Session 1: The Initiate

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swrider
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Re: Session 1: The Initiate

#101

Post by swrider » Tue Apr 20, 2021 3:33 am

Gonan's thoughts are interrupted as his opponent disappears around a corner, reappearing a few moments later much closer to Gonan. Apparently the fool had started down a dead end.

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Re: Session 1: The Initiate

#102

Post by DeepSpacer » Tue Apr 20, 2021 1:49 pm

"Well, well, well.... What do we have here? A little ray fish trapped by a MIGHTY shark!!"

"Submit or BE submitted!"


Gonan will attempt to intimidate him into submitting. (+ 1 Boost, (Or more?) for being in an disadvantageous position?)
Spoiler:
GM can roll difficulty dice.
He might be the stubborn type!!

Gonan; Red Death; Brawl Attack, Double-Attack:
1 Success, 4 Advantages

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Re: Session 1: The Initiate

#103

Post by swrider » Tue Apr 27, 2021 1:36 am

The target is startled by finance proclamation momentarily looking away from where he was going and tripping on some loose pavement slamming into the ground unconscious.

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Re: Session 1: The Initiate

#104

Post by DeepSpacer » Tue Apr 27, 2021 2:41 am

"Huh???" Gonan says, standing over the fallen man. He thinks, 'If this is the leader, he didn't put up much of a fight.'

Gonan sets his blaster to 'Stun' and shoots the immobile man on the ground to make sure. 'Might be a limp-fish floating on the surface as if he was dead.' He had come across such a predatory fish many years ago, the carnivore that floats near the surface only lure in unsuspecting prey. After that, he will search the body for sign of rank, insignia, identification. Hopefully, he was fleeing WITH something.
Spoiler:
I figured, EASY, for a still body. May not even need a roll.

Gonan; Red Death; Perception Roll:
1 Success, 1 Advantage

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Re: Session 1: The Initiate

#105

Post by swrider » Wed Apr 28, 2021 12:00 am

Searching the body rebels revels a blaster pistol, brass knuckles and a best tucked under the guys shirt with 50k credits. Gonan also finds a tank insignia which he recognizes as being that of a lieutenant. To low to be the primary target. Gonan is interrupted however by the sudden stop of blaster fire. The thugs which were blasting at him are now rushing the opposite direction with three more individuals having joined them.

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Re: Session 1: The Initiate

#106

Post by DeepSpacer » Wed Apr 28, 2021 2:13 am

Gonan will take the credits, brass knuckles, and the pistol, as well as quickly cut off the insignia with the vibroknuckles blade. He'll take a look to see if any of those three fleeing might be the guy he wants.
Spoiler:
Gonan; Red Death; Perception Roll:
3 Successes, 2 Threats

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Re: Session 1: The Initiate

#107

Post by swrider » Fri Apr 30, 2021 1:50 am

Gonan recognizes the man in the middle of the group, from an image he had been shown, as the leader he is after. He is positive on this identification getting a good look as the group round a corner disappearing from site.

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Re: Session 1: The Initiate

#108

Post by DeepSpacer » Fri Apr 30, 2021 3:47 am

'This man was a decoy!!!' he thinks to himself while looking down at the motionless body.
Off Topic
There was a speeder bike Gonan shot the man off of. Looks like Two Maneuvers to get back to it, another maneuver to mount it, and an action to pilot the bike in their direction.

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Re: Session 1: The Initiate

#109

Post by swrider » Sun May 02, 2021 4:30 pm

The bike gonan shot the rider off of sits motionless against the wall it had colidend against. Remarkably it appears to have sustained only minor damage and can still be heard idling.the bike is closer to gonan now and would take only moment to reach it.
Off Topic
One turn. To get to the bike and mount it. Next turn you can do a pilot check.. go ahead and narrate both since they are off screen.

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Re: Session 1: The Initiate

#110

Post by DeepSpacer » Sun May 09, 2021 11:36 pm

'THE BIKE!!! Gonan thinks to himself. The quarry will be out of sight by the time he gets to it, but perhaps he can chase them down with the bike.

He mounts and accelerates the bike, taking off at an upward angle. He is able to get clear of the rooftops and begins to scan the alleyways below (1 Success. Bikes typically have 25-50m max altitude). He'll go in the general direction he last saw them run (1 Adv).
Spoiler:

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Re: Session 1: The Initiate

#111

Post by swrider » Sat May 22, 2021 5:25 pm

Gonan rises above the building in time to see his quarry round another corner. He knows he can catch them quickly in the speeder.

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Re: Session 1: The Initiate

#112

Post by DeepSpacer » Mon May 24, 2021 12:41 am

Gonan closes in for a strafing run, trying to balance the throttle, repulson controls, and rear stabilizers ALL WHILE balancing a blaster pistol in his right hand. It does not go smoothly.

The bike tilts awkwardly to the right as he descends. To get a shot, Gonan aims his pistol across this body on the left bike handle and tries to balance it all.
Spoiler:
Maneuver: Pilot
Maneuver: Aim (+2 Strain)
Action: Shoot with Aim

Gonan; Red Death; Ranged-Light Attack (w/Aim):
0 Success, 1 Advantage

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1 Adv to remove strain.

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Re: Session 1: The Initiate

#113

Post by swrider » Mon May 24, 2021 1:23 am

The blasts go wide alerting the targets that they are being followed. Two of them duck beyond a dumpster while the other three duck inside a building.

