IC: The Kizer Rift

The game's in-character (IC) narrative.
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DeepSpacer
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Re: IC: The Kizer Rift

#26

Post by DeepSpacer » Sat Nov 02, 2019 2:33 am

SavageBob wrote:
Fri Nov 01, 2019 1:22 pm
"Hey there," AAA says to the man. "You look like a businessman who knows this place. Where would one go to find some... droids?"
1 Success, 3 Advantages
The (for lack of a better term) "Junkman" turns as if ready to attack you, but then subsides. He looks at you distrustfully. Yet, your calming approach yields a positive result. After a long pause, he asks "You look for droids???" He looks behind him, to the right and to the left. "It's not safe for surface-dwellers to 'look for droids'. This is "Slug-Gang" territory.....but I don't see any of them now. Everything here is scrap."

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Re: IC: The Kizer Rift

#27

Post by Flamiel » Sat Nov 02, 2019 8:50 pm

"Surely you've heard some rumors of unusual droid "scrap" that may have fallen from above not too long ago" (Anjali would give the approximate time frame of when that battle occurre, but I don't see it was specified.)

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Re: IC: The Kizer Rift

#28

Post by DeepSpacer » Sat Nov 02, 2019 11:17 pm

"This WHOLE ridge (over here) was from a massive collapse that happened during the Sith invasion."

"Surface stuff's all been picked. Gonna need to dig. Bound to be a ton of droids buried in there."

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Re: IC: The Kizer Rift

#29

Post by Flamiel » Sun Nov 03, 2019 1:21 am

"You think anyone will object if we start doing that? You said something about a gang."

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Re: IC: The Kizer Rift

#30

Post by DeepSpacer » Sun Nov 03, 2019 4:46 am

Flamiel wrote:
Sun Nov 03, 2019 1:21 am
"You think anyone will object if we start doing that? You said something about a gang."
"The 'Slug Gang'....yeah. They'll object. They claim all this stuff, whether they need it or not. 'might have to fight'em for it."

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Re: IC: The Kizer Rift

#31

Post by SavageBob » Sun Nov 03, 2019 6:06 pm

"Why's that? Won't they negotiate?"

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Re: IC: The Kizer Rift

#32

Post by DeepSpacer » Mon Nov 04, 2019 3:21 am

SavageBob wrote:
Sun Nov 03, 2019 6:06 pm
"Why's that? Won't they negotiate?"
"Duh-no....never tried that."

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Re: IC: The Kizer Rift

#33

Post by SavageBob » Tue Nov 05, 2019 5:30 pm

AAA looks away and rolls her eyes so the man can't see. "OK, so how do we tell a Slug Gang member? Insignia? Colors? How can we tell who to talk to?"

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Re: IC: The Kizer Rift

#34

Post by DeepSpacer » Fri Nov 08, 2019 1:51 am

SavageBob wrote:
Tue Nov 05, 2019 5:30 pm
AAA looks away and rolls her eyes so the man can't see. "OK, so how do we tell a Slug Gang member? Insignia? Colors? How can we tell who to talk to?"
"Slugthrowers. They use slugthrowers, and whatever other blades and clubs they can acquire. Always marked with the color red, sometimes just dots."

"....cough, cough....."

"And masks. Some to conceal their identity, some to help breath the foul air down here."

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Re: IC: The Kizer Rift

#35

Post by DeepSpacer » Sat Nov 09, 2019 2:22 pm

"We'll keep one hand on our weapons while we search, then." says Monty.

"How we going to go about this? Search from above on the skiff? Ground search? Both?"

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Re: IC: The Kizer Rift

#36

Post by SavageBob » Sat Nov 09, 2019 8:12 pm

AAA coughs, reaching for her breath mask due to the bad air. "Why not just ask these Slug people? Or do you mean locate the droids first, then worry about introducing ourselves?"

