OOC: The Holodisk

Discussions out-of-character (OOC) and Q&A about the game.
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Doctor Who
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Re: OOC: The Holodisk

#176

Post by Doctor Who » Sat Dec 19, 2020 3:45 am

Sounds like a plan.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#177

Post by Flamiel » Sat Dec 19, 2020 6:00 am

I really feel like this, though:

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https://images.app.goo.gl/8wZBPTKrJjvWkcL9A

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Re: OOC: The Holodisk

#178

Post by DeepSpacer » Sat Dec 19, 2020 5:24 pm

LS 3 / DS 3

True, we can talk / negotiate once we see how things progress. Perhaps they will give one of those villainous monologues prior to things!

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Re: OOC: The Holodisk

#179

Post by Flamiel » Tue Dec 22, 2020 2:32 pm

Anjali will take cover and also commit one Force die to Agility.

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Re: OOC: The Holodisk

#180

Post by Flamiel » Tue Dec 22, 2020 10:09 pm

It's funny, the campaign I'm GMing, I've usually got about half a dozen things in mind that my players could ask for or think of that I could roll with, and try to give them leeway for all kinds of options, yet they often just barrel ahead guns blazing, and I think, "dang why didn't you try to think of some other things"? Now here I am as a player, and I'm sure there's probably a half dozen interesting things we could do here, and yet I can't imagine a damn thing except "prepare for combat". It's like freezing when put on the spot. Sigh.

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Re: OOC: The Holodisk

#181

Post by Doctor Who » Tue Dec 22, 2020 10:16 pm

I know that feel, don't worry about it, it'll be fun regardless.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#182

Post by DeepSpacer » Thu Dec 24, 2020 3:32 am

Flamiel wrote:
Tue Dec 22, 2020 10:09 pm
It's funny, the campaign I'm GMing, ....
....and yet I can't imagine a damn thing except "prepare for combat". It's like freezing when put on the spot. Sigh.
Tuesday might I ran an impromptu session on google meet Tuesday night that ended in a way that you were looking for. One player backed out this week, so I try to keep a few one-shots at-the-ready for one of those times. They went to see an artist on Berchest whose sculptures seemed to have some unusual healing properties. The two of them went to the artist's home and noticed the meandering street folk paying them particular attention. They were talking to the artist at the doorway and the archaeologist decides to suddenly dart inside the house! The two street folk pull blasters, we roll initiative, they shoot at the Hired Gun outside and then take cover w/ defense (with the 8 Adv's they rolled). I am expecting the typical shootout. The NPC's are all D'd up behind cover in the yard outside, and when it is the Hired-Gun's turn, he..... simply walks inside the door and closes it behind him. "Geez," I thought. That took a few rounds of combat off the table! The artist conceded two rounds later and called off his allies, who were outside taking cover. The Archaeologist actually paid the man (after shooting him once) for a book on jedi symbols and some artwork and they walked off peaceably. I gave extra XP for the creativeness of it all. The artist did not know their significance and had been replicating them in artwork.

I like 'trying' to provide different options when I can think of them. We'll see how it turns out. I sort of had TWO ideas for npc actions, so I will have to settle on one of them!

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Re: OOC: The Holodisk

#183

Post by DeepSpacer » Tue Jan 05, 2021 1:44 am

Sorry for the long delay in posting. I thought the time after Christmas and before NYE was going to relatively open, but life filled in that void. My apologies.

I'll leave the IC where it is at, for a moment, in case anyone wants to adjust their actions.
(Not saying there is a REASON to adjust your actions! Just pausing in case you do.)

Again, the port structure is a large, circular tower with ports all the way around on many levels.

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Re: OOC: The Holodisk

#184

Post by Flamiel » Tue Jan 05, 2021 3:55 pm

Can we calculate their most likely route to approach our location, and if they will stay together, as well as how they're equipped, numbers and strength?

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Re: OOC: The Holodisk

#185

Post by DeepSpacer » Wed Jan 06, 2021 5:00 am

Flamiel wrote:
Tue Jan 05, 2021 3:55 pm
Can we calculate their most likely route to approach our location, and if they will stay together, as well as how they're equipped, numbers and strength?
It's been a while, so..... (from the ship scan)
For the contents of the shuttle (5 Succ, 3 Adv), you have very specific details. There are 8 occupants: 1 Pilot, 1 Co-pilot, and six passengers (all male humans). All passengers have carbine weapons and wear armor (1/1 Def). The co-pilot has a particularly strange energy signature from his entire body that is different from the others (3 Adv: detail not normally available through successes). His energy weapon is a lightsaber.
The ship lands a level above us, almost directly.

Without direct observation, not possible to know what they're doing in real time. Caspo COULD hammer the ship scanners repetitively and constantly talk into the comlinks to inform us, albeit, with a slight, but significant, delay. There's a lot of activity nearby and it could be tougher to scan point-blank than scanning a ship from afar, but it is possible. For example, the persons could walk into a crowd within the port tower, making things very difficult to track. It all comes down to the rolls if you want him to do it.

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Re: OOC: The Holodisk

#186

Post by Flamiel » Wed Jan 06, 2021 10:10 pm

Ok, what are we looking at for bystanders here? I was thinking we're pretty much alone around where our ship is.

