Anjali - Sentinel Artisan - Arkanian Offshoot

Approved characters and notable NPCs in this game.
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Flamiel
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Anjali - Sentinel Artisan - Arkanian Offshoot

#1

Post by Flamiel » Sat Sep 23, 2017 11:28 pm

Anjali
Species: Arkanian Offshoot
Career: Sentinel
Specialization: Artisan

Image

CRITS
N/A

Wound Threshold: 0/11
Strain Threshold: 0/13
Soak: 3
Defense: 1/1
Encumbrance: 12/12

Brawn: 2
Agility: 2
Intellect: 4
Cunning: 3
Willpower: 2
Presence: 2

Force Rating: 2


Skills: (All career) Deception 1, Perception 1, Stealth 1, Skulduggery 1, Computers 2, Mechanics 2, Charm 1, Discipline 1
(GM Grant career skill: Mechanics 1)

Talents:
GM Grant: Well Rounded (Charm, Discipline)
Mental Tools: Always counts as having the right tools for the job, when performing Mechanics checks.
Solid Repairs (2): The character repairs 1 additional hull trauma per rank of Solid Repairs whenever she repairs a starship or vehicle.
Grit: +1 Strain Threshold
Inventor: When constructing new items or modifying existing attachments, add Image or remove Image per rank of Inventor.
Force Rating +1
Master Artisan: Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of Easy.

Species Abilities:
Additional Career Skills: May train in two additional career skills.
Genetically Engineered: Arkanian Offshoots may choose to suffer 1 Strain to receive Image to a single Brawn- or Agility-based check on their turn.

Force Powers:
Ebb/Flow:
When making a skill check, may roll an power check as part of the roll. May spend Image to suffer 1 strain, then inflict 1 strain on all other engaged characters. May not activate multiple times.
When making a skill check, may roll an Flow power check as part of the roll. May spend Image to heal 1 strain. May not activate multiple times.
  • Strength: The Force user may spend Image to increase the strain healed or inflicted by 1. This may be activated multiple times.
Enhance: When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Image to gain a Success or Advantage (user's choice) on the check.
  • Control - Coordination: Enhance can be used with the Coordination skill.
  • Control - Piloting Planetary: Enhance can be used with the Piloting (Planetary) skill.
  • Control - Piloting Space: Enhance can be used with the Piloting (Space) skill.
  • Control - Agility: Commit: Image. The user increases her Agility characteristic by 1 (max 6).
  • Control - Resilience: Enhance can be used with the Resilience skill.
  • Control - Brawl: Enhance can be used with the Brawl skill.
  • Control - Brawn: Commit: Image. The user increases her Brawn characteristic by 1 (max 6).
  • Control - Force Leap (Horizontal) Take a Force Leap action: Make an Enhance power check. The user may spend Image to jump horizontally to any location in short range.
Farsight: The Force user expands normal visual senses through a connection to the Force.
The user may spend Image to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for 1 minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
  • Control - Fine Details: Spend Image to make out fine details on a single object within medium range.
  • Control - Transparent: Spend Image to see through a single object at medium range as though it were transparent.
  • Control - Vigilance: When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend Image to gain Image or Image on the check.
Influence: The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Image use): When guiding and shaping thoughts, only Image generated from Dark Points may be used to generate negative emotions such as rage, fear, and hatred. Only Image generated from Light Points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion, can be created with either.
The character may spend Image to stress the mind of one living target she is engaged with, inflicting 1 strain.
  • Control - Emotion/Belief: The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check.
    If the user spends Image and succeeds on the check, she can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
  • Control - Skills: When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of the dice pool. She may spend Image to gain Image or Image (user's choice) on the check.
  • Range: Spend Image to increase power's range by a number of range bands equal to Range upgrades purchased.
  • Magnitude: Spend Image to increase targets affected equal to Magnitude upgrades purchased.
Manipulate: The Force User shapes mechanical components on a molecular level, allowing her to mend damaged mechanical systems.
The user may spend Image to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
  • Control - Item Damage: Ongoing Effect: Commit Image. One damaged weapon or item counts as being undamaged.
  • Control - Mechanics: When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend Image to gain Image or Image (user's choice) on the check.
Move: The user can move small object via the power of the Force.
The user may spend Image to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
  • Range: Spend Image to increase power's range by a number of range bands equal to Range upgrades purchased.
  • Strength: Spend Image to increase silhouette able to be targeted equal to Strength upgrades purchased.
  • Magnitude: Spend Image to increase targets affected equal to Magnitude upgrades purchased.
  • Control: Hurl: The Force user can hurl objects to damage targets by making a Ranged Combat Check combined with a Move Power Check, dealing damage equal to 10 times silhouette.
  • Control: Pull: The Force user can pull objects out of secure mountings or out of an opponent's grasp.
  • Control: Manipulate: The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Sense: The Force User can sense the Force interacting with the world around him.
The user may spend Image to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Image to sense the current emotional state of one living target with whom she is engaged.
  • Control - Sense Thoughts: Effect: spend Image. The Force user senses the current thoughts of one living target with home she is engaged.
  • Range: Spend Image to increase power's range by a number of range bands equal to Range upgrades purchased.
  • Magnitude: Spend Image to increase targets affected equal to Magnitude upgrades purchased.


