Session 1: The Initiate

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DeepSpacer
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Re: Session 1: The Initiate

#76

Post by DeepSpacer » Sat Feb 20, 2021 2:06 am

Gonan will move back some as they come down the staircase, not to gain advantage, but to draw things out, timewise. They won initiative, so they would have to move and engage in melee.

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swrider
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Re: Session 1: The Initiate

#77

Post by swrider » Tue Feb 23, 2021 2:46 am

The thugs move down the stair case towards Gonan surrounding him at close range. That's right keep backing up sweatheart

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Re: Session 1: The Initiate

#78

Post by DeepSpacer » Tue Feb 23, 2021 5:14 am

Gonan will continue to back up a bit, hoping to lead them away. He wants that garbage bin to be there when hostilities break out so escaping bikes will run into it. He's pretty sure the boss guy isn't going to come down those stairs. His actions are pretty counter to his previous bold boasting, but maybe they'll fall for it.

tick....tick....tick.... the time ticks away.

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Re: Session 1: The Initiate

#79

Post by DeepSpacer » Fri Feb 26, 2021 11:35 pm

"I, Gonan, of the Quara Tribe, challenge YOU to one-on-one combat!!!" Gonan shouts out to the leader while pointing at him (2 Successes!!). "A test of POWER!!! A test of MIGHT!!!"

"I will prepare!!"
With this, Gonan will take the Sumo Wrestler position by spreading his legs apart, squatting down, and resting his hands on his thighs. He will alternate taking one leg off the ground at a time and stomping it on the ground, first the left and then the right. He grunts and moans as he does this.

ALL OF THIS to stall for time..... He'll continue until the other guy attacks, ignoring pleas for him to stop and fight. (They DID win initiative, after all.)
Spoiler:

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swrider
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Re: Session 1: The Initiate

#80

Post by swrider » Sun Feb 28, 2021 5:21 pm

he likes to dance boys.
Spoiler:
:
2 Successes, 0 Advantage

ImageImageImageImageImage
He pulls hold pistol and starts shooting around gonan feet forcing gonan to dance.

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Re: Session 1: The Initiate

#81

Post by DeepSpacer » Sun Feb 28, 2021 8:24 pm

Gonan suffers the brief humiliation knowing that revenge will come swiftly!!

'The FOOL!!!! Little does he know that he has fallen into my trap!!!' thinks Gonan to himself! He fancies himself the clever type!!

Gonan will "dance" about the bolts! (2 Successes on his Coordination check!!) He bides his time and waits for his moment to strike!
Spoiler:
Maneuver: Defensive Stance (+1 SB to Defense, +1 SB to attacks)
Action: Coordination check to dance about the blaster bolts.
(I remove any Setback die to Coordination checks)

Gonan; Red Death; Coordination Check!!:
2 Successes, 0 Advantage

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Re: Session 1: The Initiate

#82

Post by swrider » Mon Mar 15, 2021 3:55 pm

Time passes quickly with the appointed hour arriving in what seems like seconds.

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Re: Session 1: The Initiate

#83

Post by DeepSpacer » Tue Mar 16, 2021 4:51 am

Gonan's ruse plays out perfectly!! In time, sounds of shouting come from inside the building, then some blaster fire and the sound of combat. In the alleyway, the previously-taunting adversaries turn to inspect the ruckus. It is THEN that Gonan strikes!!!

Gonan takes aim and tries to land two consecutive blows on his distracted opponent. The Czerka Vibroknuckles strike home while the left hand goes wide.
Spoiler:
Gonan; Red Death; Two-Fisted Brawl Attempt:
3 Successes, 0 Advantage

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8 Damage with +1 Pierce

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swrider
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Re: Session 1: The Initiate

#84

Post by swrider » Wed Mar 17, 2021 2:14 pm

One of the thugs goes down hard. The other two try to grab Gonan, failing horribly
Spoiler:
:
1 Failure, 2 Threats

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I couldn't remember but you have melee armor don't you? Is so I'll add a setback. Otherwise you get a boost on your next attack

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Re: Session 1: The Initiate

#85

Post by DeepSpacer » Thu Mar 18, 2021 3:53 am

Gonan takes the upper hand and attempts to strike with two fists, as before. He aims up his shot carefully (+1 Boost) and back his opponents against the obstructing trash dumpster (2 Threats = +1 Boost).
Spoiler:
+1 Difficulty for two-weapon strike.

Gonan; Red Death; Brawl Attack, Two-Fisted:
4 Successes, 3 Threats

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9 Damage with +1 Pierce

3 Threats????

(Just can't get that 1 Adv to crit...)

The boost dice.....they do nothing....

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Re: Session 1: The Initiate

#86

Post by swrider » Sun Mar 21, 2021 12:48 am

Gonan knocks out the two thugs, but has to quickly jump out of the way as a speeder bike crashes full force into the dumpster from the other side sending it's occupant flying into a wall across the alley. A second speeder starts to maneuver slowly through a small gap that has formed from the impact of the first bike.
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the gap is on the far side from gonan but still short distance.the dumpster is now angled as opposed to parallel to the wall.

