Skills Day

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swrider
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Re: Skills Day

#51

Post by swrider » Tue Sep 10, 2019 12:58 am

Good work men. Stand clear of the goat. the major waits for his order to be completed with before turning to the sergent. proceeded sergeant. the sergent pulls a pistol from his holder and shots the goat dead center causing it to flail and scream in pain " first aid can save you with minor wounds. Sometimes you need to transport sooner critically injured for surgery. The process is intensive and not always possible. There is a vet back at the chalet, get this goat there and it will live a long relaxing life.
Spoiler:
The goat is at 81 damage a first aid check is necessary to stabilize it. The difficulty is equal to damage so 81 if you succeed it is stable fail and it takes 1d10 damage. Once stable you can attempt to transport it which requires another successful check or it takes 1d10 damage.

Stability checks are made 1/ he until stable and then 1/ day after that unless a successful surgery check is made to heal the patient.

Anyone may make the check and you may use any rules to which you have been introduced. Including aiding on the checks.

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swrider
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Re: Skills Day

#52

Post by swrider » Tue Sep 10, 2019 1:01 am

You may use the truck for transport.

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SavageBob
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Re: Skills Day

#53

Post by SavageBob » Tue Sep 10, 2019 1:13 am

Pierre Essomba Atangana
Image "Please, someone help me with this little one," Essomba says to the others.
Spoiler:
How many can assist? Is it +10 per assistant? We're going to need as much help as we can get to beat an 81.

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swrider
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Re: Skills Day

#54

Post by swrider » Tue Sep 10, 2019 1:20 am

Spoiler:
Even you assist you can contribute you conditional dice. The first person aiding can provide all theirs the second all of theirs -1, third -2
So if you all have 3d10 then
  • Roller 3d10
  • 1st assistant 3d10
  • 2nd assistant 2d10
  • 3rd assistant 1d10
So all four in this example would be 9d10 + rollers skill.

Only the skill of the roller is added.ote only the person rolling had a chance to increase their skill.

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SavageBob
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Re: Skills Day

#55

Post by SavageBob » Tue Sep 10, 2019 2:40 am

Spoiler:
I'm thinking medical will be one of Pierre's specializations, so if the others are OK with it, he'll roll with as many of their assists as they'll offer.

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SavageBob
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Re: Skills Day

#56

Post by SavageBob » Tue Sep 10, 2019 8:38 pm

Pierre Essomba Atangana
Image Essomba and the others try to mend the poor goat.
Spoiler:
Total: 133
Bonus: 115
Character: Pierre Essamba Atangana
Campaign: Ungentleman
Description: First Aid
3D10= 18
individual rolls: 5, 3, 0
images:ImageImageImage

Skill Increase Roll
ImageImage
Spoiler:
Total: 83
Bonus: 33
Character: Pierre Essomba Atangana
Campaign: Ungentlemanly Warfare
Description: First Aid
9D10= 50
individual rolls: 1, 2, 8, 9, 3, 7, 6, 5, 9
images:ImageImageImageImageImageImageImageImageImage

Skill Increase Roll
ImageImage



Training Roll
ImageTotal:73

[-5 for the 1 that was rolled? Assistance sucks in this case, as it exponentially ups the chances of rolling a 1.]

68/33 = +2 to skill.

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swrider
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Re: Skills Day

#57

Post by swrider » Tue Sep 10, 2019 8:44 pm

@SavageBob Nope. you dont add the skill bonuses you add the conditional dice as follows
swrider wrote:
Tue Sep 10, 2019 1:20 am

When you assist you can contribute you conditional dice. The first person aiding can provide all theirs the second all of theirs -1, third -2
So if you all have 3d10 then
  • Roller 3d10
  • 1st assistant 3d10
  • 2nd assistant 2d10
  • 3rd assistant 1d10
So all four in this example would be 9d10 + rollers skill.

Only the skill of the roller is added.ote only the person rolling had a chance to increase their skill.

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SavageBob
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Re: Skills Day

#58

Post by SavageBob » Wed Sep 11, 2019 3:34 am

Pierre Essomba Atangana
Image With the bandages in place, the group tries to move the goat to the truck.
Spoiler:
Total: 90
Bonus: 35
Character: Pierre Essomba Atangana
Campaign: Ungentlemanly Warfare
Description: First Aid
9D10= 55
individual rolls: 1, 7, 6, 7, 3, 7, 5, 0, 9
images:ImageImageImageImageImageImageImageImageImage

Skill Increase Roll
ImageImage



Training Roll
ImageTotal:29

No skill increase.

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ThreeBFour
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Re: Skills Day

#59

Post by ThreeBFour » Wed Sep 11, 2019 3:56 pm

Image
"Keep the head level. We's gots this guys" Benito says trying to encourage the group as they move towards the truck, as he holds the goat's back end.

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swrider
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Re: Skills Day

#60

Post by swrider » Thu Sep 12, 2019 2:46 pm

The goat is successfully moved onto the truck and cared for back to housing. The back of the truck is opened by the sergeant with the major standing there.

Damb! I was kinda hoping to have goat for dinner. Good work men. Sergeant get the veterinarian. You lot get yourselves cleaned up and packed, tomorrow you are shipping out for training is specialized skills.

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