Armor
Smuggler’s Trenchcoat: (1,650cr, Soak 1, Def 1, Rarity 7, Enc 3, HP 0)
Heavy Clothing: (Soak 1, Def 0, Rarity 0, Enc 1, HP 0) Left on ship


Equipment
General Purpose Scanner x2 (Enc 4) [Left on ship]
Slicer Gear (Enc 2)
Utility Belt (Rarity 0; Enc 0; 25cr; Increase Encumbrance Threshold by 1)
Data Breaker (Rarity 6; Enc 1; 1000cr; Adds ImageImage to any Computers check made to slice computers.)
Datapad (Rarity 1; Enc 1; 75cr;)
Dataspike (Rarity 3; Enc 1; 100cr; Adds ImageImage to any Computers check made to slice computers. Adds Image to any attempt to locate the use of a data breaker in a computer system.)
Backpack (Rarity 1; 50cr; Increase Encumbrance Threshold by 4)
Stimpack x17 [Left 10 on ship]
Emergency Medpac (Enc 1) [BA is carrying]
Medpac x2 [Left 2 on ship]
ECM-598 Medical Backpack (Enc. 2; Grants Image to all Medicine checks; Reduce Crit diff by one.) [Left on ship.]
Glow Rod (Enc 1) [Left on ship]
Electronic Lock Breaker (Enc 1)
Scramble Key (Enc 1. Features: Bypasses simple locks within 5 minutes. May attempt Daunting (ImageImageImageImage) Skulduggery check to speed up process. Each Image reduces time by one minute. Failure triggers alarm. Force users may make a power check, adding Image or Image for each Image generated.)
Breath Mask (Enc 1)
Recon Remote (Enc 1)
Emergency Repair Patch x10 (heals 3 wounds on a droid) [Left 7 on ship]
Infrabinoculars (Enc 1. Can see through 2 meters of wall. Dense/shielded impose Image to Perception (GM discretion). May see in low light or extreme bright light. Magnifies targets up to 10 kilometers away. User may remove Image imposed due to long range or low light.
Hologoggles (Medicine) [Left on ship]
Weapon Maintenance Kit (Lightsaber) (Provides ImageImage to Mechanics checks to repair, maintain, or modify lightsabers. [Left on ship]
Canteen
Field Rations x10
Thermal Cloak (Remove ImageImage for extreme heat/cold.)


