IC: "The Captain's Business"
- DeepSpacer
- Jedi Initiate
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Re: IC: "The Captain's Business"
"NOW!!! GET HIM NOW!!!!" yells Monty, giving the group direction.
Spoiler:
Re: IC: "The Captain's Business"
The blast hits AAA hard. She grasps at her side as the smells of ozone and burnt flesh sting her nostrils. Then she hears Monty's exuberant cry. The Devaronian feels a surge of adrenaline as she points her blaster at the maniac and fires. The stun blast connects!
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: IC: "The Captain's Business"
The wild spray of blaster fire scores the duracrete pillar Anjali is next to - shrapnel spray cuts into her. Monty's exhortation calms her nerve as she focuses on the Dresslian and fires with grim resolve....
Spoiler:
- Doctor Who
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Re: IC: "The Captain's Business"
BA bursts towards the Dressellian with renewed vigour, then attempts to punch them as hard as he can.
Spoiler:
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: IC: "The Captain's Business"
Sweat trickles down Anjali's forehead and she continues to hold her ground and maintain her focus on her target, undeterred by the taunts of the now deceased lannik. She fires again!
Spoiler:
- DeepSpacer
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- Location: Virginia
Re: IC: "The Captain's Business"
Anjali's bolt hits home (much to the relief of BA, Monty, & Alamy!) and the devilish grin on the face of the Dressillian turns to despair as he drops his weapon, slumps over, and falls flat on his face. (WT 16/12).
Just behind the structure (literally behind this section of wall) is a running speeder car. It is somewhat of a luxury vehicle, has one-way windows, and is assumed to belong to our defeated opponents after opening the door and noticing some small arms and spice paraphernalia inside. The group takes the unconscious Greckel and retires to a discrete location for the evening, keeping the disgraced captain in binder cuffs through the night.
Just behind the structure (literally behind this section of wall) is a running speeder car. It is somewhat of a luxury vehicle, has one-way windows, and is assumed to belong to our defeated opponents after opening the door and noticing some small arms and spice paraphernalia inside. The group takes the unconscious Greckel and retires to a discrete location for the evening, keeping the disgraced captain in binder cuffs through the night.
- Doctor Who
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Re: IC: "The Captain's Business"
"That was somethin' else. I love the rush of beating the tar out o' someone," BA says, once everyone has chance to just sit down, "But man do I not like getting to tar beat out of me."
Last edited by Doctor Who on Sat Dec 22, 2018 3:54 pm, edited 1 time in total.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: IC: "The Captain's Business"
AAA clutches at the patch of burnt flesh on her side. "Me neither, BA. But I did find a couple of medpacs in that speeder." She fishes the pacs out of her satchel and tosses one to Anjali. "You and Monty look pretty bad, honestly. Anybody got stimpacs? Poke 'em if you got 'em." The Devaronian administers first aid on BA. "Monty, a hand?"
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
- DeepSpacer
- Jedi Initiate
- Posts: 4961
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: IC: "The Captain's Business"
12,600 credits
(Dressillian) ACP Repeater (Accelerated Charged Partical)
7+2 Damage. 3CR, medium, (2 Threats Damages)
Over-charged Actuating Mod, two damage mods
(Greckel) LtBP w/ActMod +2 damage (5+2) +1Acc
(Lannik) Lt. BP with laser sight (+1 Adv)
(4) emergency medpacs,
(6) an assortment of hardware (6 mod kits, effectively)
(1) Cloaking Cloak: upgrade twice any detection attempts by sensors or electronics
(Restricted) Soak 1, 550cr, enc 4, hp1 Rarity 8
(1) Electromag Pulse Disruptor: add +2 Boosts to sabotage electronics or computers. +1 SB to find on person. 5D 4Cr enc1 R5 180cr (Ion, Disorient 1)
(2) Koromondian Half-Vests: damages armor when critical
500cr, Soak 1, Def 1, R5 enc3
(2) Smuggler’s Trenchcoats:
1,650cr, Soak 1, Def 1, Rarity 7 Enc3, 0hp
(1) Vibroknuckles: Br+1, crit 2, Vicious 1, Pierce 1, R4
(2) Concussion Grenades (10D, 5cr, Blast 8, Conc2, Disorient 5)
(3) Blast Suppressor Modules (+2SB to notice shot, 1hp, 750cr)
(1) Bantha Eye Laser Sight (+1 Adv, 1hp, 500cr)
(1) Blaster Actuating Mod (1hp, +1D, +1SB…+ mod options)
(1) Rapid-Recharge Exciter (750cr, 1hp, autofire, inaccurate +3…+mods)
(2) Weapon Slings (1hp, 100cr, mod Quick Draw)
(1) Shortened Barrel Blaster Carbine (short range, 9D 3cr, blast 4)
(6) Glow Rods
(6) Extra Reloads energy packs
(4) Stimpacks
(6) Avabush Spice
(3) Gunjack Spice
(6) Glitterstim
(2) Spacer’s Duffel Bag
(1) Urban Compass
(1) Fusion Lantern
- Doctor Who
- Jedi Initiate
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- Joined: Wed Aug 16, 2017 11:22 pm
Re: IC: "The Captain's Business"
BA lets out a sigh, and says to AAA, "You are a great friend. Also, I want those Vibroknuckles, wanna help keep any future fisticuffs short and in our favor. Those jackets and vests look pretty cool too."
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: IC: "The Captain's Business"
"Hey, Alamy, when you have a moment...", Anjali jerks her head over to indicate she needs some medical assistance.
Re: IC: "The Captain's Business"
"Gotcha, girl."
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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