OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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swrider
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Re: OOC Game Play Discussion

#101

Post by swrider » Sun Aug 27, 2017 1:50 am

Let me know if I go overboard with Hell Loco. I want his eccentricities to arise but also don't want to call the group any serious problems or annoy the other players. He simply does not see things the way everyone else does.

Matt Skywalker
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Re: OOC Game Play Discussion

#102

Post by Matt Skywalker » Sun Aug 27, 2017 12:29 pm

I know what I did, I "tampered" with the evidence.
I'll go inside and declare it as a crime scene, tell everyone not to leave and go to the third floor
I solemnly swear that I am up to no good

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Re: OOC Game Play Discussion

#103

Post by Matt Skywalker » Sun Aug 27, 2017 12:30 pm

I know what I did, I "tampered" with the evidence. :!: :!:
I'll go inside and declare it as a crime scene, tell everyone not to leave and go to the third floor
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#104

Post by Trip » Mon Aug 28, 2017 1:52 am

Matt Skywalker wrote:
Sun Aug 27, 2017 12:30 pm
I know what I did, I "tampered" with the evidence. :!: :!:
I'll go inside and declare it as a crime scene, tell everyone not to leave and go to the third floor
What was the last roll for? I must have missed something.

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Trip
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Re: OOC Game Play Discussion

#105

Post by Trip » Mon Aug 28, 2017 3:01 am

Ah the team has separated. Is that where the game master says, "I love it when a plan comes together" ?

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DeepSpacer
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Re: OOC Game Play Discussion

#106

Post by DeepSpacer » Mon Aug 28, 2017 3:58 am

Trip wrote:
Mon Aug 28, 2017 1:52 am
What was the last roll for? I must have missed something.
Probably a Leadership roll. Giving commands to spectators. Should probably label the rolls, but Rider's output takes a bit to figure out and some testing to see what comes out when you cut and paste.

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swrider
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Re: OOC Game Play Discussion

#107

Post by swrider » Mon Aug 28, 2017 5:01 am

I'm open to suggestions. I just cut and pay the bbcode output and the format is fine. But I don't edit the content usually. The point being is that the roller can be what we want it to be. No point settling.

I'll get an ic response tomorrow.

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Re: OOC Game Play Discussion

#108

Post by Matt Skywalker » Mon Aug 28, 2017 4:35 pm

I'm investigating here. So far so good
I solemnly swear that I am up to no good

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swrider
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Re: OOC Game Play Discussion

#109

Post by swrider » Mon Aug 28, 2017 4:42 pm

Matt Skywalker wrote:
Mon Aug 28, 2017 4:35 pm
I'm investigating here. So far so good
I thought my character was the crazy one.

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Re: OOC Game Play Discussion

#110

Post by Matt Skywalker » Mon Aug 28, 2017 4:44 pm

swrider wrote:
Mon Aug 28, 2017 4:42 pm
Matt Skywalker wrote:
Mon Aug 28, 2017 4:35 pm
I'm investigating here. So far so good
I thought my character was the crazy one.
That was before the boss joined
:twisted: :twisted: :twisted: :twisted: :twisted:
I solemnly swear that I am up to no good

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swrider
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Re: OOC Game Play Discussion

#111

Post by swrider » Mon Aug 28, 2017 4:46 pm

Lol. Perhaps the death of a team member is what caused us to get arrested?

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Re: OOC Game Play Discussion

#112

Post by Matt Skywalker » Mon Aug 28, 2017 4:54 pm

I've succeeded so far
I solemnly swear that I am up to no good

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swrider
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Re: OOC Game Play Discussion

#113

Post by swrider » Mon Aug 28, 2017 5:01 pm

About that. You need to specify what a roll is for. You are using orokos which does allow you to add a description. Second you shouldn't make assumptions about when the GM wants you to roll for something or what difficulty he will assign. In PBP it is not uncommon for a GM to ask for rolls less frequently than they do in real life games. The difficulties you have been using are most likely incorrect as they would be opposed checks. In a way you are forcing Trip to either ignore your roll or force you to make a roll at the appropriate difficulty for something he was going to hand-wave.

If that was a coercion check it would more than likely be opposed by the NPCs cool which is going to be at least a two with possibly a rank. Then since you are alone, as far as they know, they do not see the thermal detonator meaning you at least have to pull one out of a bag, and you are not acting like a cop by threatening them you would add about two to three setbacks to that roll.

so that brings us up to, using orokos notation, 1eC+1eD+2eS. Making it very unlikely you would actually succeed on that check.

This is Trips game so it will ultimately be his preference, but it is better to wait for a check to be called or ask in the discussion thread what the difficulty and what skill to use before rolling.

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Re: OOC Game Play Discussion

#114

Post by Matt Skywalker » Mon Aug 28, 2017 6:04 pm

Sorry, I'm not used to pbp. The last check was easy. So I just did that
I solemnly swear that I am up to no good

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swrider
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Re: OOC Game Play Discussion

#115

Post by swrider » Mon Aug 28, 2017 6:08 pm

Its all good. Play by post is a whole different beast than live gaming. It takes a while to get used to.

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Trip
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Re: OOC Game Play Discussion

#116

Post by Trip » Mon Aug 28, 2017 8:03 pm

Charm gets an opposed check of Cool.
Coercion is discipline. The two bad guys have 1 presence which made the cool check fine. But when you threaten them, their discipline (2 willpower) kicked in. You need to roll 1 more purple and 2 setbacks as Rider said. And you get 1 Conflict point for the threat.

They are minions BTW.

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DeepSpacer
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Re: OOC Game Play Discussion

#117

Post by DeepSpacer » Mon Aug 28, 2017 9:48 pm

I figured an Easy check was in order plus a SB die for the situation for any kind of Fear people may be feeling. People scattered, at first, but now that shiny lights arrived, they're probably getting back to where they came from.

I hope that the Triumph is a witness of some sort.
I wasn't sure if the Dev was a mask or not.

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swrider
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Re: OOC Game Play Discussion

#118

Post by swrider » Mon Aug 28, 2017 11:44 pm

Cool is the right check for both. Vigilance is used if one side is caught off guard. Since this was a gradual escalation cool makes sense.

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Trip
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Re: OOC Game Play Discussion

#119

Post by Trip » Tue Aug 29, 2017 1:04 am

Black Sun Minion Group Cool Initiative Check

Black Sun Minion Group; Alpha Squad; Initiative (Cool):
1 Success, 0 Advantage

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Is the boss by himself?

Matt Skywalker
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Re: OOC Game Play Discussion

#120

Post by Matt Skywalker » Tue Aug 29, 2017 1:10 am

Yep.
I solemnly swear that I am up to no good

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Trip
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Re: OOC Game Play Discussion

#121

Post by Trip » Tue Aug 29, 2017 1:11 am

Ok, you go first.

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Trip
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Re: OOC Game Play Discussion

#122

Post by Trip » Tue Aug 29, 2017 1:15 am

If you can, break it down in the spoiler as to what you do.
Like this
Spoiler:
Maneuver Draw weapon
Maneuver Aim (two strain)
Fire weapon
Dice Roll goes here

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Re: OOC Game Play Discussion

#123

Post by Matt Skywalker » Tue Aug 29, 2017 1:17 am

What are the thugs defense. And I assume I'm at short range
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Trip
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Re: OOC Game Play Discussion

#124

Post by Trip » Tue Aug 29, 2017 1:24 am

You are at short range. they don't have a defense rating.

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Trip
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Re: OOC Game Play Discussion

#125

Post by Trip » Tue Aug 29, 2017 1:37 am

what is your damage rating?

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