Guild Headquarters Discussion

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DeepSpacer
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Re: Guild Headquarters Discussion

#76

Post by DeepSpacer » Sun May 09, 2021 11:29 pm

swrider wrote:
Sun May 09, 2021 4:29 pm
Are you waiting on me in this game?
Oh! I probably saw the post one day last week and then forgot to do it once i got home. Sorry.

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swrider
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Re: Guild Headquarters Discussion

#77

Post by swrider » Sat May 22, 2021 5:22 pm

I've done that

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Re: Guild Headquarters Discussion

#78

Post by DeepSpacer » Sun May 23, 2021 1:43 am

Three individuals. They'd probably hear the speeder overhead once I came closer. I have to decide whether to land on top of then, ram them, strafe them, or land ahead and cut them off.

I think if I started them they'd duck into a building. But, I think I will strafe them, nonetheless. Perhaps take out a henchman or two.

What's my difficulty between flying in and shooting from a moving vehicle? Range Medium, I suppose, to begin with.

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swrider
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Re: Guild Headquarters Discussion

#79

Post by swrider » Sun May 23, 2021 2:34 pm

Make a piloting check. If successful your difficulty can be average. If not the difficulty is hard upgraded once. Advantages, threats, dispairs and triumphs from the piloting check may also apply.

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Re: Guild Headquarters Discussion

#80

Post by DeepSpacer » Mon May 24, 2021 2:02 am

What kind of building did they duck into? I think I will make another strafing run so the guys inside don't dart outside again. I am considering flying the bike through a skylight or large window on the next round to get at the guys inside. I would "shoot zhe glass" before entering. Consider the difficulty for that. I'll flip a DP next round to make such a large window exist on the said building.

DP's at 0 / 5

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Re: Guild Headquarters Discussion

#81

Post by DeepSpacer » Mon May 24, 2021 3:51 pm

A little Die Hard reference there! I think flying through a shot-out window could maybe be an upgrade? Sort of like walking across a beam using Coordination. Always a chance to go off the edge.

In the back of my mind I am thinking of either ramming some guys or jumping off my bike onto them.

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Re: Guild Headquarters Discussion

#82

Post by swrider » Tue May 25, 2021 2:30 am

DeepSpacer wrote:
Mon May 24, 2021 2:02 am
What kind of building did they duck into? I think I will make another strafing run so the guys inside don't dart outside again. I am considering flying the bike through a skylight or large window on the next round to get at the guys inside. I would "shoot zhe glass" before entering. Consider the difficulty for that. I'll flip a DP next round to make such a large window exist on the said building.

DP's at 0 / 5

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Re: Guild Headquarters Discussion

#83

Post by DeepSpacer » Tue May 25, 2021 2:49 am

I missed my attack. I don't suppose the guard goes down unless he's faking it. ;) I MADE the piloting check to strafe on the second run, but failed the subsequent attack.

Looking to shoot through the window and ride the bike inside!!!

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Re: Guild Headquarters Discussion

#84

Post by swrider » Sat Jun 05, 2021 4:43 pm

a piloting check for the maneuver would be sufficient. It is easy to shoot what is directly in front of you. flying through the window on the other hand is another matter. I thought I had posted this sooner sorry for the delay.

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Re: Guild Headquarters Discussion

#85

Post by DeepSpacer » Sun Jun 06, 2021 9:27 pm

Good opportunity to spend the DP. Obstacles inside the building make lots of sense. Only about a 35% to make that check.

I'll say it is a high-ceiling warehouse with some interior second-level scaffolding. About 50% of the space has a level-two portion to it, with the rest being open tot he ceiling.

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Re: Guild Headquarters Discussion

#86

Post by DeepSpacer » Sun Jun 06, 2021 11:56 pm

Somehow I rolled PPR instead of RRP. Swap out a purple for this Red and it isn't much different. Minus a Failure for 2 Threats? Or, just add two threats?

:
0 Success, 2 Threats

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DeepSpacer
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Re: Guild Headquarters Discussion

#87

Post by DeepSpacer » Tue Jun 22, 2021 2:24 am

So, two guards down and two guard up pointing a weapon at me?
They took two maneuvers to double aim, then? My turn?

Well, Gonan will fight back, of course. Hopefully I can survive the shot or shots.

LS 1 / DS 4


{{EDIT: He's going to go back and look for that pistol when this is all done.}}

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swrider
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Re: Guild Headquarters Discussion

#88

Post by swrider » Tue Jun 22, 2021 2:29 am

DeepSpacer wrote:
Sun Jun 06, 2021 11:56 pm
Somehow I rolled PPR instead of RRP. Swap out a purple for this Red and it isn't much different. Minus a Failure for 2 Threats? Or, just add two threats?

:
0 Success, 2 Threats

Image
We will just call it even, I like the way this is shaping up and I still think you will come out with minimal damage. More heroic to fight them off and capture him without your weapon. At least they arnt running any more.

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swrider
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Re: Guild Headquarters Discussion

#89

Post by swrider » Mon Jul 05, 2021 6:13 pm

Yikes, sorry for the massive delay.

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DeepSpacer
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Re: Guild Headquarters Discussion

#90

Post by DeepSpacer » Tue Jul 06, 2021 12:25 am

swrider wrote:
Mon Jul 05, 2021 6:13 pm
Yikes, sorry for the massive delay.
Delays happen. I am excited in A-Squad to take them to Dxun and in Uprising to see if Hell and Vesper can get the signal out!!

At least that critical (70%) didn't stop me from using maneuvers!! That'd have been worse, at this point. Swinging two-handed style is worth the risk at the moment and %-wise, the more damage, I think.

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Re: Guild Headquarters Discussion

#91

Post by DeepSpacer » Tue Jul 06, 2021 12:37 am

I take that back..... He'd get a boost to attack people in Engaged with Ranged Weapons. :(

FYI, Gonan has only padded armor, +2 Soak. He currently has Ranged Defense +1 for the piece of crate he just [picked up (Taking Cover).

DP's 0 / 5

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DeepSpacer
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Re: Guild Headquarters Discussion

#92

Post by DeepSpacer » Sun Jul 11, 2021 8:25 pm

No objection to the crate lid being blown up. Makes sense narratively. Very cinematic.

2 Threats on the attack roll.
- opponent gets free maneuver?
- Setback to Gonan's next check?
- Boost die to opponent's next check?
- +2 Strain?
- other?

12/15 Wounds
8/11 Strain

DP's 0 LS / 5 DS

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swrider
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Re: Guild Headquarters Discussion

#93

Post by swrider » Sat Aug 07, 2021 10:32 pm

+2 strain

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