OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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SavageBob
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Re: OOC Game Play Discussion

#476

Post by SavageBob » Wed Oct 25, 2017 10:52 pm

I like that. Maybe Anjali sees his login ID appear on screen before she leaves, possibly with a geotag of some sort, so she knows we're (still) being watched.

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Trip
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Re: OOC Game Play Discussion

#477

Post by Trip » Wed Oct 25, 2017 10:59 pm

The PCs know where he is already. I was thinking that he knows that there is someone in the system but he didn't find out about the loop so you have the element of surprise.

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Re: OOC Game Play Discussion

#478

Post by swrider » Wed Oct 25, 2017 11:14 pm

sounds cool. Hell is going to want to exit the building and check on the speeder. Once he is told that the loop is completed he will do so... Is the speeder there.

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Re: OOC Game Play Discussion

#479

Post by Trip » Wed Oct 25, 2017 11:16 pm

Yes. Remember that the masterminds wanted you out of the way so that the hiest can happen without your interference.

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Re: OOC Game Play Discussion

#480

Post by swrider » Wed Oct 25, 2017 11:21 pm

Ok Ill make an IC post.

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Trip
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Re: OOC Game Play Discussion

#481

Post by Trip » Wed Oct 25, 2017 11:26 pm

You guys are locked in. The doors are barricaded.

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swrider
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Re: OOC Game Play Discussion

#482

Post by swrider » Wed Oct 25, 2017 11:27 pm

Ill edit my post.

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Re: OOC Game Play Discussion

#483

Post by swrider » Wed Oct 25, 2017 11:32 pm

Edited

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Flamiel
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Re: OOC Game Play Discussion

#484

Post by Flamiel » Thu Oct 26, 2017 3:17 am

Trip wrote:
Wed Oct 25, 2017 10:59 pm
The PCs know where he is already. I was thinking that he knows that there is someone in the system but he didn't find out about the loop so you have the element of surprise.
I'm fine with that.

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Trip
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Re: OOC Game Play Discussion

#485

Post by Trip » Thu Oct 26, 2017 11:05 am

Updated post

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DeepSpacer
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Re: OOC Game Play Discussion

#486

Post by DeepSpacer » Fri Oct 27, 2017 1:39 am

I am guessing that we might need Coordination checks to squeeze out the hole someone found....or Perception checks if something else is nearby....or some other action might take place.

Basically, we are getting out of the building (we hope). There might be our vehicle outside. It's okay to forward to a point where something happens.

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Re: OOC Game Play Discussion

#487

Post by Trip » Fri Oct 27, 2017 3:47 am

I was thinking you would break out somehow. If you don't want to roleplay it, you can just narrate it.

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Re: OOC Game Play Discussion

#488

Post by swrider » Fri Oct 27, 2017 5:40 am

I think our best option is the back door. What would be the difficulty to hotwire the load lifter blocking that entrance. Hell can do a streetwise check then use it to clear the boxes

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Re: OOC Game Play Discussion

#489

Post by Trip » Fri Oct 27, 2017 2:21 pm

Average diffculty

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SavageBob
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Re: OOC Game Play Discussion

#490

Post by SavageBob » Fri Oct 27, 2017 2:33 pm

Is it possible to squeeze past? Would that be Coordination, and if so, how difficult?

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Re: OOC Game Play Discussion

#491

Post by Trip » Fri Oct 27, 2017 3:14 pm

It would be a hard coordination check.

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swrider
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Re: OOC Game Play Discussion

#492

Post by swrider » Sat Oct 28, 2017 1:15 am

In case you are wondering. I used orokos because, COX is blocking the website forcing me to use an proxy server. The proxy server does not like the roller however. Since my phone is dead it was easier to use orokos than to wait for it to charge.

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Trip
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Re: OOC Game Play Discussion

#493

Post by Trip » Sat Oct 28, 2017 2:03 pm

The PCs should know that it is night again because:
Trip wrote:
Tue Oct 10, 2017 12:54 pm
As Monty and the boss opened their eyes, they found he and his team were in the same warehouse as before. But they were somehow moved from the entrance to the center. They were in a makeshift cell and secured to chairs with binders. Outside, he could see what was in the warehouse. All around them were crates of materials. It wasn't as dark as it was before. Light was coming through the narrow windows high above them. Monty and the boss needed to find a way out and help the others wake up.

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DeepSpacer
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Night and day.

#494

Post by DeepSpacer » Sat Oct 28, 2017 3:55 pm

So does that mean same-night, close to dawn, or next night, an entire planet cycle has passed (night again)? Night-times don't stay uniformly dark throughout an evening, is what I'm trying to say.. I think characters would assume same night, closer to dawn since they went in at night.

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SavageBob
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Re: OOC Game Play Discussion

#495

Post by SavageBob » Sat Oct 28, 2017 9:51 pm

Maybe the speeder has an in-dash chronometer? That would tell us we'd been out for 24-ish hours. Anjali might have seen something on the computer she sliced, too. That said, I like the idea of Monty assuming it's the same day. :)

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Re: OOC Game Play Discussion

#496

Post by Trip » Sun Oct 29, 2017 1:05 am

You were captured in the middle of the night. Then it was day, now it's night again. Maybe like 8 PM if you want to go by the standard tme

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Re: OOC Game Play Discussion

#497

Post by DeepSpacer » Sun Oct 29, 2017 2:02 am

Assuming we get you the speeder, the chronometer will let us know that an entire day has passed. Up until that point, I and everyone else would think it is the same night. If we get to that point without incident, then it won't matter what we know at the moment.

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Trip
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Re: OOC Game Play Discussion

#498

Post by Trip » Sun Oct 29, 2017 2:24 am

That's fine. I am not going to argue with about it. It does really matter if you figure it out by the chronometer or the fact that it was daytime when you were in the warehouse.

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Re: OOC Game Play Discussion

#499

Post by Flamiel » Sun Oct 29, 2017 6:49 pm

You can tell passing of time by others things like facial hair stubble and how hungry you are. ;-)

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SavageBob
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Re: OOC Game Play Discussion

#500

Post by SavageBob » Thu Nov 02, 2017 2:21 pm

We're waiting on DS, right? Someone needs to finish the check in with base so we can move to Sixxkiller's hideout.

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