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Re: OOC: The Holodisk

#187

Post by DeepSpacer » Fri Jan 08, 2021 1:49 am

Flamiel wrote:
Wed Jan 06, 2021 10:10 pm
Ok, what are we looking at for bystanders here? I was thinking we're pretty much alone around where our ship is.
Bystanders and passerbys in the hallways outside the hangar. There's an outdoor landing platform where The Vandura is, a walkway inside, and then a 'hangar' that can hold a sil 3 ship. No bystanders walking through there.

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Re: OOC: The Holodisk

#188

Post by Flamiel » Fri Jan 08, 2021 2:04 am

Is slavery legal here on Coruscant at this time?

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Re: OOC: The Holodisk

#189

Post by DeepSpacer » Fri Jan 08, 2021 2:13 am

Flamiel wrote:
Fri Jan 08, 2021 2:04 am
Is slavery legal here on Coruscant at this time?
Hmmm..... I am no SW history expert, but I suspect not. I kind of think the Sith Empire approved of such things but The Republic did not. Researching Wookieepedia briefly, the Sith did use slavery.

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Re: OOC: The Holodisk

#190

Post by Doctor Who » Mon Jan 11, 2021 12:35 am

Sorry, I've been really busy. my action is staying the same.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#191

Post by DeepSpacer » Thu Jan 14, 2021 4:55 am

No problem, these weeks have been touch-and-go with me at work and home. I'm always thinking I'll post in 'just a bit', but something always comes up.

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Re: OOC: The Holodisk

#192

Post by Flamiel » Fri Jan 15, 2021 2:24 am

Anjali's Perception roll:
Spoiler:
Anjali; Alpha Squad; Perception with Flow:
2 Successes, 0 Advantage, 1 Dark Side

ImageImageImageImageImageImageImage
Initative:
Spoiler:
Anjali; Alpha Squad; Initiative:
1 Success, 1 Advantage

ImageImage
Anjali will also commit her other Force die to Brawn.

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Re: OOC: The Holodisk

#193

Post by Doctor Who » Fri Jan 15, 2021 8:12 pm

Perception:
Spoiler:
BA; Alpha Squad; Perception:
1 Success, 1 Advantage

ImageImageImageImageImageImage
Initiative:
Spoiler:
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#194

Post by Doctor Who » Fri Jan 15, 2021 8:14 pm

Also, forgot to pay for talents, doing it now.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#195

Post by Doctor Who » Fri Jan 15, 2021 8:20 pm

Got Brawl to 3 and purchased another rank of lethal blows
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

Currently working weird/long hours, so if I go dark for a few days thats probably what happened.

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Re: OOC: The Holodisk

#196

Post by DeepSpacer » Sat Jan 16, 2021 3:02 am

Got it.

PERCEPTION
Spoiler:
Monty; A-Squad; Perception Roll:
2 Failures, 0 Advantage

ImageImageImageImageImage
INITIATIVE
Spoiler:
Monty; A-Squad; Vigilance Roll:
3 Successes, 1 Advantage

ImageImageImage

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Re: OOC: The Holodisk

#197

Post by DeepSpacer » Sat Jan 16, 2021 3:28 am

??? NPC's
Spoiler:
NPC's; A-Squad; Force-User Initiative Check:
2 Successes, 1 Advantage, 4 Light Side , 1 Dark Side
0 Success(es) added from talents or equipment
0 Advantage(s) added From talents or equipment
ImageImageImageImageImage

NPC's; A-Squad; Initiative (Cool):
1 Success, 2 Advantages

ImageImage

NPC's; A-Squad; Initiative (Cool):
1 Success, 2 Advantages

ImageImage

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Re: OOC: The Holodisk

#198

Post by DeepSpacer » Sat Jan 16, 2021 3:36 am

Initiative Order
  • PC slot: ? Monty 'Field Commander' (All allies can spend one Strain for a Free Maneuver.....aim, guarded stance, whatever....)
  • NPC slot: ? NPC's at door
  • PC slot: ? (BA) +2 Boost dice (3 Advs), +2 Boost from 4 Threats, +1 Setback Die (1 Adv by NPC) We are here
  • NPC slot: one guard ?
  • NPC slot: The 'technician' ?
  • PC slot: ? Anjali

    Destiny Points
    ==============
    LS 4 / DS 2
    Spoiler:
    For the FIRST round, things will play out narratively with Monty going first using his Field Commander Talent. The NPC's will have yet to show and Monty was the one failing his Perception check, which will fit in nicely to the beginning of it all.

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Re: OOC: The Holodisk

#199

Post by DeepSpacer » Sat Jan 16, 2021 4:46 am

The NPC's barging in got the drop on us, but FOUR threats from their perception check was awful. They have armor plating under those cloaks, Defense '1', so melee or brawl will be Purple-Purple-Black-Black ImageImageImageImage.

If BA should go next, then it could be a total of 4 Boost dice.

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Re: OOC: The Holodisk

#200

Post by Flamiel » Sat Jan 16, 2021 8:40 pm

Anjali should maybe squeeze off a shot before BA engages, to avoid that diff upgrade.

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