Weapons
Anjali's Lightsaber: (Dam 9, Crit 3, Enc 1, HP 6, Sorian Crystal, Custom Grip, Magnetic Weapon Tether, Breach 1, Sunder, Disorient 1, Accurate 1, Quick Draw, Remove Image from attacks, Parry 1, After Parry add Image to next check against that attacker before end of next round, Disguised - add Image to checks to identify it.)
Blaster Pistol, w/ Bantha Laser Sight: (400cr; Dam 6, Crit 3, Range: Medium; Rarity 4; Enc 1; Stun Setting; Add 1 Image to Successful Check))
Electromag Pulse Disruptor: (180cr; Dam 5, Crit 4, Range: Engaged; Rarity 5; Enc 1; Ion, Disorient 1; [add ImageImage to sabotage electronics or computers. Image to find on person.] [Left on ship]
Fusion Cutter (175cr; Dam 5, Crit 3, Range: Engaged; Rarity 2; Enc 2; Breach 1, Burn 3, Sunder, Vicious 3) [Left on ship]
Stun Grenade (75cr; Dam 8, Range: Short; Rarity 4; Enc 1; Blast 8, Disorient 3, Stun Damage, Ammo 1) [Left on ship]

Background
Anjali was bred in captivity. Not a creature at a zoo, but monitored and studied no less. Arkanians love to experiment with genetic combinations and mutations. In Anjali's case, they had mixed the genes of an Arkanian with the genetic material taken from a Human Jedi Master, although the Arkanians were not aware of his connection to the Force. Had they been, they might have drawn a connection between Anjali and the headaches observing scientists around her often suffered. The scientists were much too engrossed in measuring her prodigal intellectual skills. At age 4, she couldn't sleep one night, and so disassembled the computer, datapads, and the hapless service droid in her room. At age 7, she was writing her own custom software and twice successfully hacked into the scientists' own monitoring devices. By age 10, she had assembled a functional astromech droid from spare parts.

She also was devious. This took longer for the scientists to discover, as her experimental malware was excellently disguised and programmed with a self-deleting protocols in the event of discovery. Once her secret was known, however, opportunity for exploitation was too obvious, and tempting, to ignore.

At age 13, after thorough training and social grooming on manipulative techniques, Anjali took her first "consulting" job for a local merchant. This was just a trial run, a proof-of-concept for her Arkanian handlers. No one looked twice at the sweet, young, innocent girl, except to perhaps marvel at her blue eyes. She was easily trusted to repair the disabled droid (her rate was so cheap!), after all, what could be feared from such a pretty one? The droid was repaired as expertly as any machine shop, and the owner was quite pleased...and oblivious to the clandestine surveillance and remote command devices that had also been installed.

The unqualified success of her first mission emboldened her handlers to contract her out to increasingly more powerful, lucrative,...and dangerous clientele. Planet administrators, governors, royalty, even Senators, were unwitting victims of industrial and political espionage; unwitting, until their sensitive information showed up in a blackmail letter.

But no one ever asked Anjali what *she* wanted, or if *she* was happy. She had no credits to her name, no family, no advocate -- no one cared about her. She was trapped in this lifestyle, with no means or prospect of escape. Not that it was all bad. Her handlers provided luxury accommodations to her and treated her well enough (after all, she was their golden goose). Anjali's only solace came in working with whatever technology she could get her hands on, and her handlers were happy to facilitate, as it only honed her skills more for their nefarious purposes. Besides, most of the people Anjali victimized were awful and corrupt, so she couldn't really feel bad for them.

There was one planet that Anjali was always fond of visiting, for on it was an older woman with whom she had become well acquainted. This human woman, Rahdika, lived in the same high rise as many of Anjali's "clients". Rahdika noticed Anjali when she was only 15, and made a point to engage her, not for her outer appearance or her reputation as a genius tech, but for something else she sensed hidden deep inside her. What started as brief visits for tea, became longer sessions of introspection, meditation, and guidance. Rahdika sensed the strength of the Force in Anjali, and gradually she helped Anjali harness it and focus it. Anjali's power of the mind extended beyond just her innate intelligence, but could be extended outward, affecting other beings. Anjali found that her natural strength, already improved by the Arkanian meddling, could be enhanced even further through the Force. Of course, Rahdika didn't know that one of Anjali's thoughts was whether this would allow her sufficient strength to snap the necks of her handlers....