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Re: IC: The Kizer Rift

#37

Post by DeepSpacer » Sat Nov 09, 2019 11:34 pm

SavageBob wrote:
Sat Nov 09, 2019 8:12 pm
AAA coughs, reaching for her breath mask due to the bad air. "Why not just ask these Slug people? Or do you mean locate the droids first, then worry about introducing ourselves?"
"They don't sound like helpful people. Besides, we don't see any of them at the moment. Still......they could know a LOT more than we do and save us the time. This is a colossal pile of rubble. Anjali? BA? What do you think?" @Flamiel @Doctor Who

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Re: IC: The Kizer Rift

#38

Post by Flamiel » Sun Nov 10, 2019 4:15 am

Anjali dons her breath mask. "I'd say let's start by establishing a likely perimeter, and see how much junk that covers. Anything that fell would have been mostly straight down, so that should help put an upper limit on our search parameters."

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Re: IC: The Kizer Rift

#39

Post by DeepSpacer » Sun Nov 10, 2019 4:44 am

"I think we did a good job maintaining our direction." (13 net successes on the skill rolls) "So I think searching between THIS ridge of rubble over to the other ridge is a safe starting point."

"Do we survey from above, on-foot, or both? The G.P. scanner has great range and can find electronic signatures, but is limited in penetrating the density of this mass. The Remotes can help survey a large area and get into tight spaces. "

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Re: IC: The Kizer Rift

#40

Post by Flamiel » Sun Nov 10, 2019 5:06 am

"I'd say we start scanning from above, but not high - just skim the surface. If we see something that needs a closer look, we dig in there."

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Re: IC: The Kizer Rift

#41

Post by Doctor Who » Sun Nov 10, 2019 5:28 am

BA puts on his mask and joins the others.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: IC: The Kizer Rift

#42

Post by DeepSpacer » Sun Nov 10, 2019 8:36 pm

Anjali can control the (4) remotes through a linked datapad. No check is needed for mundane surveillance tasks, but a check is needed to do something more complicated (like search in between and under ruins). Anjali can make a HARD Computers check with a Setback die for darkness and shadows. This will be looking for some visible clues using the remotes. ImageImageImageImage (DDD+S)

Alamy can make a Perception check using the GP Scanner. Scanning for electronic signatures, I believe. The density of the pile makes it immensely difficult, but it is better than searching by hand. She can make a FORMIDIBLE Perception check, upgraded once (you may uncover something hazardous). ImageImageImageImageImage Without finding something, the group will move to another portion of the area they are searching. (CDDDD)

Monty and BA wait around, being mindful of approaching foes. They know that once they find something (IF they find something), there will be some heavy-lifting and use of the magnetic wench to come.

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Re: IC: The Kizer Rift

#43

Post by SavageBob » Mon Nov 11, 2019 1:45 am

AAA hops on the skiff and waits till it's aloft to do a sweep with the scanners.
Spoiler:
AAA; Alpha Squad; Perception + Farsight:
2 Successes, 3 Threats, 1 Triumph, , 2 Light Side

ImageImageImageImageImageImageImageImageImageImage

Whoah! Using the 2 Light Side points as Advantages wipes out 2 Threats, leaving 2 Success, 1 Threat, 1 Triumph.

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Re: IC: The Kizer Rift

#44

Post by DeepSpacer » Mon Nov 11, 2019 3:16 am

The GP Scanner has a difficult time penetrating the dense debris below. However, it picks up an active, vibrant electronic signature at extreme personal range. Flashes of light abound over the horizon beyond the next hill. The dull sound of blaster fire can be heard as well as many, small "pop" explosions like firecrackers going off.

Monty "punches" the accelerator and the Bantha Skiff darts to the top of the next horizon. Everyone has a moment to switch to a readiness position (i.e. switch out items, use force power, etc...). Below you see a fully active war droid engaged in combat with a dozen or more humanoids that look like the gang member previously described. The war droid is about 2m tall, larger than a typical human. It has two arms that each protrude in Twin Blaster Cannons (Heavy-duty weapons for all you know).

