OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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DeepSpacer
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Re: OOC Game Play Discussion

#151

Post by DeepSpacer » Wed Aug 30, 2017 10:19 pm

swrider wrote:
Wed Aug 30, 2017 7:13 pm
Deep did you mean to post that I the story thread?
Yep. Did so from the phone. Too many forums threads and small print make it difficult. I re-posted. You can delete the OOC comment.

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Trip
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Re: OOC Game Play Discussion

#152

Post by Trip » Thu Aug 31, 2017 12:10 am

Once you are ready to go, do a easy piloting planetary check to see if we get some narrative dice to add some excitement.

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swrider
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Re: OOC Game Play Discussion

#153

Post by swrider » Thu Aug 31, 2017 12:16 am

Hell loco; Alpha Squad; Piloting:
2 Successes, 3 Advantages

ImageImageImageImageImage

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Trip
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Re: OOC Game Play Discussion

#154

Post by Trip » Thu Aug 31, 2017 12:18 am

swrider wrote:
Thu Aug 31, 2017 12:16 am
Hell loco; Alpha Squad; Piloting:
2 Successes, 3 Advantages

ImageImageImageImageImage
Ah, no despair? What fun is that?

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swrider
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Re: OOC Game Play Discussion

#155

Post by swrider » Thu Aug 31, 2017 12:19 am

@trip piloting checks are usually determined by the sill of the vehicle and the speed. I am fine rolling anything but thought I would point it out as it would likely be more difficult that what you gave. Just truing to be completely honest.

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DeepSpacer
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Re: OOC Game Play Discussion

#156

Post by DeepSpacer » Thu Aug 31, 2017 12:31 am

Well, it's a bit casual to roll some dice for driving in mundane traffic. Sort of like....rolling to chew one's food well.

But if you could elaborate (summarize) on vehicle checks with regard to sil & spd, that'd be cool (and educational). I went through space piloting checks last night to practice for next week's RL group I am GM'ing.
Spoiler:
Best I can tell: starship actions
Sil size affects Diff dice for attacking.
Spd difference affects Diff dice for taking a ship action.

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Trip
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Re: OOC Game Play Discussion

#157

Post by Trip » Thu Aug 31, 2017 12:45 am

swrider wrote:
Thu Aug 31, 2017 12:19 am
@trip piloting checks are usually determined by the sill of the vehicle and the speed. I am fine rolling anything but thought I would point it out as it would likely be more difficult that what you gave. Just truing to be completely honest.
Gotcha. It is more or less driving through normal traffic. I will read up on that though for next time.

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Re: OOC Game Play Discussion

#158

Post by swrider » Thu Aug 31, 2017 12:54 am

For deep
The difficulty is determined by using 1/2 the sil and the speed. The larger number is the difficulty and the lower the number of upgrades. Handing also add either boost dice or setbacks. So a sil three vehicle moving at speed 1 would be average upgraded one.

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Trip
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Re: OOC Game Play Discussion

#159

Post by Trip » Thu Aug 31, 2017 12:57 am

I am using the stats from the speeder in No Disintegrations, page 57.
Sil of 3, Speed 3, +1 Handling, HT 14, SS 10
It looks like this with 6 seats.
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DeepSpacer
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Re: OOC Game Play Discussion

#160

Post by DeepSpacer » Thu Aug 31, 2017 1:07 am

swrider wrote:
Thu Aug 31, 2017 12:54 am
For deep
The difficulty is determined by using 1/2 the sil and the speed. The larger number is the difficulty and the lower the number of upgrades. Handing also add either boost dice or setbacks. So a sil three vehicle moving at speed 1 would be average upgraded one.
Source??? House rule? I didn't see it in the CRB.

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Trip
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Re: OOC Game Play Discussion

#161

Post by Trip » Thu Aug 31, 2017 1:20 am

I have the next narration ready to post. Just want to make sure everyone is in agreement to advance.

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Re: OOC Game Play Discussion

#162

Post by Trip » Thu Aug 31, 2017 1:26 am

I used to watch TV for fun. Now I sit at my computer and click the Unread Posts link every minute. :lol:

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swrider
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Re: OOC Game Play Discussion

#163

Post by swrider » Thu Aug 31, 2017 1:33 am

AOR pg 254 wrote:When making the Piloting check, the difficulty is equal
to the vehicle or starship's current speed or half of its
silhouette (rounded up), whichever is higher. The lower
of the two values indicates how many times the difficulty
of the check is upgraded. So a TIE fighter flying through
an asteroid held at top speed (speed 5) would make a
Piloting check with a Formidable (DDDDD) difficulty.
He would then take half his silhouette (base of
3, divided in half and rounded up to 2) and upgrade the
difficulty of the check by that value. In the end, the poor
TIE pilot has to make a check against DDD and CC .
AOR Core Rule book pg 254. It is also in the other core rule books.

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swrider
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Re: OOC Game Play Discussion

#164

Post by swrider » Thu Aug 31, 2017 1:34 am

Trip wrote:
Thu Aug 31, 2017 1:26 am
I used to watch TV for fun. Now I sit at my computer and click the Unread Posts link every minute. :lol:
It is addicting. I am ready to proceed.

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DeepSpacer
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Re: OOC Game Play Discussion

#165

Post by DeepSpacer » Thu Aug 31, 2017 2:32 am

Trip wrote:
Thu Aug 31, 2017 1:20 am
I have the next narration ready to post. Just want to make sure everyone is in agreement to advance.
Incidentally, I have a standing-order, (automatic) "YES" for all requests to move forward in all games with all characters. So, never wait for me and always assume I am ready to go forward. I promise to never complain or request a re-do over something I missed.

Matt Skywalker
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Re: OOC Game Play Discussion

#166

Post by Matt Skywalker » Thu Aug 31, 2017 12:08 pm

Let's go.
Let's get this guy good
I solemnly swear that I am up to no good

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Re: OOC Game Play Discussion

#167

Post by Matt Skywalker » Thu Aug 31, 2017 12:14 pm

Boss
Er GM(this is never getting old)
What roll do I do for a charm check
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#168

Post by Trip » Thu Aug 31, 2017 2:23 pm

Are you talking to the bartender?

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Re: OOC Game Play Discussion

#169

Post by Matt Skywalker » Thu Aug 31, 2017 3:48 pm

Yep boss er GM(this is never going to... Forget it)
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#170

Post by Trip » Thu Aug 31, 2017 5:39 pm

Not ready for a check yet. Just role play the situation and you can find out how he will react

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Trip
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Re: OOC Game Play Discussion

#171

Post by Trip » Fri Sep 01, 2017 1:44 am

1 purple 1 red negotiatin check will determine how much.

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swrider
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Re: OOC Game Play Discussion

#172

Post by swrider » Fri Sep 01, 2017 9:18 pm

Trip I wanted to make sure you saw that he edited his roll into his last IC post.

Everyone. Please be aware that editing a post does NOT generate a new post warning or notification for everyone else. It is very helpful to make an a post here in the discussion thread letting everyone know that you edited the post. It is a quirk of the phpBB forums that we have learned to deal with over time.

Matt Skywalker
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Re: OOC Game Play Discussion

#173

Post by Matt Skywalker » Fri Sep 01, 2017 11:57 pm

Oop
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#174

Post by Trip » Sat Sep 02, 2017 2:09 am

I will pick the game back up soon. Lots of fun coming.

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Trip
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Re: OOC Game Play Discussion

#175

Post by Trip » Sat Sep 02, 2017 9:09 pm

@matt not sure if you picked up on it but he is offering to give you information for 50 credits.

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