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Re: Session 1: The Initiate

#87

Post by DeepSpacer » Sun Mar 21, 2021 3:07 am

Gonan draws his light blaster pistol (maneuver), aims (+2 Strain), and fires on the riders of that second bike coming through the gap. It does not go well for them. :D
Spoiler:
Modded Blaster Pistol:
Blaster Pistol: 6D 3cr 3hps enc1 Medium Range
(+1 Accuracy, -1 Setback, 1st Attack = +2 Success, +1 Threat, +2 SB to hear)
Custom Grip w/ Mod, Blast Suppressor, Set Trigger

Gonan; Red Death; Ranged Attack w/ Blaster Pistol:
5 Successes, 0 Advantage
2 Success(es) added from talents or equipment, +1 Threat (set trigger)
ImageImageImageImageImageImage

11 Damage before soak.

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Re: Session 1: The Initiate

#88

Post by swrider » Wed Mar 24, 2021 4:11 pm

The pilot of the speeder goes down and the speeder falls to it's side after hitting a wall. The rider gets off and takes cover behind the banged up vehicle his blaster pistol at the ready.
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That is his turn so you are up

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Re: Session 1: The Initiate

#89

Post by DeepSpacer » Wed Mar 24, 2021 10:04 pm

Gonan's steady hand and custom pistol makes the obstruction a non-factor (remove SB die for Custom Grip). He takes his time to aim carefully well (+2 strain).
Spoiler:

Gonan; Red Death; Blaster Pistol with Aim:
3 Successes, 3 Advantages

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9 Damage before Soak

----Will wait to see the effect before spending the 3 Advantages

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Re: Session 1: The Initiate

#90

Post by swrider » Thu Mar 25, 2021 3:18 pm

The individual pulls back under the blast cursing at gonan.
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I'll wait for you to spend your advantages before taking the npc turn

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Re: Session 1: The Initiate

#91

Post by DeepSpacer » Thu Mar 25, 2021 7:19 pm

swrider wrote:
Thu Mar 25, 2021 3:18 pm
I'll wait for you to spend your advantages before taking the npc turn
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Spend 3 Adv's to 'Disarm the Target'

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Re: Session 1: The Initiate

#92

Post by swrider » Wed Mar 31, 2021 1:32 pm

The enemy goes to grab his blaster realizing it was tossed aside in the crash. He glances at gonan and takes off full speed away from gonan.

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Re: Session 1: The Initiate

#93

Post by DeepSpacer » Thu Apr 01, 2021 12:20 am

swrider wrote:
Wed Mar 31, 2021 1:32 pm
The enemy goes to grab his blaster realizing it was tossed aside in the crash. He glances at gonan and takes off full speed away from gonan.
That would make it medium range.

Gonan takes a careful aim (2x's) at the man running away. He's not a great marksman, by trade, but he can hold his own. 2 Maneuvers should be Medium range.
Spoiler:

Aim
Aim x2 (+2 Strain)

Gonan; Red Death; Ranged-Light Attack (Aim x2):
4 Successes, 3 Advantages

ImageImageImageImageImageImageImageImage

10 Damage B4 Soak.
Once again, I will await the results to determine what to do with the 3 Advantages.

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Re: Session 1: The Initiate

#94

Post by swrider » Sat Apr 03, 2021 1:12 am

The opponent collapses to the ground no longer moving. Gonan barely has time to duck behind cover when the stairwell door burst open with his ally being thrown through by a large human. two other humans are following close behind.
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short distance. your alley does not appear to be moving once he hits the ground

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Re: Session 1: The Initiate

#95

Post by DeepSpacer » Sat Apr 03, 2021 2:29 am

Gonan fires at the ones who come through the stairwell door, narrowly missing. He ducks behind the nearby dumpster (2 Advs for Maneuver to get Cover) and regathers himself (2 Adv for -2 Strain).
Spoiler:
+2 Strain for Aim.

Gonan; Red Death; Ranged-Light Attack w/Aim:
0 Success, 4 Advantages

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Re: Session 1: The Initiate

#96

Post by swrider » Sun Apr 04, 2021 4:52 pm

The large human and one other take cover and lay down covering fire as the third rushes down the alleyway.
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two upgrades to you next attack

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Re: Session 1: The Initiate

#97

Post by DeepSpacer » Sun Apr 04, 2021 11:22 pm

Gonan bears down and focuses (Aim) on the running assailant. His custom grip (-1 SB) allows him to steady his hand.
Spoiler:
Gonan; Red Death; Ranged-Light Attack (w/Aim):
1 Success, 1 Advantage

ImageImageImageImageImageImage
Gonan; Red Death; reroll difficulty:
Image


7 Damage before Soak.
1 Adv = -1 strain

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Re: Session 1: The Initiate

#98

Post by swrider » Sun Apr 04, 2021 11:30 pm

Off Topic
two are hunkered down the other is running away from you. Also you forgot the two upgrades. You need to add a red die.

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Re: Session 1: The Initiate

#99

Post by DeepSpacer » Thu Apr 15, 2021 3:59 am

The man continues to run further down the alley, weaving as he goes (+1 Setback die). But Gonan steadies his hand with his Custom Grip (Removes Setback Die). He takes careful aim.

"RATS!!!" exclaims Gonan. His pistol only goes out to medium range. The target will be out-of-range in the next few seconds (by next round).
Spoiler:
Maneuver: Aim
Maneuver: Aim (x2) +2 Strain
Action: Shoot at Medium Range
- Upgraded Twice
- Setback Removed

Gonan; Red Death; Ranged-Light Attack (Aim x2):
1 Failure, 4 Advantages

ImageImageImageImageImageImageImageImage

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Re: Session 1: The Initiate

#100

Post by DeepSpacer » Mon Apr 19, 2021 11:33 pm

Gonan seizes the chance to chase his prey. 'THIS must be the guy!!!' Gonan thinks to himself. He launches himself past the two men laying down covering fire and makes chase. He is far behind, as it is. It will take a feat of athletic prowess to catch up with this man. Then again, his opponent isn't too swift.
Spoiler:
Gonan; Red Death; Athletics Chase check:
2 Successes, 1 Threat, 1 Triumph,

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