First contact in country

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swrider
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First contact in country

#1

Post by swrider » Sat Nov 16, 2019 6:43 pm

After nearly two weeks you recieve word as expected. The messages indicate a meeting at Pictus cemetery. A historical location of great importance to the Catholic community of Paris.
The meeting will occur during the day and you are instructed to meet at the grave of the General Marquees de la Fayette.

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ShadoWarrior
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Re: First contact in country

#2

Post by ShadoWarrior » Sat Nov 16, 2019 8:19 pm

Gavin MacDonnell
Image
Gavin makes his way to the meet's location and waits there until the appointed time.

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swrider
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Re: First contact in country

#3

Post by swrider » Sat Nov 16, 2019 9:20 pm

Having passed through the woman having arrives at the tomb the father from the cathedral waits inside asking with an elderly gentleman dressed too fine for such an occasion.

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SavageBob
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Re: First contact in country

#4

Post by SavageBob » Mon Nov 18, 2019 3:00 pm

Blaise Mvila Owono
Image Blaise joins the other at the tomb. "Bonjour, mesdames et messieurs," he says to those already gathered there. "I hope there is nothing symbolic about us meeting amongst the dead."

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swrider
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Re: First contact in country

#5

Post by swrider » Sat Nov 23, 2019 6:10 pm

Ours is grave undertaking. Some of your fellows never arrived at their safehouses. ( Kanilas character who was in training and jumped with you). No we brought you here because this gentleman can get us floorplans for our Target. He needs our help first.

[Pause for player interaction]

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ThreeBFour
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Re: First contact in country

#6

Post by ThreeBFour » Sun Nov 24, 2019 2:39 am

Image
"Well I guess that's what we are here for, isn't it? You help us help you."

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swrider
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Re: First contact in country

#7

Post by swrider » Sun Dec 01, 2019 9:37 pm

The contact number good head.SS troops have been pillaging cultural artifacts from throughout France. The Louvre Isa staging point for these operations. A particularly large and important shipment is set to leave in two nights. We have the routeand are the resistence is staging a hijacking of the shipment. The attack will have to be well coordinated and swift. We need your group to take out the sentries at a guard post just outside Paris and assume their position to stop the convoy. Resistence operators will sneak up and kill the drivers and occupants of the middle vehicles in the convoy. Another group will destroy the rear truck which will be full of soldiers. The first vehicle will also be full of soldiers. K understand one of you is good with explosives? If so we want a trap rigged to take out that vehicle if they are alerted otlr when the back vehicle is blown by grenades.

We have full plansfor your target and can provide some support with intelligence survaillence and and man power if needed for your operation.


[Player input required
I will be on a very slow posting frequency through December. I appologize for the inconvience]

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ThreeBFour
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Re: First contact in country

#8

Post by ThreeBFour » Thu Dec 05, 2019 12:54 am

Image
"What kind of explosives do you have? Or do I need to come up with my own stuff?"

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swrider
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Re: First contact in country

#9

Post by swrider » Thu Dec 12, 2019 12:34 am

We have a small amount of dynamite about three pounds which we could provide.

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Re: First contact in country

#10

Post by swrider » Fri Jan 10, 2020 6:11 pm

The dark of night had fully set in. Though a partial moon shone brightly in the sky, the dense forest prevented nearly all light from reaching the forest floor.
Cool afternoon temperatures, continued to drop and a moisture could be felt gathering on the plant life. A flashlight flickers on and off in the distance on the far side of the road,
indicating the resistance was in place for their part of the operation. The SOE agents each dressed in dark clothing, and ash on their faces remain concealed
in their waiting locations.
Off Topic
Please make a concealment check for each character.
Also, You may want to role play someone signaling each of your party if you are separated by more than a whispers distance.
A signal may also want to be sent back to the resistance indicating you have received their message.


Not far off the edge of the road can be seen. Moonlight clearly illuminating its edges and major contours. Fifty meters from your current position a single guard shack can be seen. Its interior illuminated by the flickering light of a candle or two.
A German soldier can be seen sitting in the shack, some sort of news paper moving in his hands as he gestures with it. Another soldier is dimly light outside the shacks window. A red glow moving erratically before returning periodically
to illuminate the solders face has he takes a puff off the cigarette. The night is silent and not a single vehicle has passed since your arrival. Curfew and the restrictions on civilian travel mean that the sound of any approaching vehicles will
be military. The resistance signaled nearly an hour ago that the convoy left the Louvre Museum, they should be arriving in another 20-50 minutes.
Off Topic
You can not see if the soldier in the shack is armed, but the one outside has the silhouette of an automatic rifle slug across his back
Also please make a roll or rolls for preparing your explosives. Choose whatever skills you think are appropriate as I want to give a chance to level multiple skills.

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ThreeBFour
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Re: First contact in country

#11

Post by ThreeBFour » Sat Jan 11, 2020 5:43 pm

Image
Benny hunkers down between the roots of a large oak and starts to organize his explosives. Looking up at his companions, he asks them,
"How do we communicate when out of range of each other? Whistles?"
Spoiler:
Total: 48
Bonus: 36
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Concealment
3D10= 12
individual rolls: 4, 7, 1
images:ImageImageImage

Skill Increase Roll
ImageImage
Skill increase +1
Spoiler:
Total: 66
Bonus: 40
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Handle Explosives
4D10= 26
individual rolls: 3, 7, 7, 9
images:ImageImageImageImage

Skill Increase Roll
ImageImage
Skill incease +1

Total: 65
Bonus: 40
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Fuse Setting
4D10= 25
individual rolls: 8, 7, 6, 4
images:ImageImageImageImage

Skill Increase Roll
ImageImage
Skill increase +2

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swrider
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Re: First contact in country

#12

Post by swrider » Sat Mar 28, 2020 3:19 am

significant time passes as the cold of the nite sets in. The german guards take turns inside the booth and ocassionally take breaks to smoke. Eventually a signal comes in from your forward scouts letting you know the convoy will be arriving in about 15 minutes. The time to take out the guards and rig the explosive charges has arrived. The resitence members signal they are ready to attack as well and take out the middle vehciles. Your job is to stop the lead vehicle and blow the rear truck which should hose the german troops escorting the shipment.

