Framed and Fortune.
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Re: Framed and Fortune.
BA's efforts, compounded by Alamy's and Anjali's were not enough to persuade the simple service droid."ALERT!!! ALERT!!! INTRUDERS!!!" shouts the droid outloud in a panic as she shuffles quickly over to the kitchen counter where a small, white comlink sits on the counter.
Spoiler:
Re: Framed and Fortune.
"Oh kriff..." AAA quickly slips in front of the droid, grabs the comlink, and pockets it.
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
BA grabs the droid, pinning it in place.
"Sorry 'bout this."
"Sorry 'bout this."
Spoiler:
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
Re: Framed and Fortune.
With the droid pinned, Anjali quickly gets down next to BA and disables the droid. After that, it's a simple matter to get its access panel off, and do a mind wipe so it doesn't reveal their presence here. Taking Alamy's suggestion, Anjali works to reprogram the droid so that it will report to them on activities and information it picks up. The security in place on the droid's programming is laughable; it seems the captain is so arrogant that he thinks he can't be touched. Well, let him keep thinking that. No need to disabuse him of that feeling, yet.
Re: Framed and Fortune.
As Anjali turns her attentions to the droid, AAA does a systematic search of other parts of the flat, aided by Monty and BA.
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
Placed in the wall is a small locked box. Some would call it a Bith Safe. The Bith create a secure box which refracts light to blend in with its surroundings, making it nearly impossible to detect.
Spoiler:
Re: Framed and Fortune.
Alamy's eyes light up. "A Bith safe!" Instantly her lockpicks are in her hands and she's hunched over the box. "I've seen one of these before. BA, luv, help me out? Let me know when you hear a click..."
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
BA obliges.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Re: Framed and Fortune.
Contents of the Bith Safe:
8,500 credits, an Ornate Necklace in a case, two sets of Credentials (one a Republic Police Chief Monticor Greckel, the other is for Monticor Greckel, Republic Security Consultant for 1st Bank of Coruscant),
8,500 credits, an Ornate Necklace in a case, two sets of Credentials (one a Republic Police Chief Monticor Greckel, the other is for Monticor Greckel, Republic Security Consultant for 1st Bank of Coruscant),
Re: Framed and Fortune.
AAA's eyes light up at the sight of the credentials. "What have we here?" She takes holo-images of the safe's contents with her holo-recorder and asks the others, "More proof that the bank heist that put us away was an inside job, maybe?"
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Framed and Fortune.
The Devaronian's eyes move to the jewelry. "And this necklace... Ring any bells, for you blokes? I think I saw something like this in art history class once..."
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Framed and Fortune.
Anjali puts the finishing touches on her adjustments to the droids circuitry and programming, and puts it back together. She'll wait a bit before activating it, however, until she knows what the others are up to.
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Re: Framed and Fortune.
The bejeweled necklace is of the highest quality, one Alamy had come across before while on Coruscant. Valued somewhere between 20-25K at auction. Distinctive traits trace its origins to a distinct dealer on Coruscant.
Re: Framed and Fortune.
Alamy whistles. "This necklace is high-credit stuff. I've seen something like it on Coruscant." She looks to BA and thinks before continuing. "I saw one like it sell for about 20,000 credits on Coruscant. This one's probably from the same dealer."
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Framed and Fortune.
The Devaronian looks again at BA and Monty. "So... do we take this stuff? Might tip him off about our break-in. But he may have stolen it from good people..."
Spoiler:
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
"Let's not take anything, don't wanna have to figure a way to fence it here. Also, yeah, it'd probably tip him off."
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Re: Framed and Fortune.
"Yes, the captain would be tipped off about our presence here," says Monty. "We've already taken care of the Droid, thanks to Anjali."
Re: Framed and Fortune.
Anjali comes back around the corner and into their room, wiping her hands.
"Ready to go? Find anything useful, or do we need to find that woman's house, too"?
"Ready to go? Find anything useful, or do we need to find that woman's house, too"?
Re: Framed and Fortune.
AAA nods to the open Bith cube. "Some interested stuff. Fancy necklace, couple of security badges. Seems our captain is pulling double duty at the Bank of Coruscant."
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
"Bank of Coruscant?!?!!" exclaims Monty. "Is that even REAL?"
"This might be more beneficial than helping out a few Niktos. I don't imagine we can TAKE the badges...or anything else.....if we want our presence to remain unknown. But maybe we can clone them? Use one to get into police HQ. Use the other to dig around the Bank of Coruscant business centers some time in the future."
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Re: Framed and Fortune.
"Bank of Coruscant?!?!!" exclaims Monty. "Is that even REAL?"
"This might be more beneficial than helping out a few Niktos. I don't imagine we can TAKE the badges...or anything else.....if we want our presence to remain unknown. But maybe we can clone them? Use one to get into police HQ. Use the other to dig around the Bank of Coruscant business centers some time in the future."
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Re: Framed and Fortune.
Cloning badges has never been more easy, it seems. The search of Cpt. Greckel's residence is complete, as is the reprogramming of the housekeeping droid. This leaves the group to ponder their next move.
Re: Framed and Fortune.
Anjali finishes the badges and hands them to Monty.
"These should come in handy. Where to next?"
"These should come in handy. Where to next?"
Re: Framed and Fortune.
AAA puts the captain's comink back on the counter. "We'd better be sure our new droid friend is back where we found him. Then I guess we head home for some shuteye. Unless we want to scout out the cantina where Greckel's hanging out?"
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Framed and Fortune.
"Good work, everyone. Now let's get this place back in order like we found it."
{Group Vigilance check to get all of the small details correct. AVG check upgraded by DP = CD. Group's VIG is YGG + 3 Boosts + 1 Boost for having the initiative to set the comlink back, etc...}
{Also, make another group Stealth check to escape unnoticed (which we failed upon entering, but not gravely-so). YGG vs C (Spent DS Point for any random bystander who notices something. Combined Agility is YGG.) + 2 Boosts for darkness, + 1 Boost for nearby landscaping.
Feel free to spend a DP to upgrade as we are wrapping up the session soon.}
{Group Vigilance check to get all of the small details correct. AVG check upgraded by DP = CD. Group's VIG is YGG + 3 Boosts + 1 Boost for having the initiative to set the comlink back, etc...}
{Also, make another group Stealth check to escape unnoticed (which we failed upon entering, but not gravely-so). YGG vs C (Spent DS Point for any random bystander who notices something. Combined Agility is YGG.) + 2 Boosts for darkness, + 1 Boost for nearby landscaping.
Feel free to spend a DP to upgrade as we are wrapping up the session soon.}
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