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Re: Session 1: The Initiate

Posted: Tue Jun 22, 2021 3:52 am
by DeepSpacer
Gonan isn't one to go down so easily. He's 100% on wounds, 6/11 on Strain.

He quietly reaches into his jacket pocket (one maneuver) and grabs his vibroknuckles. He connects with one of the shooters.
Spoiler:
Gonan; Red Death; Brawl Check:
2 Successes, 0 Advantage

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7 damage, 1 Pierce.

Re: Session 1: The Initiate

Posted: Sun Jun 27, 2021 4:47 pm
by swrider
Guess the others open fire.
Spoiler:
I need to get to my computer to make the rolls. It will be later today after I get back from church.

Re: Session 1: The Initiate

Posted: Mon Jul 05, 2021 6:13 pm
by swrider
Spoiler:

I forget if you have any defense is so just roll the back dice and adjust these.
Currently 13 damage - soak and passing a boost die (rolled separately in case it needs to be removed. From the first attack.

Second attack 11 damage - soak and a crit.

NPCs:
4 Successes, 1 Advantage

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NPCs:
1 Success, 4 Advantages

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Spoiler:
NPCs:
1 Success, 1 Advantage

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Spoiler:
Crit roll. Ouch that is a nasty effect.

NPCs:
Numeric Roll: 1D100+0=70

Scattered Senses: Gains no b until end of encounter

Re: Session 1: The Initiate

Posted: Tue Jul 06, 2021 12:41 am
by DeepSpacer
Gonan take two shots to the neck and head, one of them a head-ringer. He can't focus enough to aim properly at his target (No boosts for the encounter).
Spoiler:
STATUS:
12/15 Wounds
8/11 Strain
Gonan reaches into his other pocket for the other knuckle weapon (one maneuver). He takes HUGE swings at his opponents. He fails to make contact with either, but is able to kick the weapon out of one of the guy's hands, Double-Dragon side-kick style.. He then picks up a piece of a broken crate to shield himself against the one still with the blaster (+1 Ranged Defense).
Spoiler:
Maneuver: equip other knuckle weapon
Action: Spend DP and attack with both hands
Maneuver: takes cover (+2 Strain) by picking up a crate, or other nearby thing
DP's at 0 / 5

Gonan; Red Death; Swinging Two-Fisted:
0 Success, 0 Advantage, 1 Triumph,

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Triumph: opponent runs out of ammo or loses weapon


Re: Session 1: The Initiate

Posted: Sun Jul 11, 2021 4:28 pm
by swrider
The oppent with the dropped weapon rushes to pick it up and takes cover himself behind a crate. A show of concern obvious on his face that the preivious attacks did not take gonan down. The second takes aim and fires at gonan.
Spoiler:
:
1 Failure, 1 Advantage

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His blast strikes the crate and blasts it to pieces, but leaves Gonan otherwise unharmed
Spoiler:
If you object I can edit that, but I didn't think a wooden crate lid would survive too long after being hit.

Re: Session 1: The Initiate

Posted: Sun Jul 11, 2021 8:23 pm
by DeepSpacer
Gonan focuses on the one still standing here. He's still suffering from the critical hit and cannot use Boost dice this encounter. He connects with his vibroknuckles.
Spoiler:
Gonan; Red Death; Brawl Attack, Single Attack:
2 Successes, 2 Threats
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7 Damage, 1 Pierce

2 Threats?


Re: Session 1: The Initiate

Posted: Sat Aug 07, 2021 10:35 pm
by swrider
A loud crack is heard as the thugs jaw collapses and he falls to the ground. From behind gonna he can hear his target trying to get out from under the crate or reach a weapon both actions being just outside his capabilities.

Re: Session 1: The Initiate

Posted: Sat Aug 07, 2021 11:07 pm
by DeepSpacer
Gonan step over some debris and heel-stomps this guy on the ground. His head ringing from that previous hit (the critical), he isn't quite able to hit as squarely as he'd like. But, he does hit!

As the man tries to get up, Gonan puts a size-22 boot to his back and flattens him
Spoiler:
Again, no Boost dice usable due to that critical he took. Otherwise, he'd get one for the guy being prone.


Gonan; Red Death; Brawl Attack :
1 Success, 2 Advantages

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SIX damage with +1 Pierce.
1 Adv to do a critical.
1 Adv: heal -1 Strain

Gonan; Red Death; Critical Roll:
Numeric Roll: 1D100+0=41
#41: Bowled Over, +1 Strain.

Take that back. Instead, using Precision Strike Talent of the Martial Artist. Spend +1 Strain to inflict any Easy Critical. #31: no action next turn for him