Distance to the conflict is medium range. Most of the humanoids are armed with slug-thrower pistols and rifles and seem to be fleeing from this war droid. They seem over-matched in this conflict. Close by you see a hole in the refuge where this droid seems to have come. The rectangle, red, viewer turns your way momentarily as if it spotted you. However, it is slow to react. At its torso, it appears it can rotate in a 360-degree direction at will. We are "to its right". It is moving left to right on a 10m wide path between junk piles.
 ! Message from: DeepSpacer
DISCIPLINE or COOL check for FEAR!!! (HARD = 3 Diff)
A simple COOL check for initiative!!!
(Both in the OOC)
Spoiler:
Mark II.jpg
Mark II.jpg (66.67 KiB) Viewed 4488 times
Slug Gang mod.JPG
Slug Gang mod.JPG (35.08 KiB) Viewed 4488 times

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Re: IC: The Kizer Rift

#45

Post by DeepSpacer » Wed Nov 13, 2019 5:50 am

Monty pilots the skiff to the top of the nearby pile of rubble overlooking the scene just as the Mark II Sith War Droid mows down several fleeing slug gang members. The scene is terrifying! Monty and BA, having seen warfare closeup and personal, are familiar with such carnage. They maintain their composure (Monty 2 Succ; BA Triumph erases all effects on him).

Anjali & Alamy are both rattled. Anjali does not suffer from fear for the encounter (2 Succ), but is momentarily "staggered" (3 Threats) and can only take a maneuver next round. Alamy suffers a Setback Die to all actions during the encounter.
Spoiler:
If Monty takes the first PC action, then he can perform a Leadership check to try and rally allies from fear. YYGBB.

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Re: IC: The Kizer Rift

#46

Post by DeepSpacer » Wed Nov 13, 2019 6:04 am

The remaining dozen, or so, gang member fight valiantly with their slugthrower pistols. A barrage of successive hits have no effect (only 5 & 6 damage) but finally something penetrates the thick armor of the war droid (10 damage, 2 Triumphs). It suffers a critical wound and will suffer Upgrade and Setback to its next attack while having its Defensive Bonus negated for a round. (Triumph, 2 Adv, 3 Adv).
Spoiler:
NPC; A-Squad; Ranged-Light Attack:
1 Success, 1 Advantage

ImageImageImageImageImageImage

NPC; A-Squad; Ranged-Light Attack:
2 Successes, 3 Advantage

ImageImageImageImageImageImage
Image

NPC; A-Squad; Ranged-Light Attack:
5 Successes, 3 Advantage, 2 Triumphs,

ImageImageImageImageImageImage

Image
Image
Spoiler:
NPC; A-Squad; Critical Roll:
Numeric Roll: 1D100+10=80
Staggered! Another free attack!
Spoiler:
NPC; A-Squad; Free Attack:
1 Success, 2 Advantages, 1 Triumph,

ImageImageImageImageImageImageImageImage


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Re: IC: The Kizer Rift

#47

Post by DeepSpacer » Wed Nov 13, 2019 6:17 am

"WHOO! A functioning war droid! That's 20,000 credits per, according to the General. We could buy our own ship for that!"

"Anjali!! Alamy!! Shake it off!!! We're going to be okay!!! BA & I have seen this stuff before!"

"What's the call? Charge down? Sneak up behind it? Get closer? Bombard with ion grenades?"

Monty has a maneuver left to spend. He can pilot the skiff as we wish.
Spoiler:
I think that FIVE Successes is enough to counter the fear suffered by AA & AAA. Consider their negative conditions rectified!


Monty Peppard; A-Squad; Leadership Check vs Fear:
5 Successes, 0 Advantage

ImageImageImageImageImageImageImage

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Re: IC: The Kizer Rift

#48

Post by DeepSpacer » Thu Nov 14, 2019 4:56 am

"Get us closer!" exclaim the passengers on the skiff.

Monty uses his maneuver to take the skiff to ground level on a pathway behind the droid. Short distance. Dismounting from the skiff is simply a maneuver. The skiff is 2m off the ground.

{{Monty's turn is over. TWO PC's go before the droid.}}

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Re: IC: The Kizer Rift

#49

Post by DeepSpacer » Tue Nov 26, 2019 3:10 am

Anjali's concentrated stun blast puts a 'knick' on the thick armor of the war droid. Damaged, yes. But how much? Not too much. The crossfire momentarily confuses the war droid and give the next to act and advantage.
Spoiler:
+1 Boost Passed to Next (Next should be Alamy)
+1 Adv: "notice detail" ...the heavy armor on this droid means you will likely need to use heavier weaponry to have a marked effect. The Stun/Ion Grenades will do significantly more damage than her pistol.

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Re: IC: The Kizer Rift

#50

Post by Flamiel » Tue Nov 26, 2019 3:26 am

"Blast! We need to put something heavier on that droid!"

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