by Trip » Fri Aug 25, 2017 3:41 pm

You can drive right up to them if you want now that it's a crime scene.

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swrider
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Re: OOC Game Play Discussion

#69

Post by swrider » Fri Aug 25, 2017 3:45 pm

That is what I will do then. I'll edit my IC post.

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Trip
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Re: OOC Game Play Discussion

#70

Post by Trip » Fri Aug 25, 2017 4:26 pm

You guys are police so what would a policeman do if this happened? Also someone could roll a vigilance or perception check to see if you notice a thing.

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swrider
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Re: OOC Game Play Discussion

#71

Post by swrider » Fri Aug 25, 2017 4:41 pm

Not police ROOKIES! I'm having flashbacks to Police Academy.

if possible we should pursue the shooter. A single shot will be difficult to locate but I will attempt a vigilance check. (Perception would have required us having been looking around). I should have been keeping watch but didn't specify as much.

We need to secure the crime scene and interview all of the whiteness.
We also need to call in the homicide.

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Re: OOC Game Play Discussion

#72

Post by swrider » Fri Aug 25, 2017 4:43 pm

Spoiler:
Helios; Alpha Squad; vigilence:
2 Successes, 0 Advantage

ImageImage
I didn't know the difficulty.

Matt Skywalker
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Re: OOC Game Play Discussion

#73

Post by Matt Skywalker » Fri Aug 25, 2017 4:50 pm

Spoiler:
me neither
: 1eP+2eA 3 successes, 1 advantage, 1 Triumph
ImageImageImage
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#74

Post by Trip » Fri Aug 25, 2017 4:58 pm

swrider wrote:
Fri Aug 25, 2017 4:43 pm
Spoiler:
Helios; Alpha Squad; vigilence:
2 Successes, 0 Advantage

ImageImage
I didn't know the difficulty.
1 purple

Matt Skywalker
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Re: OOC Game Play Discussion

#75

Post by Matt Skywalker » Fri Aug 25, 2017 5:22 pm

Spoiler:
: 1eD 1 failure
Image
Success with 1 advantage and 1 triumph
I solemnly swear that I am up to no good

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