When Anjali turned 20, she had reached full maturity in her physical development, and some of her clients noticed. Anjali was already used to charming her clients with her pretty looks and disarming smiles, while she installed hidden malware in their computer systems. But now some of her clients were responding differently, leering at her and invading her personal space in very uncomfortable manners. That, it turned out, was the tip of a malevolent iceberg.

On her last trip to a Senator's office, she stumbled onto correspondence between him and her Arkanian handlers. They were discussing more business deals about her (not remarkable), but as she read further she was horrified to discover that the parameters of her "services" were about to change drastically. No longer were her intellectual gifts desired, but rather her physical "gifts", and her handlers were already negotiating the finer details of their fee! Without a doubt, she was no more than a resource, to be exploited to its fullest for as long as possible.

Anjali knew that it was time to run. She would die before she let some sleazy slimeball put his hands on her. But where could she go? She decided that discretion was no longer a priority for her in this situation. With great urgency, she ransacked his office, stealing 50 credits he had carelessly left exposed. Grabbing the only tools and equipment she could carry with her, she hastily exited before he could arrive back, and went on the run. In a back alleyway, she used a medical scalpel to dig the Arkanian tracking device out of her leg. She took pleasure in the pain. It was the pain of liberty, of freedom. The device found a new home in a passerby's satchel, but where could her home be?

Description
Anjali is 5'6", with a slender frame. At a glance, her physiology appears human, except perhaps for the nearly glowing whiteness of her hair. Beautiful, by Human and Arkanian standards, Anjali's bright white hair highlights her vividly radiant blue eyes. But there can be a coldness behind those eyes. Try to take advantage of her, and you will regret it.

Morality 80 - Light Side Paragon (+1 Image on Destiny Roll)
Current Conflict: 0

Righteousness:
The character takes anger, and instead of suppressing it, uses it to fuel work. Pushing harder allows him to advocate for those who can't do so for themselves. For Anjali, who has felt the sting of enslavement and objectification, she has a soft spot for those in similar circumstances.

Cold-heartedness:
The drive to achieve her goals can cause Anjali to set aside any concepts of compassion, unless she happens to identify personally with the subject. In life there are casualties; whether Anjali is the source of it is of little consequence: it was going to happen anyway.


Credits: 2,671
Anjali; Alpha Squad; Starting Credits:
Numeric Roll: 1D100+=3

XP:
Total XP 435 = Characteristics (100xp) + Skills (10xp) + Talents (100xp) + Spec (0xp) + Force Powers (225xp) + Unspent (0xp)
120xp -- Char Creation
20xp -- GM grant added at creation
Remaining XP from in-game grants.

To Do list:
Look for BPEA-1A CASCADER for 1.8k credits.
Look at taking Shadow spec and developing into stealth hacker with lightsaber and Force skills.
-- Well Rounded (Lightsaber and Ranged: Light) to round out combat effectiveness.
Bring the mad Doctor to justice.
Shut down slavery.

Image
Last edited by Flamiel on Sun Mar 03, 2024 10:12 pm, edited 141 times in total.

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Flamiel
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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#2

Post by Flamiel » Sat Sep 30, 2017 4:14 am

9/28/17: 500 credits and 10 earned XP. Purchased 2 Control upgrades for Enhance Force power.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#3

Post by Flamiel » Mon Oct 02, 2017 3:22 am

Purchased slicer gear (500 cr)

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#4

Post by Flamiel » Mon Jan 22, 2018 1:36 am

20 earned XP. Purchase Force Power Enhance (Control: Agility) and Force Power Influence (Control: Emotion/Belief)

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#5

Post by Flamiel » Sat Jan 27, 2018 12:40 am

Morality + 3 = 53
Spoiler:

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#6

Post by Flamiel » Sun Mar 04, 2018 4:26 am

5xp awarded. Purchasing Enhance Control: Resilience.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#7

Post by Flamiel » Wed Sep 19, 2018 3:25 am

25 earned XP. Purchasing Solid Repairs (5xp), Sense Control: Sense Thoughts (10xp), Sense Range (5xp), and Influence Range (5xp).

