OOC Game Play Discussion

Discussions out-of-character (OOC) and Q&A about the game.
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SavageBob
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Re: OOC Game Play Discussion

#326

Post by SavageBob » Thu Oct 05, 2017 5:59 pm

Wash. Alamy's tired. What's the result of this? Anything some caf can't fix?

AAA; Alpha Squad; Resilience:
0 Success, 0 Advantage

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Actually, I forgot I have this species ability: Resilient Metabolism: Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add 1 automatic Success to all Resilience checks they make.

So, Alamy's OK. Let's wail!

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swrider
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Re: OOC Game Play Discussion

#327

Post by swrider » Thu Oct 05, 2017 7:16 pm

That is a fail but I do get an advantage.
Spoiler:
Helios; Alpha Squad; Resiliance:
0 Success, 1 Advantage

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It is up to trip as to how we are affected by a failure. Perhaps something like 1 setback on all checks until we rest.

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Trip
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Re: OOC Game Play Discussion

#328

Post by Trip » Thu Oct 05, 2017 7:43 pm

Since it's not been crazy long, if you fail you get two strain. If it goes longer, I will have you roll again and apply the set back penalty if you fail that one

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swrider
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Re: OOC Game Play Discussion

#329

Post by swrider » Thu Oct 05, 2017 7:44 pm

ok

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Flamiel
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Re: OOC Game Play Discussion

#330

Post by Flamiel » Fri Oct 06, 2017 3:51 am

Anjali is ready to go!
Spoiler:

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Trip
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Re: OOC Game Play Discussion

#331

Post by Trip » Sat Oct 07, 2017 7:35 pm

You guys can narrate up till the point you get to the warehouse. Then I will take over.

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swrider
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Re: OOC Game Play Discussion

#332

Post by swrider » Sat Oct 07, 2017 7:48 pm

OK. I'm not having a lot of time to check in for the next little bit. Please go ahead and narrate the journey and if necessary anyone can roll for hell.

Sorry for my low activity it should only last a few days.

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SavageBob
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Re: OOC Game Play Discussion

#333

Post by SavageBob » Sat Oct 07, 2017 8:22 pm

Unless anyone has anything specific they want to happen, I'm cool with a screenwipe to the warehouse. AAA will just sit in the backseat of y'all's speeder.

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swrider
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Re: OOC Game Play Discussion

#334

Post by swrider » Mon Oct 09, 2017 5:29 am

skulduggery is used to pick locks correct? Or where you hoping for a mechanics check? if it is skulduggery then Hell can try I just need a difficulty.

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Trip
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Re: OOC Game Play Discussion

#335

Post by Trip » Mon Oct 09, 2017 1:31 pm

It's a warehouse so not too high security. I would say medium difficulty. Do you have a light to see it?

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swrider
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Re: OOC Game Play Discussion

#336

Post by swrider » Mon Oct 09, 2017 3:20 pm

Nope. not unless someone else does. I will roll let me know if you need me to add any setbacks for lighting.

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Re: OOC Game Play Discussion

#337

Post by swrider » Mon Oct 09, 2017 3:26 pm

I assumed an assist from one of the others since they were all standing around waiting.
Spoiler:
This probably should not be allowed but since it is 5 advantages I have to ask.

For my roll can I have Hell be unable to pick the lock but then after working on if for a few minutes realize the lock isnt actually connected to the door. It was just made to look like it was connected.

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Trip
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Re: OOC Game Play Discussion

#338

Post by Trip » Mon Oct 09, 2017 3:53 pm

That works. It goes well with the story.

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SavageBob
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Re: OOC Game Play Discussion

#339

Post by SavageBob » Mon Oct 09, 2017 4:07 pm

What would be the Stealth Difficulty to slip through the door stealthily?

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Trip
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Re: OOC Game Play Discussion

#340

Post by Trip » Mon Oct 09, 2017 4:09 pm

It's just a standard door, so it would be a easy check.

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Trip
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Re: OOC Game Play Discussion

#341

Post by Trip » Mon Oct 09, 2017 4:09 pm

Once everyone is in, I will narrate what you see and you can go from there.

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SavageBob
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Re: OOC Game Play Discussion

#342

Post by SavageBob » Mon Oct 09, 2017 4:16 pm

I added a Setback for the darkness; let me know if it was supposed to be 2 (for total darkness).

With the Advantage, I'll either pass on a boost to the next person to make a Stealth check (if you want them from all of us), or else I'll ask for a boost on any Perception check to come.

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swrider
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Re: OOC Game Play Discussion

#343

Post by swrider » Mon Oct 09, 2017 4:50 pm

Trip wrote:
Mon Oct 09, 2017 4:09 pm
It's just a standard door, so it would be a easy check.
for the record stealh is generally opposed. So it depends on who is on the other side rather than what type of door. But Im happy with an easy difficulty :)

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Trip
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Re: OOC Game Play Discussion

#344

Post by Trip » Mon Oct 09, 2017 4:56 pm

Everyone needs to roll a hard vigilance check upgrade once. I will flip a DP.
Add two setbacks for the darkness.

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SavageBob
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Re: OOC Game Play Discussion

#345

Post by SavageBob » Mon Oct 09, 2017 5:34 pm

OK if I try Farsight again, Trip? The first check was to try to see through the door. I feel like Alamy would have tried again once she got into the room and saw it was all dark, using the other version of the power, since each Control upgrade is effectively a different variant.

I'll also use those Advantage from the Stealth check to get a Boost on my Vigilance check, but if I can Farsight up, I should be able to ignore the two Setbacks, too. :)

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Trip
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Re: OOC Game Play Discussion

#346

Post by Trip » Mon Oct 09, 2017 5:37 pm

Sure.

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SavageBob
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Re: OOC Game Play Discussion

#347

Post by SavageBob » Mon Oct 09, 2017 5:47 pm

Eating the 1 point of Conflict for using a Dark Side pip to get Farsight up. Boo.

And here's the Vigilance check that you apparently want us to fail ;P :

AAA; Alpha Squad; upgraded Vigilance check + Boost:
1 Failure, 1 Threat

ImageImageImageImageImageImage

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Trip
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Re: OOC Game Play Discussion

#348

Post by Trip » Mon Oct 09, 2017 5:48 pm

Since you used a dark pip, that would include flipping a DP. I didn't flip a DP yet for the upgrade of the VIG check yet so I will leave it as net.

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Trip
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Re: OOC Game Play Discussion

#349

Post by Trip » Mon Oct 09, 2017 5:50 pm

SavageBob wrote:
Mon Oct 09, 2017 5:47 pm
Eating the 1 point of Conflict for using a Dark Side pip to get Farsight up. Boo.

And here's the Vigilance check that you apparently want us to fail ;P :

AAA; Alpha Squad; upgraded Vigilance check + Boost:
1 Failure, 1 Threat

ImageImageImageImageImageImage
I will give you something for the farsight use. But not just yet. Soon :)

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SavageBob
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Re: OOC Game Play Discussion

#350

Post by SavageBob » Mon Oct 09, 2017 5:50 pm

Trip wrote:
Mon Oct 09, 2017 5:48 pm
Since you used a dark pip, that would include flipping a DP. I didn't flip a DP yet for the upgrade of the VIG check yet so I will leave it as net.
Aw, crap. I always forget about that part of using dark pips. Thanks for the reminder.

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