OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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swrider
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Re: OOC Game Play Discussion

#401

Post by swrider » Wed Oct 11, 2017 4:30 pm

I did roll discipline first! I got Zero Successes. Did I not post the roll result?

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SavageBob
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Re: OOC Game Play Discussion

#402

Post by SavageBob » Wed Oct 11, 2017 4:45 pm

Trip, did Alamy see anything with her Farsight in the first room before she got boomed?

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Flamiel
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Re: OOC Game Play Discussion

#403

Post by Flamiel » Thu Oct 12, 2017 1:04 am

Anjali regains two strain

Anjali; Alpha Squad; Discipline strain recovery:
0 Success, 2 Advantages

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Flamiel
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Re: OOC Game Play Discussion

#404

Post by Flamiel » Thu Oct 12, 2017 1:16 am

Trip, how do you guys track strain and wounds here? Do we constantly update the first post of our Dramatis Personae thread?

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Trip
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Re: OOC Game Play Discussion

#405

Post by Trip » Thu Oct 12, 2017 1:42 am

I need to update the who's turn is it page for that.

Let me do that now.

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Re: OOC Game Play Discussion

#406

Post by Trip » Thu Oct 12, 2017 1:47 am

Does this look right?
  • Monty Peppard — Coruscant-During a flashback
    (0/12 wounds; 7/13 strain; daily stims: 0/5)
  • "The Boss" — Coruscant-During a flashback
    (5/14 wounds; 7/14 strain; daily stims: 0/5) Conflict 1)
  • Hell Loco — Coruscant-During a flashback
    (0/12 wounds; 13/12 strain; daily stims: 0/5)Conflict 1)
  • Anjali — Coruscant-During a flashback
    (0/11 wounds; 10/12 strain; daily stims: 0/5)
  • AAA — Coruscant-During a flashback
    (0/13 wounds; 11/12 strain; daily stims: 0/5)Conflict 1)

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swrider
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Re: OOC Game Play Discussion

#407

Post by swrider » Thu Oct 12, 2017 1:53 am

I used a dark side pip. I believe that gives hell one conflict.

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swrider
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Re: OOC Game Play Discussion

#408

Post by swrider » Thu Oct 12, 2017 1:54 am

Also am I at 12 of 12 or 13 of 12 because of the one strain I took 13 is unconscious 12 is not.

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Trip
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Re: OOC Game Play Discussion

#409

Post by Trip » Thu Oct 12, 2017 1:59 am

I am spoiled because shado does my WTII board for DRS.

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Re: OOC Game Play Discussion

#410

Post by Trip » Thu Oct 12, 2017 2:11 am

I want to try something new. I started a new thread called wound strain and conflict. From now on, post your changes there including your rolls for strain recovery. Then if I don't have time to update it, I can always go back and update it. Is that ok with everyone?

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swrider
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Re: OOC Game Play Discussion

#411

Post by swrider » Thu Oct 12, 2017 2:46 am

I find it best to have a second post In Your character thread each player keeps updated.

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Flamiel
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Re: OOC Game Play Discussion

#412

Post by Flamiel » Thu Oct 12, 2017 3:06 am

SWSheets.com is good for that, because its easy to adjust your wounds/strain on the fly (you don't have to do the painful edit/save workflow).

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Trip
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Re: OOC Game Play Discussion

#413

Post by Trip » Thu Oct 12, 2017 3:10 am

I don't really want to have to keep a sheet for every player. Plus if I am at work, I won't always be able to access it.

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SavageBob
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Re: OOC Game Play Discussion

#414

Post by SavageBob » Thu Oct 12, 2017 3:55 am

So, should Alamy be at 1 Strain or 2? I rolled 1 with my Cool check, but I'm not sure if we started at 0 when we woke up.

Also, Trip, are AAA's hands bound in front or behind her? Does anyone have any kind of wire she could use to Skulduggery her way out of the cuffs?

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swrider
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Re: OOC Game Play Discussion

#415

Post by swrider » Thu Oct 12, 2017 4:04 am

Hell is ggy at skullduggery but he is unconscious.

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Trip
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Re: OOC Game Play Discussion

#416

Post by Trip » Thu Oct 12, 2017 4:08 pm

SavageBob wrote:
Thu Oct 12, 2017 3:55 am
So, should Alamy be at 1 Strain or 2? I rolled 1 with my Cool check, but I'm not sure if we started at 0 when we woke up.

Also, Trip, are AAA's hands bound in front or behind her? Does anyone have any kind of wire she could use to Skulduggery her way out of the cuffs?
Behind her. Flip a DP and have what you want.

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SavageBob
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Re: OOC Game Play Discussion

#417

Post by SavageBob » Thu Oct 12, 2017 4:50 pm

OK, done. Will explain in the IC.

What about Strain? Were we at 0 or 1 when we woke up?

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Re: OOC Game Play Discussion

#418

Post by SavageBob » Thu Oct 12, 2017 4:57 pm

And let me know if any kind of check is needed to flop the chair over. I could see calling for an Athletics or Coordination check to do this safely, but I could also see just making success automatic.

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Trip
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Re: OOC Game Play Discussion

#419

Post by Trip » Thu Oct 12, 2017 5:54 pm

SavageBob wrote:
Thu Oct 12, 2017 4:50 pm
OK, done. Will explain in the IC.

What about Strain? Were we at 0 or 1 when we woke up?
1

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Trip
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Re: OOC Game Play Discussion

#420

Post by Trip » Thu Oct 12, 2017 5:55 pm

SavageBob wrote:
Thu Oct 12, 2017 4:57 pm
And let me know if any kind of check is needed to flop the chair over. I could see calling for an Athletics or Coordination check to do this safely, but I could also see just making success automatic.
No check needed. But I am confused. Isn't Monty walking around free?

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Trip
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Re: OOC Game Play Discussion

#421

Post by Trip » Thu Oct 12, 2017 5:58 pm

Trip wrote:
Thu Oct 12, 2017 5:54 pm
SavageBob wrote:
Thu Oct 12, 2017 4:50 pm
OK, done. Will explain in the IC.

What about Strain? Were we at 0 or 1 when we woke up?
1
Updated the wound Strain conflict page

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SavageBob
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Re: OOC Game Play Discussion

#422

Post by SavageBob » Thu Oct 12, 2017 6:17 pm

Oh, wait. You're right. I thought he passed back out, but that was Hell. I edited my post so no chair flopping is required.

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Flamiel
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Re: OOC Game Play Discussion

#423

Post by Flamiel » Fri Oct 13, 2017 2:58 am

Ok, so what's our status? It's a little hard to follow.

Monty - awake and free; issuing orders and looking around.
Boss - awake, but still bound. Waking others up with pep talk.
Hell - unconscious, but free. Disabled the force cage.
Anjali - awake, but still bound. Testing the strength of the binders, but asking for help.
AAA - awake, but still bound. Trying to work with Anjali to get free; looking for way to jimmy open the binders.
Force cage - disabled; the party is free to roam about the warehouse.
Inventory - anything that was visible is in a nearby crate.

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swrider
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Re: OOC Game Play Discussion

#424

Post by swrider » Fri Oct 13, 2017 3:42 pm

Hell is still bound to the chair actually. He was bouncing around with it attached to him.

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Trip
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Re: OOC Game Play Discussion

#425

Post by Trip » Sun Oct 15, 2017 4:35 pm

If you check the box for traps it's average with two setbacks. Perception

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