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#8

Post by DeepSpacer » Wed Sep 19, 2018 10:13 pm

Could you work up the XP you have and post it somewhere on the sheet? There's no indication of starting xp or current total. Thanks!

Totals I see from your posts are:
25 + 5 + 20 + 10 (= 60)

Ark-Offs start with 110? +10 XP = 120?

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#9

Post by Flamiel » Wed Sep 26, 2018 1:58 am

Done. See bottom of first post.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#10

Post by Flamiel » Wed Sep 26, 2018 2:37 am

Morality adjustment after session = +2

Anjali; Alpha Squad; Morality roll:
Numeric Roll: 1D10+-1=2

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#11

Post by Flamiel » Wed Dec 19, 2018 4:23 am

Morality adjustment after session = +4

Anjali; Alpha Squad; Morality Roll:
Numeric Roll: 1D10+=4

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#12

Post by Flamiel » Wed Dec 19, 2018 4:33 am

35 earned XP. Purchasing Enhance: Brawl (5xp), Enhance: Brawn (10xp), Influence: Control Skills (15xp). Saving 5xp for now.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#13

Post by Flamiel » Mon Dec 24, 2018 3:04 am

Gained:

3,150cr
(1) Glow Rod
(1) Smuggler’s Trenchcoat: [1,650cr, Soak 1, Def 1, Rarity 7 Enc3, 0hp]
(1) Stimpack (and immediately used)
(1) emergency medpac
(1) Electromag Pulse Disruptor: [add ImageImage to sabotage electronics or computers. Image to find on person. 5Dam 4Crit enc1 R5 180cr (Ion, Disorient 1) ]

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#14

Post by Flamiel » Sun Mar 17, 2019 11:25 pm

15 XP awarded. Purchasing Ebb/Flow basic and Manipulate basic.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#15

Post by Flamiel » Sat Aug 17, 2019 2:00 am

20xp awarded. Added Manipulate Control Item Damage and Control Mechanics. Saving 5xp.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#16

Post by Flamiel » Sat Oct 12, 2019 3:02 am

10xp awarded. Purchase talent Grit.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#17

Post by Flamiel » Wed Dec 25, 2019 7:19 pm

15xp and 20,000 credits awarded. Taking rank of Inventor, still have 5xp unspent.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#18

Post by Flamiel » Tue Oct 20, 2020 9:34 pm

35xp awarded. Purchasing talent "Solid Repairs" and talent "Force Rating".

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#19

Post by Flamiel » Wed Oct 21, 2020 12:46 am

Group has a G-9 Rigger "The Vandura" and a protocol droid that Anjali constructed: "Caspo".

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#20

Post by Flamiel » Wed Feb 17, 2021 3:04 am

25xp awarded. Taking Ebb/Flow Strength upgrade (10xp) and Farsight Basic (5xp), Farsight Control Fine Details (5xp), and Farsight Control Transparent (5xp).

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#21

Post by Flamiel » Thu Aug 19, 2021 4:01 pm

25xp awarded. Adding Move Strength (10xp) and Range (5xp) upgrades, and Farsight Control: Perception/Vigilance (10xp) upgrade.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#22

Post by Flamiel » Tue Sep 28, 2021 8:23 pm

Awarded 25xp for Force powers. Adding Sense Magnitude (5xp), Influence Magnitude (5xp), Move Magnitude (5xp), Enhance Control: Force Leap (Horizontal) (10xp).

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#23

Post by Flamiel » Fri Dec 09, 2022 12:24 am

Picked up custom grip attachment from Dxun Sith base.

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#24

Post by Flamiel » Sat Dec 17, 2022 4:02 am

Picked up rebreather breath mask in base

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Re: Anjali - Sentinel Artisan - Arkanian Offshoot

#25

Post by Flamiel » Sun Sep 17, 2023 1:20 pm

Using two stim packs in Sith base.

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