Act 1 Never Tell Me the Odds

The game's in-character (IC) narrative.
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DeepSpacer
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R1

#276

Post by DeepSpacer » Tue Nov 21, 2017 12:30 am

Monty will make them sweat, allowing them to react rashly under the circumstances. "Don't worry, ladies. They'll come to us." he says with a wink and a grin.
Spoiler:
Maneuver: Take Cover
Maneuver: Aim

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Flamiel
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Re: Act 1 Never Tell Me the Odds

#277

Post by Flamiel » Tue Nov 21, 2017 12:38 am

"Crap," Anjali mutters under her breath. "We're in no shape for this.".

She hunkers down under cover, getting her fusion cutter ready; the only thing that might be used as a weapon. She tries to focus her breathing and build up some stamina for the imminent clash.
Spoiler:
Maneuver: Take cover.
Action: If the GM allows it, this is a roll to regain strain.

Anjali; Alpha Squad; Discipline to regain strain:
2 Successes, 1 Advantage

ImageImage

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SavageBob
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Re: Act 1 Never Tell Me the Odds

#278

Post by SavageBob » Tue Nov 21, 2017 5:01 pm

"Tell me about it. I feel like I might pass out any minute now." Alamy focuses on the opposition. "If only there weren't so many. I can sometimes... slip by folks. Not sure how it works; I kind of cloud their minds, I guess. But not for this many." Alamy drops to her belly, still hidden behind the crates but with a clear view of the goons. She asks Monty, "Don't suppose you can actually call in a squad car or something? Sirens, lights, the whole shebang?"
Spoiler:
I think I've got my holdout blaster ready already, so I'll spend a maneuver to drop prone. Strain recovery actions would be nice, but I think it's no good until combat's over.

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Re: Act 1 Never Tell Me the Odds

#279

Post by swrider » Wed Nov 29, 2017 2:33 am

As you hunker down sixkiller and the individual who ran into the control room reemerge. They along with the others begin to flee further into the factory.

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top of round

#280

Post by DeepSpacer » Thu Nov 30, 2017 2:05 am

Monty gives the others a look and a grin, then advances towards the control room. He looks down at his pistol. "This room might have some stock weaponry we can use. We also might be able to do more things from this control room like use cameras and communications."
Spoiler:
Maneuver: move
Action: Maneuver - move
putting self medium from control room.

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Re: Act 1 Never Tell Me the Odds

#281

Post by SavageBob » Thu Nov 30, 2017 4:34 am

"Well, here goes nothing." Alamy follows Monty's lead, moving as close as she can to the control room.
Spoiler:
Moving to medium range of the door for two maneuvers (no action).

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Re: Act 1 Never Tell Me the Odds

#282

Post by swrider » Thu Nov 30, 2017 2:15 pm

Hell moves up with the group keeping an eye on the fleeing targets. Monty, shouldn't we go after them?

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Re: Act 1 Never Tell Me the Odds

#283

Post by Flamiel » Thu Nov 30, 2017 4:32 pm

Anjali follows, keeping the group between her and the fleeing suspects, just in case they attempt any pot shots.

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Re: Act 1 Never Tell Me the Odds

#284

Post by DeepSpacer » Thu Nov 30, 2017 9:56 pm

swrider wrote:
Thu Nov 30, 2017 2:15 pm
Hell moves up with the group keeping an eye on the fleeing targets. Monty, shouldn't we go after them?
"They're not going anywhere too quickly. I'm curious to see what they were up to in here."
Spoiler:
We're going TO the control room,, which is where they ran FROM, which should be on our way. By my measure, it is not a deviation from chasing them.

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Re: Act 1 Never Tell Me the Odds

#285

Post by swrider » Thu Nov 30, 2017 11:53 pm

Entering the control room you find various monitors displaying the status of the plant. Taking a moment to look around you find what appears to be a security monitoring system to the side, but it has been disabled.

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Re: Act 1 Never Tell Me the Odds

#286

Post by SavageBob » Sat Dec 02, 2017 5:56 pm

"Damn!" Alamy spits. "Unless someone can get this thing back up and running—and fast—we should keep going."

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Re: Act 1 Never Tell Me the Odds

#287

Post by Flamiel » Sun Dec 03, 2017 3:58 am

Anjali gives it a quick look. "I can probably get it going, but is this what you want us to spend our time doing, Monty? Those jerks are getting away."

