The Force Awakens
@DeepSpacer
Ok, so for lightsaber crafting, below is what Anjali is looking at. Question is can I apply Master Artisan to each of these rolls, to reduce diff by 1 (minimum of Easy), at cost of 2 strain? The talent is once per round, which says to me it can be used repetitively round after round. Have Mental Tools, Inventor, and Force Manipulate (Mechanics) for additional assistance.
Purchased Weapon Maintenance Kit (Lightsaber): Adds
when repair, maintain, or modify lightsaber.
Lightsaber hilt material: 300cr
Average Mechanics to craft hilt.
Will then attach the Sorian crystal and mod it with Mechanics checks. Will add additional boosts/setbacks depending on
/
results. Might flip DP as it gets more difficult.
1. Innate Talent (Parry): free
2. Disorient 1: 100cr and
3. Damage 1 100cr and
4. Damage 1 100cr and
5. Damage 1 100cr and
Will then add additional attachments as hardpoints allow. Sorian takes 3 of the 4 on basic hilt, but if I generate 3
or more on the hilt crafting, can add additional hardpoint.
Additional Purchase:
BPEA-1A CASCADER: 1,800cr, rarity 8 (not restricted). Upgrades Charm, Leadership, and Deception checks. That would be a Daunting Negotiation check to locate, though if we're swinging by Coruscant, that diff is reduced by 2.