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Re: Session 1: The Initiate

#114

Post by DeepSpacer » Mon May 24, 2021 2:07 am

Gonan turns the bike around and strafes the guys outside. THIS TIME, he gets the bike straightened out!
Spoiler:
His second strafing attempt is equally ineffective. BUT, he spots a large, glass, window on the building the guys went into (DP spent). He has an idea.....
Spoiler:
Gonan; Red Death; Ranged Light w/ Blaster Pistol:
0 Success, 1 Advantage

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1 Adv = -1 Strain

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Re: Session 1: The Initiate

#115

Post by swrider » Tue May 25, 2021 2:32 am

One of the guards goes down the other returns fire
Spoiler:
npc:
0 Success, 1 Threat

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Re: Session 1: The Initiate

#116

Post by DeepSpacer » Sun Jun 06, 2021 4:28 am

SWOOOOSH!!!!!!

Gonan shoots out the large pane of glass and flies into the building!!!
Spoiler:

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Re: Session 1: The Initiate

#117

Post by swrider » Sun Jun 06, 2021 5:23 pm

gonan shoots out the glass and flies directly into the debris as he enters the building. The blasts from his blots and the sounds of the shattering glass cause those he is pursuing to look up, They duck behind cover and ready their arms.

Off Topic
So for the threats you take two strain from the shrapnel. Unrelated to your roll all piloting checks are upgraded twice for being contained within a building with multiple obticles and limited maneuvering space. They have taken cover and will make actions on their next turn. You will need to make a piloting check in order to attack them or to land your choice.

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Re: Session 1: The Initiate

#118

Post by swrider » Sun Jun 06, 2021 5:25 pm

Off Topic
I am also flipping a dp to upgrade your next piloting check further. a total of three upgrades plus those that normally come from a piloting check. good luck >:)

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Re: Session 1: The Initiate

#119

Post by DeepSpacer » Sun Jun 06, 2021 9:35 pm

This level of the warehouse (the second level) is packed with crates!! It's going to be tough to stop. But from here, Gonan can attack from above and/or possibly push stuff down on them. Gonan tries to guide the bike to a stop and dismount.
Spoiler:
Action: Pilot the bike to a stop
Maneuver: Dismount

((AVG Piloting check upgrades 3x's))

NICE ROLL!!!!!!!

Gonan; Red Death; Piloting-Planetary Check:
2 Successes, 0 Advantage

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Re: Session 1: The Initiate

#120

Post by swrider » Sun Jun 06, 2021 9:42 pm

Blaster fire begins to reign from below. The targets are fitting blindly in there direction they heard the noise.

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Re: Session 1: The Initiate

#121

Post by DeepSpacer » Sun Jun 06, 2021 11:54 pm

Gonan is going to scout out a position to approach them from above. Ideally, he'd like to push a crate off the top onto some of them. Possibly even push the speeder bike off the edge. He is considering even jumping off the top (WWE -style) on the opponent below.
Off Topic
It's more cinematic this way, rather than a gunfight (pew-pew). What do I need to roll to notice/approximate all of this?

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Re: Session 1: The Initiate

#122

Post by swrider » Mon Jun 07, 2021 1:56 am

Off Topic
they are taking cover but are not really hidden as they are firing. I think stealth would be the approprite thing to roll along with an acrobatics for the actual jump. They are going to continue firing so we will say they hit if you get a dispair or too many threats (Say threee). The difficulty for the stealth is going to be RRPB Rpp is fort he lead guy Setback for the others helping and I am flipping another DP. the Acrobatics roll will just be average.

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Re: Session 1: The Initiate

#123

Post by DeepSpacer » Mon Jun 07, 2021 3:13 am

The heavy Aqualish runs across the second-floor platform, causing dust to drop onto the first level as he runs, giving away his location (0 Succ, 1 Threat). The flooring is a metal mesh where air, dust, and daylight can pass through.
Spoiler:
Maneuver: Stealth Run

Gonan; Red Death; Stealth Check:
0 Success, 1 Threat

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Re: Session 1: The Initiate

#124

Post by DeepSpacer » Mon Jun 07, 2021 3:27 am

Blaster shots shower the upper level as they spot the large brute running across a second-floor platform. With great gusto, Gonan makes a 'FLYING LEAP' (high-cross-body style) off the top rope from the second floor down to the minion below. The poor minion never had a chance (5 Successes and a Triumph!!)
Spoiler:
Action: leap onto minion below

Gonan; Red Death; Athletics Check:
5 Successes, 3 Threats, 1 Triumph,

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I'd like to say that the 5 Successes AND a Triumph are enough to reason that take out the minion I leapt on. (1, 2, 3!!!! PIN!!!) Or, see that Brawl damage like an attack would make the same effect (YYGG in Brawl, too). Maybe fall on TWO of them??

3 threats: Fall Prone? Lose weapon? ???


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Re: Session 1: The Initiate

#125

Post by swrider » Tue Jun 22, 2021 12:53 am

Gonan knocks several crates over pinning his primary target on his way down. He additionally lands taking out one of the guards but drops his weapon in the process. The remaining guards point their weapons directly at gonan's head. Don't move or you are done for
Off Topic
effectively they each get two boosts if they fire next round for a double aim.

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