Then remembering her lack of weaponry, she looks around some more: "These guys didn't leave some blasters behind, by any chance?"
Spoiler:

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Re: Act 1 Never Tell Me the Odds

#288

Post by DeepSpacer » Sun Dec 03, 2017 5:07 am

@Anjali "I was hoping there was something up here like a security locker with stun rifles. Best we maintain pursuit. That Sixxkiller is a crack shot with a rifle, we can't let him get set up anywhere or he'll pin us down with rifle fire. Let's go!" says Monty.

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Re: Act 1 Never Tell Me the Odds

#289

Post by swrider » Sun Dec 03, 2017 3:39 pm

"I'm a pretty good shot too we just need to get within range!
Hell jumps down over the railing of the stairs landing below the others follow down getting a climbs of the fleeing targets as they make their way further into the plant. Long operating machines buzz along producing their product and obscuring the view. The group seems to have split apart and sixkiller heading deeper into the bowels of the plant.

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Re: Act 1 Never Tell Me the Odds

#290

Post by swrider » Sun Dec 10, 2017 1:39 am

As the group runs forward a few of them close to within close range of Sixkiller you here him yell [color#600000]"You will never catch me![/color]

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Re: Act 1 Never Tell Me the Odds

#291

Post by Flamiel » Mon Dec 11, 2017 3:08 am

This damn guy won't give up. Anjali's impatience with this situation is building up, and she thinks how much she'd love something to leap in that guy's path and smack him. Sure enough, a nearby chair suddenly scoots itself right in his way!

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Re: Act 1 Never Tell Me the Odds

#292

Post by swrider » Mon Dec 11, 2017 7:25 pm

Sixkiller attempts valiantly to avoid the chair but being nearly surrounded he is unable to veer sufficiently colliding into and falling to the ground. Within moments the group is standing around him. Hell with his blaster pulled standing a safe distance back and pointed directly at sixkiller.

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DeepSpacer
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Re: Act 1 Never Tell Me the Odds

#293

Post by DeepSpacer » Tue Dec 12, 2017 2:39 am

"Look out for that chair!" quips Monty as he sets his blaster to stun. "I will chair-ish this moment for a LONG time!!"
Spoiler:
Maneuver: AIM
Maneuver: (+3 Strain) Side Step (upgrade ranged attacks against me for 1 Round)
Action: shoot Sixxkiller

Monty; A-Squad; Shoot Sixxkiller:
5 Successes, 3 Advantages
ImageImageImageImageImageImage

Hold-out Blaster: 5D + 1 Point Blank + 5 successes = 11 Stun Damagebefore soak.
3 Advantages: Disarm the target.


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swrider
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Re: Act 1 Never Tell Me the Odds

#294

Post by swrider » Tue Dec 12, 2017 3:34 am

Six killers weapon flies from his hand as he is engulfed by the stun bolt as he collapses to the floor unconscious.

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SavageBob
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Re: Act 1 Never Tell Me the Odds

#295

Post by SavageBob » Tue Dec 12, 2017 3:37 am

Alamy runs over to the fugitive's weapon and grabs it. "Now what? Do you arrest him or whatever?"

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Re: Act 1 Never Tell Me the Odds

#296

Post by DeepSpacer » Tue Dec 12, 2017 4:45 am

SavageBob wrote:
Tue Dec 12, 2017 3:37 am
Alamy runs over to the fugitive's weapon and grabs it. "Now what? Do you arrest him or whatever?"
"Do Krayts $&#! in the desert??? Of course we arrest him! He shot at law enforcement officers...US!!!"

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SavageBob
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Re: Act 1 Never Tell Me the Odds

#297

Post by SavageBob » Tue Dec 12, 2017 4:19 pm

"Great, hold on." AAA pulls a datapad from her satchel and begins snapping images. "This'll be great for my report."

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Re: Act 1 Never Tell Me the Odds

#298

Post by swrider » Wed Dec 13, 2017 5:41 pm

A blaster blot rips through the group striking Sixkiller in the face. The smell of smoldering flesh drifts up to your nostrils and the sound of a now headless body flopping around fills your ears.

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DeepSpacer
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Re: Act 1 Never Tell Me the Odds

#299

Post by DeepSpacer » Thu Dec 14, 2017 12:45 am

"BLAST!!! Where did THAT come from???!!! This is becoming a recurring theme!" Monty will try to take cover, despite failing his roll. He intends to search the body when given a chance.

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Re: Act 1 Never Tell Me the Odds

#300

Post by SavageBob » Thu Dec 14, 2017 3:03 am

"What the—" Alamy scans for the shooter but sees nothing. "Kriff!" She finds a nearby crate and crouches behind it. "Where did that come from?"

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