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ThreeBFour
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Re: First contact in country

#13

Post by ThreeBFour » Fri Apr 17, 2020 1:02 am

Image
Removing his PPK and it's silencer, Benny begins to join the two. His explosives are ready to go, now they needed to get rid of the guards.

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ThreeBFour
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Re: First contact in country

#14

Post by ThreeBFour » Tue Apr 21, 2020 10:00 pm

Image
Benito quietly sneaks forward trying to use the terrain and the hut as cover.
Spoiler:
Total: 51
Bonus: 30
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Stealth
3D10= 21
individual rolls: 1, 0, 0
images:ImageImageImage

Skill Increase Roll
ImageImage
Skill increase: +3

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swrider
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Re: First contact in country

#15

Post by swrider » Wed Apr 22, 2020 1:37 am

Spoiler:
Total: 42, 46
Bonus: 30
Character: Guards
Campaign: Ungentlemanly Warfare
Description: Observation
3D10= 12
individual rolls: 2, 4, 6
images:ImageImageImage

Skill Increase Roll
ImageImageBonus: 30
Character: Guards
Campaign: Ungentlemanly Warfare
Description: Observation
3D10= 16
individual rolls: 8, 4, 4
images:ImageImageImage

Skill Increase Roll
ImageImage



Benito is able to move quietly to the side of the road 10m from the guard who is in the other side by the shack. Nearing his pivot to come back.

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ThreeBFour
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Re: First contact in country

#16

Post by ThreeBFour » Wed Apr 29, 2020 9:56 pm

Image
Trying to calm his nerves Benito lines up the shot and squeezes the trigger.
Spoiler:
Total: 43
Bonus: 30
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Pistol Shot
3D10= 13
individual rolls: 4, 5, 4
images:ImageImageImage

Skill Increase Roll
ImageImage


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swrider
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Re: First contact in country

#17

Post by swrider » Fri May 01, 2020 2:56 am

The two guards fall to the ground as two shots ring it almost simultaneously.
Spoiler:
Now to prepare the trap. You are to stop the front vehicle and destroy the last one in the line with explosives. That is where the guard escorts are supposed to be riding. The resistance will fall in and take it the people in the other vehicles. It at least that is the plan.

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ThreeBFour
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Re: First contact in country

#18

Post by ThreeBFour » Wed May 06, 2020 11:00 pm

Image
"Well time to get dirty." He says quietly more to himself as he grabs two of the dynamite sticks from his bag. Using his fighting knife he quickly digs a hole deep enough to hide the dynamite in, what he hopes is the most likely place the truck will stop.
Spoiler:
Total: 68
Bonus: 40
Character: Waz'aru
Campaign: Ungentlemanly Warfare
Description: Explosives Handling
4D10= 28
individual rolls: 9, 8, 5, 6
images:ImageImageImageImage

Skill Increase Roll
ImageImage
Skill increase +2


He covers the area as best he can, including the small trench for the wires leading to one of the plungers the Resistance lent him for the job.
Spoiler:
Total: 54
Bonus: 30
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Concealment
3D10= 24
individual rolls: 0, 5, 9
images:ImageImageImage

Skill Increase Roll
ImageImage
No Skill Increase

Satisfied it was as good as he could do for the moment, he takes the last stick into the guard shack, playing the wire out the window opposite the road side. "Hey Gavin, Blaise. What do you think, bring one of the bodies in here and lean it against this charge to act as a slight buffer to direct the blast outward a little more? Probably should place the other one in a chair just outside the door."
Spoiler:
Total: 64
Bonus: 42
Character: Benito
Campaign: Ungentlemanly Warfare
Description: Handle Explosives
4D10= 22
individual rolls: 2, 4, 0, 6
images:ImageImageImageImage

Skill Increase Roll
ImageImage
No Skill increase


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ShadoWarrior
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Re: First contact in country

#19

Post by ShadoWarrior » Wed May 06, 2020 11:11 pm

Gavin MacDonnell
Image
"Waste of time. Pretty sure that won't work. You need a metal plate to reflect the blast. Anything softer will just soak it up."

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ThreeBFour
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Re: First contact in country

#20

Post by ThreeBFour » Wed May 06, 2020 11:31 pm

Image
"Just using him to create a little more shrapnel. I think it'll still work better with than without the body."


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swrider
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Re: First contact in country

#21

Post by swrider » Wed May 13, 2020 4:07 am

Blaise, searches the other trooper finding two additoinal grenades and an automatic rifle with several magazines of ammunition. He props the body up against the barrier getting it to sloch in somewhat standing possition. "I dont think this will fool them for long, hope those explosives do the trick. I am ready to move out when you are."

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swrider
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Re: First contact in country

#22

Post by swrider » Mon Oct 26, 2020 3:49 am

The group moves off into the woods barely having time to conceal themselves poorly before the sound of vehicles approaching can be heard. The convoy of german military transports comes into view slowing slightly as it approaches the barricade. The sound of breaks can be heard as the first vehicle stops just short of the guard shack.

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