Operation Medusa Discussion.

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swrider
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Re: Operation Medusa Discussion.

#251

Post by swrider » Wed Apr 22, 2020 1:57 am

I just realized savage Bob had not been in in a few weeks, I hope he is doing ok.

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Re: Operation Medusa Discussion.

#252

Post by ShadoWarrior » Wed Apr 22, 2020 2:58 am

Yeah, I hope he's just busy and not ... sick.

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Re: Operation Medusa Discussion.

#253

Post by swrider » Wed Apr 22, 2020 3:05 am

I was on fantasy flights board on a late and saw that he had been in today. Hopefully that means he is well. It forum had been near dead for almost a year. I hope we didn't lots him but it is a possibility. I'm hoping this new year isn't as rough on everyone.

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Re: Operation Medusa Discussion.

#254

Post by swrider » Wed Apr 29, 2020 1:34 am

@ThreeBFour I need your shot.

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Re: Operation Medusa Discussion.

#255

Post by ThreeBFour » Fri May 01, 2020 10:32 pm

I thought the Resistance was dealing with the truck in the rear?

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Re: Operation Medusa Discussion.

#256

Post by swrider » Fri May 01, 2020 11:34 pm

I think you are right your are dealing with the front truck. Then iirc

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Re: Operation Medusa Discussion.

#257

Post by ThreeBFour » Sat May 02, 2020 12:12 am

Are there chairs around for the guards? Also what is the condition of the road right there?

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Re: Operation Medusa Discussion.

#258

Post by swrider » Sat May 02, 2020 6:34 pm

It is a rursl road but we'll maintained. The guard shack had a chair, the other guard is a walking post.

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Re: Operation Medusa Discussion.

#259

Post by ThreeBFour » Sun May 03, 2020 4:15 pm

Ok, I'm in need of suggestions from others here.
I'm thinking place one guard in the chair just outside the guard shack, making it look normal driving up. I believe @Swrider that I have 3 sticks of dynamite available for use. I'd like to maybe bury 2 of them under where the truck would stop and blow it that way and use the other to turn the shack into shrapnel hopefully killing any that might escape the truck.
Suggestions/Comments?

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Re: Operation Medusa Discussion.

#260

Post by swrider » Sun May 03, 2020 7:06 pm

That sounds correct. Typically, the guards would be signaling to the trucks for them to stop, but since their is a single bar gate your idea is valid.

2 sticks of dynamite will probably disable the truck, but I don't think they would destroy it. The shrapnel idea would be a decent backup.

It will take to checks to set up the traps.

Explosive handling seems like the best skill fit.

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Re: Operation Medusa Discussion.

#261

Post by swrider » Sun May 03, 2020 7:08 pm

Remember you can have people assist you. The first person assisting adds their conditional skill dice - 1 die to the check a second does the same -2 dice. The number if people who can help is limited by how well trained they are.

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Re: Operation Medusa Discussion.

#262

Post by ThreeBFour » Mon May 04, 2020 10:28 pm

swrider wrote:
Sun May 03, 2020 7:08 pm
Remember you can have people assist you. The first person assisting adds their conditional skill dice - 1 die to the check a second does the same -2 dice. The number if people who can help is limited by how well trained they are.
Is that minus 1 or 2 dice or was the hyphen being used as a separation device?
@ShadoWarrior how does your guy look on explosives? Benito is 4d10+40 for Handle Explosives.
@Swrider, @SavageBob was playing our third character are you playing him as an NPC for the moment?

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Re: Operation Medusa Discussion.

#263

Post by swrider » Tue May 05, 2020 12:59 am

Minus 1 die for the first helper minus 2 on second. So if they have 4d10 they could be as far down as the 4th helper and still provide a boost. Most people will have at least a 2d10 iirc.

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Re: Operation Medusa Discussion.

#264

Post by swrider » Tue May 05, 2020 1:00 am

Her can be an NPC until he returns. Go ahead and speak for him. Or if you guys prefer I will.

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Re: Operation Medusa Discussion.

#265

Post by swrider » Tue May 05, 2020 1:22 am

Blaise has a 1d10 in explosives so he won't be helping. I think I'll have him search the shack and guards while you guys handle the explosives, unless Shado wants to do the searching.

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Re: Operation Medusa Discussion.

#266

Post by ShadoWarrior » Tue May 05, 2020 5:47 am

ThreeBFour wrote:
Mon May 04, 2020 10:28 pm
@ShadoWarrior how does your guy look on explosives? Benito is 4d10+40 for Handle Explosives.
Gavin is 1d10 +10 on anything to do with explosives. He does have 4d10 +40 with grenades, but that's not what you need.

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Re: Operation Medusa Discussion.

#267

Post by ThreeBFour » Tue May 05, 2020 7:36 pm

So both Gavin and Blaise are 1d10+10 for Explosives. I'm guessing they'd be better searching that anything else, seem correct to you?

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Re: Operation Medusa Discussion.

#268

Post by ShadoWarrior » Tue May 05, 2020 8:00 pm

Yep.

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Re: Operation Medusa Discussion.

#269

Post by swrider » Tue May 05, 2020 11:55 pm

I suggest one takes the guards the either searches the guard shack.

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Re: Operation Medusa Discussion.

#270

Post by ShadoWarrior » Wed May 06, 2020 12:13 am

Gavin's Search skill also sucks: 1d10 +10.

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swrider
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Re: Operation Medusa Discussion.

#271

Post by swrider » Wed May 06, 2020 12:17 am

Lol. Ok other ideas? Also skills get better when you use them so there is no harm trying. In fact it could be very beneficial to try.

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Re: Operation Medusa Discussion.

#272

Post by ShadoWarrior » Wed May 06, 2020 12:24 am

Well, you've convinced me...
Spoiler:
Total: 15
Bonus: 10
Character: Gavin
Campaign: Ungentlemanly Warfare
Description: Search
1D10= 5
individual rolls: 5
images:Image

Skill Increase Roll
ImageImage

IIRC, that's +4 to the skill?

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swrider
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Re: Operation Medusa Discussion.

#273

Post by swrider » Wed May 06, 2020 2:55 am

Correct. You find two potato Maher grenades a pistol and two extra magazines on the guard in the shack. Your search person so increases by +4.
Please roll over more time either search person for the other body or search place for the guard shack. I'll roll the other for our temporary NPC.

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Re: Operation Medusa Discussion.

#274

Post by swrider » Wed May 06, 2020 2:57 am

(those things were pretty much obvious which is why you found them) a higher roll night have find something better hidden.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#275

Post by ShadoWarrior » Wed May 06, 2020 5:34 am

swrider wrote:
Wed May 06, 2020 2:55 am
Please roll over more time either search person for the other body or search place for the guard shack. I'll roll the other for our temporary NPC.
Makes most sense for the "NPC" to search the other corpse while I was searching the one I did, so I'll check the shack.
Spoiler:
Total: 14
Bonus: 10
Character: Gavin
Campaign: Ungentlemanly Warfare
Description: Search
1D10= 4
individual rolls: 4
images:Image

Skill Increase Roll
ImageImage

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